first_emperor

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Viewing 9 posts - 16 through 24 (of 24 total)
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  • in reply to: Opentrack for DK2 #17593
    first_emperor
    Participant

    I was able to interpret it this far, but other than that I’m pretty new to DK2 and especially Track IR.

    Could somebody tell me how TrackIR works and why I would need it in addition to vorpX? As far as I understood it, the vorpx headtracking is “just” emulating mouse movements and I guess with TrackIR you should be able to move your head seperate to your mouse.
    So far so good, BUT: Does the game need to support TrackIR for it to work? Do you need to edit something to make them work? Is it possible with every game?

    in reply to: Opentrack for DK2 #17590
    first_emperor
    Participant

    Activate Tracking, push the mapping button bottom left, then you have all axis. pitch, yaw, roll. I think best is to track how far you want it to go and then just click into the graph and pull it up at this position. Do that with each graph.
    Also you might set your center position, I set up straight with the Rift on, pushed Print, put the result into paint and took the values from the raw tracking data (window must be visible of course).

    in reply to: Elder Scrolls Online #17583
    first_emperor
    Participant

    It’s still listed as not supported and I couldn’t change settings to geometry 3d or anything else. But it still looks very three dimensional ;)

    in reply to: Elder Scrolls Online #17533
    first_emperor
    Participant

    I just tried it out yesterday. It is definetly playable but I’m still trying to find the right settings so nothing is cut off borders are not visible.
    Everything seams to be a dat bit close (again, settings) and I will have to adjust the graphics quality for better performance.
    The zoom out and look around feature is a blessing with this game, even crafting and reading text is no problem with this :)

    in reply to: Risen 2 mouse not working in game 0.71 and DK2 #17532
    first_emperor
    Participant

    Same issue in Risen 3. Probably for Risen 1 too. My thoughts would be that even if you disable Gamepad emulation, the game still thinks it’s on.

    in reply to: Planetside 2: mouse not able to interact with game. #17441
    first_emperor
    Participant

    I do think that it might be related to gamepad recognition after all, only that it takes the emulated one of vorpx into account even if you deactivate emulation and Headtracking.
    Could it be, that those settings are not working as intended or there might be some leftover settings or something?

    Had the same problem with Risen 3, all other input devices disabled and used all other troubleshoot tips in various combinations without any result.

    in reply to: vorpX 0.7.1 with initial DK2 support now available #17439
    first_emperor
    Participant

    Hi Ralf, wanted to leave my big thanks for your work so far. Sure, there are still a lot of issues and a lot of games don’t work as intended, especially with the DK2, but it’s a beta release after all.
    With the quick answers and support you give, I don’t regret buying before trying at all.
    I wish you all the best and hope you stay on track and keep developing :)

    in reply to: Support of dx8 games possible? #17435
    first_emperor
    Participant

    Sorry for reviving this age old topic, but I wanted to ask if anything changed in your planes to support or not to support DX 8 games and below.
    IMHO old games would win a lot with the RIFT since graphics are a side topic anyways.
    I’m thinking of games like Aquanox, Wingman etc, since those kind of games are especially playable with the Rift.

    If not with Headtracking and other features, a “simple” Viewer for the Rift would be nice, so they can be played with the Rift just as a monitor.

    Then again I do have no idea how much work that is and the support of newer games is of course more important to most.

    in reply to: How to use/edit profiles? #17383
    first_emperor
    Participant

    Big up for this very quick reply! So it seams I just misunderstood the use of profiles, I thought that to change and profiles, you had to access them directly, but if you do that with the ingame options, that clears up a lot.
    Thanks!

Viewing 9 posts - 16 through 24 (of 24 total)

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