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Adil3trParticipantFacebook VR is good for Facebook, that’s it. But we need Vorpx more than we did before. A patreon isn’t a bad idea, but it would definitely mean he would have to deal with people’s expectations a lot more. If he can release on steam, I think that would be a good idea.
Jan 24, 2021 at 1:31am in reply to: SteamVR’s New Frame Throttling Motion Smoothing Feature (And RTX) #199909
Adil3trParticipantIt’s still worth it, there are hundreds of thousands of Index’s and Vive’s, and WMR may add it eventually. As for whether you could get it to do RTX, the whole point of this is that you have to render a fraction of the frames. If you can hit 24fps with at least 90% SS, you’re in.
Adil3trParticipantHave you tried running it through Gmod?
Adil3trParticipantVorpX needs to work with Natural Locomotion too. These forms of adaptive locomotion would go a long way to making VorpX a more fluid unmissable experience.
Oct 28, 2019 at 4:49am in reply to: Anyone had luck with "the outer worlds" (new game by obsidian) #188740
Adil3trParticipantI tried it again from scratch and I could turn on z normal and z adaptive but neither had any 3D effect, and it wouldn’t let me do G3D. On the regular version, not xbox game pass.
Oct 28, 2019 at 12:28am in reply to: Anyone had luck with "the outer worlds" (new game by obsidian) #188737
Adil3trParticipantLook just 2 post below this one… You can use the conarium profile in order to play The outer worlds in g3d.
Don’t forget to adjust FOV in the game parameters.I use the search bar and I can’t find an original post. I tried this and Vorpx lets me do everything but turn on any form of 3D reconstruction. I try and click the left or right buttons in the vorpx ui and nothing happens, it won’t let me change to Z adaptive or G3D, anything.
Adil3trParticipantCoincidentally I’ve been working on a profile for this recently. It’s nearly done, I just need to get around to writing it up. Works quite well in 3rd person fullVR and the first person driving mod. I’ll see if I can have it ready sometime this coming weekend.
In the meantime, there is an older profile already on the cloud you can check out, though it may still have a few shader issues.
That sounds amazing! Thanks, I’m subscribing to this thread if you could reply when it’s up.
Here’s hoping someone buys the IP and makes a sequel in VR.
Adil3trParticipantBradwell Conspiracy, new control bindings for Fallout NV so I can play with just my index controllers
Adil3trParticipantDoes the included profile have G3D?
Adil3trParticipantI have just fixed some games that may meet your genre. May be you want to have a look here. Some games like the Cities and Cities XL series that sadly refuse to work can be viewed on this page.
Cities XL is a mess so nothing lost there. I wanted to try tropico 3 but it won’t run on windows 10 (a shame since I love Tropico and the new one is suppose to have some first person mode to tour your island when it comes out). But I’ll try to run through the list of other ones.
Adil3trParticipantAny city builder, civ style game, or large scale tactical command game (like Ruse). I would love to be able to play a city builder in VR or play civ like the Civilization is on the floor or my desk level, but any immersive 3D VR for this kind of game would be awesome!
Adil3trParticipantYou gotta share, this sounds awesome
Adil3trParticipantThis would be amazing.
Nov 10, 2018 at 2:35am in reply to: Star Wars: Knights of the Old Republic 2? Does it work at all? #176616
Adil3trParticipantIs there a mod to play the whole game in first person?
Adil3trParticipantSo I tried the Conan Exile profile and Z normal worked, but while the Geometry profile was very promising, it seemed to render a slightly different image in each eye. One eye was clearly darker than the others and it seemed like some objects either didn’t fully render in one eye or were blurry. If that could be fixed it would be quite good. Is there a way to force the program to try a direct VR scan?
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