Any news on Vive

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Viewing 15 posts - 121 through 135 (of 252 total)
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  • #101237
    cyrilp
    Participant

    I’m sure, but as someone with a weak VR stomach for artificial motion, I’ll likely spend most my time there.

    I have good news for you ! when i had my DK2, i had serious motion sickness issues ! sometimes i felt very bad !

    I have spent more than 10 hours already with the vive and…. no motion sickness at all !!

    #101238
    Ralf
    Keymaster

    @ simblarosh :

    Games: There may be one or the other odd exception that has yet to be discovered, but in general everything that works on Rift should also work on Vive.

    Release date: Yes, there is a planned release date. But I don’t feel suicidal enough to share it yet. ;)

    #101239
    simblarosh
    Participant

    Haha cant muster up the courage to potentially disappoint gamers….I totally understand.. Thanks for the quick reply by the way and one more thing just because Im a curious person. What makes the (odd games) unable to be ported over to VIVE??

    #101240
    Ralf
    Keymaster

    That was just a safety answer in case something doesn’t work for unknown reasons. Until now everything that was tested worked. But since not every single game has been tested with Vive, I can’t be 100% sure that there isn’t any exception.

    #101241
    Dalton Sleeper
    Participant

    I’ve been monitoring this thread for a while and after reading the latest posts I felt confident enough to buy VorpX. I’ve had the Vive for a week, unfortunately there aren’t many games that supports it, which made the VorpX choice even easier. I’m looking forward to the Vive support, keep up the good work!

    #101242
    simblarosh
    Participant

    OK I gotcha, well once again man, thanks for the work and the community input!

    My money has got your name on it lol.

    #101243
    Oody
    Participant

    I just hope alien isolation will work

    #101252
    grumdark
    Participant

    Ralf,just a quick question,please.
    Specifically for htc Vive¿What is recommended resolution for you to work with some games in “fullvr mode”?
    Excepting cases where custom resolutions could help achieve better performance or fov and virtual cinema mode.
    Regards.

    #101270
    Ralf
    Keymaster

    For full VR 4:3 or 5:4 resolutions are generally the best for most games (1600×1200 if you can afford it, less if there are performance issues). 4:3/5:4 is good because there is not much overdraw, but still a bit room for async timewarp on both sides of the image. Also better in regard to FOV for many games than widescreen resolutions.

    For Virtual Cinema Mode you probably want to choose a widescreen res. Just looks better.

    #101271
    thor777
    Participant

    Received my Vive couple days ago. I know Vive isn’t supported yet, but I still made the purchase just now to support the dev. Hopefully we’ll all get to experience our games in Vive VR soon!

    #101277
    Usvart
    Participant

    @Ralf

    Without promising anything from your side: should we expect to wait days, weeks or months for the release? :-)

    #101278
    KahranRamsus
    Participant

    I’m dying for this software. Any chance for a beta build so we can help test?

    #101280
    rxstud2011
    Participant

    You have my support too with vive support! Will purchase then, guaranteed!

    #101281
    Destructus86
    Participant

    I’m dying for this software. Any chance for a beta build so we can help test?

    I would go for this as well. I’d be willing to buy it now in it’s beta form for the purposes of helping iron out any issues.

    #101283
    der-blaue-max
    Participant

    The same here, the Minute, i see your Software suports the vive, I will buy it…

    I think the vive is much better than the Oculus. I am Playing DCS with it and it´s fantastic…

Viewing 15 posts - 121 through 135 (of 252 total)
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