Eola667

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Viewing 15 posts - 16 through 30 (of 43 total)
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  • in reply to: Do you know the feeling… #195435
    Eola667
    Participant

    This is great news, whether it ends up working out or not I’m happy it’s being attempted, I’ll send a mail when I get back to my desktop, many thanks for your work.

    in reply to: A Little Policy Change #195167
    Eola667
    Participant

    No problem with it, though I do agree that direct answers are always desirable it also ends up taking a toll on the one in charge of answering in situations like these. Your own well-being is most important here.

    in reply to: Decouple Head Rotation From Mouse Movement #194498
    Eola667
    Participant

    The only way I know you can force rotate the camera without directly hacking/modding the game is if your rotate the view independent of the position and rotation of the actual game camera, and if you do that you won’t see what’s around you at all, instead by turning around you’d see either severely incomplete geometry or the void. To save processing power games cull rendering to only what the original camera is supposed to see. As far as I know not even native VR games render what’s behind, they use viewports stuck to your face very similar to VorpX’s screen, but obviously made specifically for the game.

    in reply to: vorpX 20.2.0 Available Now #194256
    Eola667
    Participant

    Many thanks Ralf! Just tested Sims 4 in G3D and it’s miles better than I imagined, the positional tracking is spot on and it’s very flexible when it comes to fine adjustment, excellent work!

    in reply to: vorpX 20.2.0 Preliminary Changelog #193883
    Eola667
    Participant

    Many thanks for this Ralf, I’ve been waiting eagerly to play Sims 4 in G3D, this will be awesome

    in reply to: Full VR Mode never worked for me #193863
    Eola667
    Participant

    Just a wild guess, but if full VR is showing a cinema screen that’s static as if it was cinema mode, perhaps you’ve got edge peek toggled on. Check what its hotkey is and press it while using fullvr mode.

    Edit: also if you haven’t already, check the image zoom setting in the ingame vorpx menu while in fullvr mode, this causes the view to fill the screen or viceversa, also make sure the proportion is 1:1 so there isn’t any letterboxing. If you’re playing on G3D mode and can’t move around there’s also a position unlock setting.

    in reply to: Near clip plane #193493
    Eola667
    Participant

    Currently, of course not. This question is mainly aimed at a potential what if, I get kind of curious about what can be done via Ralf’s software, in this case whether the G3D camera’s clip plane with the objects rendered by VorpX is independent from the game camera’s clip plane and is just copied over or if they have to necessarily be the same.

    in reply to: Geometry VR Game List. #193348
    Eola667
    Participant

    Thanks RJK_ that list will be very useful.

    in reply to: Full vr mode? #192890
    Eola667
    Participant

    In full VR mode, unless you’re using the Edge Peek feature the screen is supposed to stick to your face, so that you can see the world as if you were looking at it directly. I don’t know the game in question, but if what you want is to be able to look around the world itself (while in full VR), you first need the game to have a free look camera you can control with the mouse or similar. VorpX emulates mouse movement with headtracking so you can look around that way, and the feature’s sensitivity is set by the headtracking speed slider.

    in reply to: Eye strain fix #192775
    Eola667
    Participant

    As far as I know IPD adjustment is tied to the 3D strength setting, at least when it comes to G3D, the 3D scale/strength setting changes how far your ‘eyes’ are apart from each other, that’s how it makes objects appear smaller or bigger through stereopsis. Need confirmation from Ralf for Z3D though.

    Edit: I must say though, software IPD adjustment works excellent as an offset, but mechanical IPD adjustment on your headset must be set right for your eyes first in case it wasn’t.

    in reply to: Profile database update 20/01/31 #192757
    Eola667
    Participant

    I’m anticipating it quite a bit, though I’m one of the crazies that’s immune to ill effects from VR, I can walk around even if the game I’m playing’s camera does warping cartwheels without issue.

    in reply to: Units for G3D scale and FOV enhancement #192537
    Eola667
    Participant

    Thanks for the explaination, that clears up a lot of the unknowns I had about this; guess the best method will always be simply comparing the real world view vs the game and adjusting accordingly.

    in reply to: Latest Steam version update loop with vorpX running #192453
    Eola667
    Participant

    Thanks for the update, really looking forward to the next VorpX version, mainly because of Sims 4 xD

    in reply to: Profile database update 20/01/31 #192219
    Eola667
    Participant

    Holy… that’s the best news I could have possibly received, sometimes I think you’re an actual wizard Ralf.

    in reply to: Profile database update 20/01/31 #192217
    Eola667
    Participant

    By the way, I noticed a new The Sims 4 profile set to geometry and a warning about 3D strength in first person, yet there’s no G3D to be seen in it, is it a placeholder for a work in progress?

Viewing 15 posts - 16 through 30 (of 43 total)

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