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Eola667Participant
This is great news, whether it ends up working out or not I’m happy it’s being attempted, I’ll send a mail when I get back to my desktop, many thanks for your work.
Eola667ParticipantNo problem with it, though I do agree that direct answers are always desirable it also ends up taking a toll on the one in charge of answering in situations like these. Your own well-being is most important here.
Eola667ParticipantThe only way I know you can force rotate the camera without directly hacking/modding the game is if your rotate the view independent of the position and rotation of the actual game camera, and if you do that you won’t see what’s around you at all, instead by turning around you’d see either severely incomplete geometry or the void. To save processing power games cull rendering to only what the original camera is supposed to see. As far as I know not even native VR games render what’s behind, they use viewports stuck to your face very similar to VorpX’s screen, but obviously made specifically for the game.
Eola667ParticipantMany thanks Ralf! Just tested Sims 4 in G3D and it’s miles better than I imagined, the positional tracking is spot on and it’s very flexible when it comes to fine adjustment, excellent work!
Eola667ParticipantMany thanks for this Ralf, I’ve been waiting eagerly to play Sims 4 in G3D, this will be awesome
Eola667ParticipantJust a wild guess, but if full VR is showing a cinema screen that’s static as if it was cinema mode, perhaps you’ve got edge peek toggled on. Check what its hotkey is and press it while using fullvr mode.
Edit: also if you haven’t already, check the image zoom setting in the ingame vorpx menu while in fullvr mode, this causes the view to fill the screen or viceversa, also make sure the proportion is 1:1 so there isn’t any letterboxing. If you’re playing on G3D mode and can’t move around there’s also a position unlock setting.
Eola667ParticipantCurrently, of course not. This question is mainly aimed at a potential what if, I get kind of curious about what can be done via Ralf’s software, in this case whether the G3D camera’s clip plane with the objects rendered by VorpX is independent from the game camera’s clip plane and is just copied over or if they have to necessarily be the same.
Eola667ParticipantThanks RJK_ that list will be very useful.
Eola667ParticipantIn full VR mode, unless you’re using the Edge Peek feature the screen is supposed to stick to your face, so that you can see the world as if you were looking at it directly. I don’t know the game in question, but if what you want is to be able to look around the world itself (while in full VR), you first need the game to have a free look camera you can control with the mouse or similar. VorpX emulates mouse movement with headtracking so you can look around that way, and the feature’s sensitivity is set by the headtracking speed slider.
Eola667ParticipantAs far as I know IPD adjustment is tied to the 3D strength setting, at least when it comes to G3D, the 3D scale/strength setting changes how far your ‘eyes’ are apart from each other, that’s how it makes objects appear smaller or bigger through stereopsis. Need confirmation from Ralf for Z3D though.
Edit: I must say though, software IPD adjustment works excellent as an offset, but mechanical IPD adjustment on your headset must be set right for your eyes first in case it wasn’t.
Eola667ParticipantI’m anticipating it quite a bit, though I’m one of the crazies that’s immune to ill effects from VR, I can walk around even if the game I’m playing’s camera does warping cartwheels without issue.
Eola667ParticipantThanks for the explaination, that clears up a lot of the unknowns I had about this; guess the best method will always be simply comparing the real world view vs the game and adjusting accordingly.
Eola667ParticipantThanks for the update, really looking forward to the next VorpX version, mainly because of Sims 4 xD
Eola667ParticipantHoly… that’s the best news I could have possibly received, sometimes I think you’re an actual wizard Ralf.
Eola667ParticipantBy the way, I noticed a new The Sims 4 profile set to geometry and a warning about 3D strength in first person, yet there’s no G3D to be seen in it, is it a placeholder for a work in progress?
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