Eola667

Forum Replies Created

Viewing 13 posts - 31 through 43 (of 43 total)
  • Author
    Posts
  • in reply to: Profile database update 20/01/31 #192211
    Eola667
    Participant

    Many thanks Ralf, pretty useful feature to have.

    in reply to: The Sims 4 #191891
    Eola667
    Participant

    Sorry for bumping, but I might have something of interest if having trouble with the camera clipping, the near and far clip planes are editable via GraphicsRules.sgr in the executable directory, search for ‘ClipPlaneDistances’ and there are the values.

    in reply to: The Sims 4 #191826
    Eola667
    Participant

    Thanks Ralf, much appreciated. The two things that look most appealing at least for me with this game and VR is the freecam and the first person camera they implemented in one of the patches, those two things with G3D and 1:1 positional head tracking strength would effectively put the player in the simulation.

    in reply to: Games Wish List #191263
    Eola667
    Participant

    The Sims 4; Sims 3 works with Unity profiles such as Anna with minor glitches with g3d and pos tracking, but Sims 4, even if it manages to get g3d and pos most of the geometry doesn’t move while other geometry does, making the game really messy and not really playable. I’m not even sure if it’s possible to make this game official, I only know it somewhat works with Unity profiles.

    in reply to: vorpX 20.1.1.2 Available Now #191145
    Eola667
    Participant

    Thanks for the hard work Ralf, happy holidays!

    in reply to: Asking for a G3D list if possible. #191087
    Eola667
    Participant

    Many thanks Ralf, your support is really appreciated

    in reply to: I know you waited for this… #190556
    Eola667
    Participant

    Many thanks for your work Ralf, fixes are always welcome.

    in reply to: Disabling auto re-center. #190075
    Eola667
    Participant

    That sounds exactly like what I want to do, I’m awaiting the key for advanced authoring now, I hope the mail didn’t get bugged.

    Edit: support replied, thanks for the info. Since the button for the key is still available I thought there were even more in-depth settings apart from the G3D authoring checkbox xD

    in reply to: Disabling auto re-center. #190063
    Eola667
    Participant

    Hahaha, sounds quite fun to be honest. If one wants to play the game as it was meant to be played it’s a no go. In my case it would still be useful though since the only thing I want to do is spectate the vorpx rendering (as in, leave the player character there, without interacting with the game at all and just look at the pieces of 3D vorpx manages to render after the ingame camera); when I border the reset limits I do get a weird acceleration and parts of the environment squish up, but I can get near the object of interest or go through the floor for clipping fun, my main purpose is just observing regardless of glitches, whenever I need to interact I do alt+space again if vorpx didn’t reset me previously.

    Up to now I’ve been trying to strategically position the camera to ‘box in’ the area I want to look at, but it’s very difficult to do, without the auto reset it would be easy as pie with some adjustments to compensate; I sent an email for advanced profile authoring as well, maybe there are settings there that let me adjust the perspective to not need to move around too much, though the thought of just rushing into the bounds without protection is… alluring.

    in reply to: Disabling auto re-center. #190042
    Eola667
    Participant

    I see, thanks for the answer Ralf, I’ll try to find a profile that can scan DirectVR in this game, and test if it works.

    Edit: Though I must admit, I’m curious about the issues that arise if the auto-reset wasn’t in place, would be interesting to test out if it was toggleable.

    in reply to: Disabling auto re-center. #190034
    Eola667
    Participant

    I’m using an HTC Vive and an Unreal engine 3 game. The geometry is perfect and the objects (like characters) are rendered completely 3D themselves, the problem is that if I move too far off center Vorpx auto-resets my screen and the message “Head tracking re-centered, stay in place to avoid” shows up, this also resets my current position in the 3d world and the camera. This is what I want to disable in order to be able to walk around the space Vorpx renders, even if I get into a black hole if I move too far off bounds xD

    Edit: to clarify a bit more, this happens when I physically move around the room, not ingame. In this case what I’d want is to leave the game be and physically move to the 3D objects rendered by Vorpx in VR, without my position/camera resetting.

    Eola667
    Participant

    Everything is working perfectly now, thanks Ralf!

    Eola667
    Participant

    Hi, this happens with HTC Vive as well, but if I have the headset on while waiting for the exe vorpx is supposed to attach to no problem is found whatsoever. For Vive users just make sure to leave your headset on your face.

Viewing 13 posts - 31 through 43 (of 43 total)

Spread the word. Share this post!