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dellrifter22ParticipantOpen the Delete key menu in game and make sure you are in Geometry 3D mode. Only then will the main eye option show up down below – on the Main settings page.
If it’s still not there for some reason, try enabling expert settings in the Config app before starting the game.
dellrifter22ParticipantI’ve decided to lean more on scale for this game – with a more conservative, but natural feeling 3D. I like the landscape and buildings to feel large.
I’ve put my Pimax 4k profile settings on the cloud for anyone interested. I set FOVScale=1.46000 in Documents\Assassin’s Creed Odyssey\ACOdyssey.ini, and used 16:10 resolution (3648×2280) for best results.
You may have luck getting things to pop better by upping the fov (like 160+), and zooming the screen out some. Also upping the depth weighting of course. Things will look smaller, but should have deeper layering.
Oct 22, 2018 at 11:00pm in reply to: Trying to get 3D fro Jurassic Park T-Rex Breakout demo (Unity Engine) #176062
dellrifter22ParticipantI had some luck using the updated Life is Strange Before the Storm. I’ve put a G3D profile on the cloud. See here for instructions.
It has some visible culling around the edges, but still a neat experience. Props to the developer, the Rex is pretty well done!
dellrifter22ParticipantSeems to be working pretty well.
– Drop the clouds and fog down to medium
– turn off depth of field
– set AA to low (looks crisper even)and you should be able to leave the rest on High+.
Having fun so far. Cheers.
dellrifter22Participant@ dborosev: if by more 3D effect you mean a deeper distance, you can fiddle with the weighting and focal distance sliders right below the strength.
When you start to push the weighting too high though it will start to look like a layered popup book.
My preference is to max strength to 3.00, keep a low focal distance (to keep scale looking as big as possible) somewhere between 1-5, then inch up the depth weighting right until things start looking like layer cutouts. For Odyssey right now, mine is somewhere around 40.
I’ve upped the ini FOV to 146 though, and zoomed the image out some for better resolution utilization. So you may need to push those values even higher to get a stronger effect.
Play around with it some until you find a balance between how large you want the scale to feel vs how deep you want the world to look. I find it fun anyway.
p.s. I’ve read to stay away from the latest drivers for Odyssey as well, its a common problem on steam forum. Gating performance to encourage RTX sales? Skeptical minds might wonder.
dellrifter22ParticipantJust about to dive hard into Odyssey, but did a bit of profiles testing first and I’ve discovered a couple things so far.
Image zoom seems to have been loosened some for Fullvr mode, whereby now many of my former custom profiles seem to be zoomed in too close by ~0.10 points. Say I had set something like 0.88 for fov purposes, now would need to be lowered to ~0.78 to correct.
Not sure if this was intentional, but could potentially cause a problem for existing profiles already on the cloud.
Another brief thing I noticed was Z-normal having some trouble with texture loading in a couple games I tried (Far Cry 5 and War of Rights) that did not have this problem before. Like all black textures, or very low res textures.
Strangely, If i switched to G3D the textures load in. But back to Z3D, and they go black again. Some heavy changes made to the way dx11 Z3D works now?
Any thoughts on why this could be happening?
War of Rights is a game I’d like to introduce as an immersive vorpX experience, later this year when it releases in Early Access. Over the summer’s Alpha phase, I’ve had it successfully running Z3D on the Kingdom Come Deliverance profile. Now it’s all black textures. I know KCD got an update fix, could this be related? If so, is there an option to revive the old method, or provide a CryEngine 5 profile alternative?
Still need to test some more games, but pretty anxious to play some Odyssey tonight :)
Oh and the Shader Authoring looks neat, only fooled around with it for a minute, realizing I have some new stuff to learn haha. Thanks again Ralf!
dellrifter22ParticipantWoohoo! Let’s go! Thanks a bunch.
dellrifter22ParticipantOf course.
Hope not to imply a need for rush, but merely demonstraite excitment and anticipation for the hard work you do.
You’ve got a neat thing going here at vorpX, we are quite lucky. :)
dellrifter22ParticipantHaha, Beast Mode!!
Got my fingers crossed for the weekend too. Odysseys been begging me to play all week. Not much longer to wait now :)
Always excited for updates! Appreciate the work Ralf.
dellrifter22Participant“Fixed an issue where some customers had async reprojection disabled (and therefore, motion smoothing disabled) due to an incompatibility introduced between the beta and non-beta branches”
I wonder if this explains the sporadic Direct mode fps I’ve been seeing this week, on the new steamvr update 1539100633 (not the betas). Ralf, did you notice anything?
Where typically reprojection will always keep Direct mode at constant 60 fps in my Pimax, instead I was getting numbers all over the place. What’s more, I was getting lower Direct fps than Game fps, which has never been the case before.
I don’t know if the update broke async reprojection, or simply toggled it on. But in tonights testing I noticed that this sporadic fps goes away when I uncheck “Allow asynchronous reprojection” in developer settings.
To get the desired Direct 60 fps, I must turn off steamvr async reprojection, but leave on async repro in vorpX menu.
Anyway, just wondering if anyone else noticed this, or if it was just coincidence.
dellrifter22ParticipantI thought steam reprojection was pretty much already doing this.
From the early testing I’ve read form Pimax forums, it seems to cap your game fps at 45, then reproject to 90. Sounds similar to vorpX fluid sync.
Would be great news for demanding vorpX games if it does work some magic though.
dellrifter22ParticipantI’ve been led to believe the windows store includes some active DRM that might block vorpX, though I’ve never installed anything from the store to try. I’m curious if anyone has had success with any windows game.
Seems like people were trying for Sea of Thieves (another windows exclusive), but didn’t have luck with vorpX.
The Forza games do seem like they would be pretty cool in VR. If it were on steam I’d probably have it by now.
Oct 19, 2018 at 7:04am in reply to: Any settings recommandation for stike vector or strike vector ex ? #175931
dellrifter22ParticipantThere are a few UE4 game profiles to try. Conan, Abzu, Edith Finch and Hellblade Senuas Sacrifice.
dellrifter22ParticipantSee here
Any day now :)
dellrifter22ParticipantOh nice! So we can expect some Z3D similar to Origins?
Excited for this. Liking the game so far, but struggling to enjoy pancake mode on my monitor. Everything looks so small.
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