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Eola667Participant
Bear in mind, there has been an update since then (game exe updated from 1.02 to 1.03 on steam), which bugged it up, you can try and see if it works with 1.03, but I had to rollback to the 1.02 executable to continue using VR.
Eola667ParticipantReplying here again for a heads up, I had been looking for a while before I even thought of starting this thread, but I never thought right after it I would find a mod that actually hooks openvr to the game.
There’s a mod called Zmenu by Zolika1351 that functions as a trainer and has a VR compatible build, download and use at your own risk, but from what I tested so far it works without a hitch.
Eola667ParticipantThanks for the heads up about this plugin, I want to make it work but I’m running into an input issue, the plugin enables VR via pressing the B button on an Oculus controller, but I have no idea how to send that input if I have Vive wands.
Everything seems to run right, the only thing preventing me from using this is that VR mode is disabled at runtime, and enabled via pressing that key.
Eola667ParticipantThank you for all your work on this excellent piece of software. At this point I seriously feel like there would be an empty crater inside my PC and mind if I somehow lost VorpX.
Eola667ParticipantThe only three things I’ve seen change how the image looks with the same settings are either physical headset adjustments (being closer/further from the actual headset screen via mechanical means which can change perception along with FOV), resolution which changes VorpX screen aspect ratio though you’ve already pointed it out (not sure if Nvidia scaling for example can affect the VorpX screen dimensions, but I’ve got it switched off just in case). And then finally your own eyes when it comes to things like 3D strength, how comfortable people are with different 3D strengths can vary from person to person from what I could gather, sometimes for me the correct 3D strength even varies between playthroughs, although very, very slightly. Edit: keep in mind though, the variance in perceived correct 3D strength per playthrough/person isn’t caused by VorpX, but by how the eyes/brain percieve all this in the first place.
Eola667ParticipantThanks for the clarification and for checking the game out, if it works out it’d be awesome.
Eola667ParticipantI’d wait for Ralf to confirm, as I said I’ve no idea if the profile is ready or if it’s supposed to be in a later VorpX version
Eola667ParticipantMany thanks again for your time and effort, it’s very appreciated.
Eola667ParticipantMany thanks for your time Ralf, the performance in these last versions has been great
Eola667ParticipantMany thanks for the update, the G3D performance gains are great.
Eola667ParticipantYes, set headtracking sensitivity to 0, that setting only affects mouse-based tracking and will leave everything else as it is.
Eola667ParticipantThanks for the reply and taking the time to check it out, the mouse acceleration that happens when it attaches to programs where it fails/isn’t supposed to is more apparent to me because I modified my physical movement to cursor movement to accomodate for having acceleration off, this causes really high speeds when accel gets turned on.
If you want to reproduce the bug, I can recommend trying it with a program VorpX tries to attach to but isn’t really an application that would work with it, the first example that comes to mind is a program called s3pe or s4pe, both tools to modify Sims games, if you use that with VorpX’s watcher on then close the program (s3pe) you will notice that right after closing it mouse accel gets turned on, you can check that on the Windows control panel. I’ve been able to observe this bug with almost any application that meets that criteria.
Eola667ParticipantThe profile is already there and it has perfect G3D, it was added some time after I created this topic, check your supported games list, it comes with VorpX.
Eola667ParticipantMany thanks again Ralf, the dedication you put into improving VorpX is really appreciated.
Eola667ParticipantUpdate, I tried a cloud profile by jik64mnz53 I had not seen before, the headtracking seems to be a lot better on that one, kudos to this user. Now the only thing missing is further FOV increases and some form of free camera, but that’s outside of VorpX’s scope.
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