Archives

Homepage Forums Search Search Results for 'xbox controller'

Viewing 15 results - 436 through 450 (of 459 total)
  • Author
    Search Results
  • #17074

    In reply to: Thief

    maxpower
    Participant

    Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.

    THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.

    Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.

    thank you for taking the time to answer. That sounds great, tomorrow a friend will lend me his ps3 controller so I will give it a try with that if that works I think I wil order one of your mentioned knockoff gamepads, guess that should take care of my gamepad problems in skyrim as well.
    thanks very much :)

    #17038

    In reply to: Thief

    maxpower
    Participant

    ok i simply reinstalled thief and the vorpx drivers now the screen is filled almost completly, works great! one other thing i discovered: there seems to be someproblem with the xbox wireless controller. as soon as i connect it the game starts “to look around ” uncontrollably and quite a lot, the game becomes pretty much unplayable. is this a known issue with any way around it ? sadly i don’t have another controller here atm to test if the problem occurs with every gamepad or only this one.

    #16957
    bcozier
    Participant

    Any chance you could send a screenshot of your settings for that, or explain in more detail how you got there? Because getting VorpX to emulate the right analog stick on my Xbox controller is exactly what I’m trying to do, and I’ve had no success so far.
    And yes, I restart the game pretty much constasntly =P

    I wish I could but I am presently at work, I will be home at around 7:30pm EST, and will attempt a snapshot of the in game vorpx settings and post a link to it here.

    #16955
    Thilus
    Participant

    Any chance you could send a screenshot of your settings for that, or explain in more detail how you got there? Because getting VorpX to emulate the right analog stick on my Xbox controller is exactly what I’m trying to do, and I’ve had no success so far.
    And yes, I restart the game pretty much constasntly =P

    #16953
    bcozier
    Participant

    That final step is the problem… no game I’ve tried so far has acknowledged a ‘rift-gamepad-axis’ . I don’t see any evidence that the headset is outputting any controller device.
    Since many games will also only recognize a gamepad that is plugged in when the game is started, I don’t see how to make this work.

    Hmmm, strange. I recently had to resort to use the gamepad vorpx tracking in Risen 2 because for some reason it locked out the mouse input. But the strange thing is I got it to work without that final step, so that both my Xbox controller and my Rift headtracking simulating joypad RELATIVE both works. I did not however have to map any “Rift-Gamepad-Axis” in Risen 2…the fact that the Xbox controller Right analog still works to look up/down/left/right simultaneously with headtracking able to do the same while simulating gamepad is a strange thing.

    #16921
    sidni
    Participant

    any ideas on the Xbox controller? for some reason it also controls the vorpx menus in game. how do i turn this off?

    #16916
    bcozier
    Participant

    yesss!!! it was the key under escape. Ralf said to factory reset it and now its working! woo hoo! thanks guys soo much. Was really a stressful trying to get it to work. now im just playing about with the head sensitivity, want to get it just right. What did you guys use? also when i use my xbox controller, for some reason it also controls the vorpx menus. how do i turn this off?

    Well I’m certainly glad I added in that little tidbit :)

    #16915
    sidni
    Participant

    yesss!!! it was the key under escape. Ralf said to factory reset it and now its working! woo hoo! thanks guys soo much. Was really a stressful trying to get it to work. now im just playing about with the head sensitivity, want to get it just right. What did you guys use? also when i use my xbox controller, for some reason it also controls the vorpx menus. how do i turn this off?

    #16680
    bcozier
    Participant

    Only one thing I just remembered, is that without vorpx the mouse works in Risen 2, even with the Xbox controller plugged in. However I will still try disconnecting and report back.

    #16679
    bcozier
    Participant

    When I get home I will certainly try, and it sounds hopeful since I do always have an Xbox controller plugged in and I suspect you are right. I will let you know later tonight.

    #16671
    mwoodman
    Participant

    Hi Ralf,

    Really excited DK2 support is available in Alpha – fascinating to see how the software progresses.

    I hope these aren’t stupid questions – if they are still bugs, am happy to just see how they get ironed out over coming weeks.

    1) When using either keyboard / mouse or an xbox controller with the DK2 and Skyrim, the controls behave quite strangely. Half the time they will carry out their emulated behaviors, and half the time they will bump me on to my windows desktop. I have refrained from rebinding, because I’m anticipating that these might just be alpha teething problems, and if so I guess I’m happy to just wait until these are resolved.

    2) When I try to disable the vorpx gamepad controls in the del menu, and give it back to skyrim to control all headtracking shuts down.

    Any thoughts?

