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blueshark747ParticipantTried the poor mans VR method….eh it wasn’t fun to me.
Hopefully VR comes soon….I can’t play it on a monitor
blueshark747ParticipantI just grabbed a Rift S also..not a graphical upgrade coming from a Samsung Oddysey Plus though but tracking and performance is better
Jun 27, 2019 at 8:26pm in reply to: Really there should be a screenshot mode and a Vorpx Viewer app on steam #185325
blueshark747ParticipantUs WMR users already have built in screenshot/video recorder in hardware
Jun 8, 2019 at 11:49pm in reply to: how important is a game's refresh rate to good vorpx functionality? #184819
blueshark747ParticipantWell of course stereoscopic 3D and Direct VR FOV with tracking are gonna eat some performance.
Stereoscopic alone is the native resolution x2, 3D requires firepower period!!!
VorpX still eats less fps than my 3D Vision setup.
And please don’t use GTAV as any sort of benchmark…the game just isn’t optimized nor meant for VR nor 3D Vision really.I’m running on a beefy 1080ti/8700k combo though
blueshark747ParticipantGonna put this to as blunt as possible…
I bought VorpX in 2015 for $40.
Best $40 I ever spent….here I am playing Metro Exodus in 2019.
Meanwhile I bought 2d pancake Skyrim for $60 in 2011 and payed $60 again for the VR version of it last year.
Either you can sit and ponder spending $40 waiting on game devs to make VR versions of your favorite AAA PC titles or you can buy VorpX and get the closest to native VR experience out of such titles.
Do the math bro……
blueshark747Participantg3d is like real VR experience, Z3D is more like nvidia 3D glasses experience (but it’s been a long time since i sold my 3D nvidia screen).
Ummm no…
May 19, 2019 at 5:44am in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #184125
blueshark747ParticipantI made an announcement a while ago in the geforce forums about the vorpX shader tools but got no response. Even my announcement that some helixmod shaderfixed are compatible with vorpx strangely didnt raise much interest.
Ralf those fools in the 3D Vision forums talk so much crap about your product and haven’t even bought it. I wouldn’t do anything for those fools.
Some of us are over there constantly defending VorpX from straight up lies of you being a scammer.
Those are some of the most bitter biggest haters of VorpX and VR in general.Nobody in the Nvidia 3D Vision forum is talking crap about the product.
I’m active on the 3D Vision forum and yes I own VorpX.
Its a little too late for this post..as i’ve stood by what i’ve encountered and the actual issues I’ve stated were indeed a real thing and manifested again for Ralf to see.
Ralf has witnessed it first hand what I was getting at surprisingly A week later after my post. I just can’t make things up out of thin air and they magically manifest a week later to be confronted as the actual real truth you know;)
So as far as validity it was obviously proven to be true.
So two things… I’m a long time 3D Vision forum member my post was indeed valid thats been proven even after the fact of the time I posted here.
Secondly as a pretty much day one VorpX supporter Ralf knows where my heart was with the issue and now things are cleared up and we can move on from the negativity.
Both these places are my home I don’t sugarcoat anything nor do i have to pick sides when it comes to defending and looking out for someone I see as a solid individual of integrity.
This is now no longer an issue and no longer needs to be discussed.To Ralf
Thanks for the solid VorpX update!
As a user I’m bombarded with atleast 2 or 3 VR users a week on various social platforms outside of this community asking me about my VorpX experience.
I will still continue to correct and educate potential customers with the truth and nothing but the truth from my actual personal experience with VorpX. Its the least i can do as a member of this community.Peace!
blueshark747ParticipantYou can also disable auto resolution on the DirectVR page of the vorpX menu, directly above the option that let’s you choose the quality.
It makes usually sense to leave it on though if available since vorpX can pick the best aspect ratio to avoid unnecessary rendering overhead.
Can you edit your resolution sticky thread an add the new 2400p resolution.
For all 3 formats?
That would help alot of people.May 11, 2019 at 10:17pm in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #183837
blueshark747ParticipantI made an announcement a while ago in the geforce forums about the vorpX shader tools but got no response. Even my announcement that some helixmod shaderfixed are compatible with vorpx strangely didnt raise much interest.
Ralf those fools in the 3D Vision forums talk so much crap about your product and haven’t even bought it. I wouldn’t do anything for those fools.
Some of us are over there constantly defending VorpX from straight up lies of you being a scammer.
Those are some of the most bitter biggest haters of VorpX and VR in general.
blueshark747ParticipantFigured it out….had to turn alternate hooking methods off
blueshark747ParticipantDisable auto resolution in vorpX and select your custom resolution in the game’s settings.
vorpX can handle any resolution or aspect ratio you make and run from a game’s settings menu. The question is whether the game itself supports them or not. Some brief trial and error can quickly determine this.
An easy way to find resolutions is use a calculator to multiply the base aspect ratio. I like to step in tenths to keep it simple (1.1, 1.2, 1.3). A 4:3 example: 1600×1200 x 2.1 “1600 x 2.1 = 3360, 1200 x 2.1 = 2520” = 3360×2520. Then see if your monitor passes the test.
My monitor seems to like odd numbers better and can go higher than some even resolutions that fail.
Thanks alot
blueshark747Participant…
Caveat: DirectVR auto resolution currently only supports up to 1680p, so if a profile has support for DirectVR auto resolution, you have to disable this feature on the DirectVR page of the vorpX menu. If you don’t see a DirectVR page in the vorpX menu or this page does not have an option to turn off auto resolution, you don’t have to do anything.thanks
blueshark747ParticipantTry a lower refresh rate (e.g. standard 60Hz). 2880×2160 at 144Hz is probably too much.
The new resolutions aren’t showing up in Vorpx menu.
It stops at 1680…what do I need to do?
blueshark747ParticipantYou can create basically any 4:3 resolution that your GPU driver accepts. Common examples would be 2400×1800, 2560×1920 or 2880×2160, but you can also use everything else that your GPU supports.
Keep in mind though that newer games mostly will run not fast enough with such high resolutions.
As you can see these are the problems Im running into.
I had to change refresh rates to get those to work and the 2880×2160 resolution wouldn’t work with any refresh rate.


blueshark747ParticipantYou can create basically any 4:3 resolution that your GPU driver accepts. Common examples would be 2400×1800, 2560×1920 or 2880×2160, but you can also use everything else that your GPU supports.
Keep in mind though that newer games mostly will run not fast enough with such high resolutions.
Yes…Yes Ralf that’s what I was asking.
Thank you. -
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