    #16625
    unmeaty
    Participant

    First of all, great work so far Ralf. For a beta injector I’m pretty impressed with the work you’ve done. I searched for answers to my questions but didn’t find what I was looking for in the forum.

    I have Skyrim running fine with the DK2, positional tracking and all. However I’m vexed by the controls. I prefer to use an Xbox gamepad with games like Skyrim so that I can sit back and relax while using the rift. I’m aware that you suggest turning off gamepad support via the game menu in favor of the built in controller emulation. I am, however, finding that the controls are quite finicky using the gamepad with the emulation.

    I tried using Xpadder to create my own controller map but it conflicts with the built in emulation and leads to all kinds of problems.

    My questions are as follows:

    1) Is there a control map that shows the Skyrim gamepad controls used by the vorpX emulator, and can they be remapped?

    2) Is there a way to disable the built in emulation so that I can use Xpadder instead without the conflict? I’d like to have access to the vorpX-specific macros like [SHIFT][SPACE] to recenter, middle mouse key to edge peek (seems to be initiated with Start with vorpX emulator…?) and shift+middle mouse key etc.

    Controls and judder are my two biggest roadblocks to enjoying Skyrim in DK2 right now. That actually brings up another questions, is there a way to see the FPS in game without a third party app like FRAPS? I know you don’t recommend FRAPS, but I think performance is to blame for my stuttering issues. I have a 3770K and two 780Ti’s (SLI disabled per your suggestion) but I still need to play with the graphics options to get smoother experience. I think the graphics are still set to Ultra and I do have some texture mods, I’ll have to play around with them to get an acceptable framerate.

    But yeah, TL:DR – gamepad controls, is there a key map and is it rebindable and barring that, can I disable the emulation to use Xpadder, and FPS counter.

    Thanks for your time, keep up the good work!

    #16616
    helm8217
    Participant

    ok, I think I have fallout 3 and skyrim working. I was using an emb with skyrim and I think that was causing vorpx to not “hook in” and recognize. As for new vegas I changed the resolutions, but still I’m getting the render error. Here is a new question. I’m using an xbox 360 controller and everytime I play skyrim or fallout 3 I don’t have any head tracking and need to use the right analog stick and suggestions on this issue?

    I posted this on the Oculus Rift website, but I feel it should be posted here in case Ralf or any of y’all are interested.

    This Canadian company recently revealed one of their projects that they’ve been working on for many years. It’s called the Totem and from the looks of it, it’s going to outshine the Oculus two-fold.
    Spec sheet:
    Screen 1080p OLED

    Field of view 90 degrees

    Connectivity

    HDMI input
    USB output (tracker)
    Sensors

    2x cameras 1080p
    3 axis 1kHz gyro
    3 axis 4kHz accel
    3 axis magnetometer
    Audio: Surround sound over stereo

    Emulated controls

    USB mouse
    Playstation controller
    Xbox controller
    Non-game controls

    Up, Down, Select/Real World View

    Supported engines

    Unreal
    Unity
    Havok
    CryEngine
    Platforms

    PC
    Playstation 3 & 4
    Xbox One & 360
    Supported media

    All 3D formats, SBS preferred Size 6.6″ x 4.4″ x 5.4″

    (One of the features I also saw is called “Real world view” and from what I can tell, it uses the cameras on the front of the headset to see the real world, in case you need to find the keyboard or something.)

    Now, this both makes me exited and nervous, because if this is near the same price of the oculus, I might cancel my devkit and make the switch to this. Sorry guys, but I’m being honest here. They haven’t released any more information, but they want to release more soon. There is also a link included here.
    http://www.trueplayergear.com/

    If all of the stats are true, then it looks to be above everything else, except perhaps for the field of view.

    Man, I think this is gonna shake up the VR world very, very hard.

    #12320
    peteski123
    Participant

    Hiya,
    I am very happy with the Vorpx driver on the whole, it adds a lot of immersion to games.
    I was just wondering however, how I could add more 3d depth to some games. whatever I seem to do on say “Clive Barker’s Jericho” or “Metro Last Light” I can’t seem to get Anywhere as near as the 3d depth I can get from “THE OTHER” paid for driver in both these games and more.??

    If you can help please enlighten me as there is only a few options that I can see from the “delete key” that I can change.

    Also as a side note I have Starship troopers running by means of another driver and using an xbox controller. It is amazing, would be great if Vorpx could do the same for those who wish to play it here. I’m in the film, seriously lol that’s how it feels, just needs more rez, hopefully soon ;-)

    Regards to all

Viewing 15 results - 436 through 450 (of 459 total)

Spread the word. Share this post!