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lipplogParticipantThanks Ralf! I’ll be doing some experimenting.
lipplogParticipantInteresting. I’ve had two different cards with vorpX, a GTX 780 ti and an AMD RX 480, and both caused judder when I tried changing that setting to “Fastest”. As soon as my 1080 FTW arrives, that’ll be the first thing I’ll try. What other tips do you have to take full advantage of your 1080. By the way, if you’re using an Oculus, you’ll get way better frames per second than a Vive. I learned that the hard way.
lipplogParticipantDo you mean the vorpx in-game menu setting where the options are Safe, Safer, or Fast or something like that?
lipplogParticipantasync timewarp
Is this exclusive to an Oculus, or is this with the Vive as well?
lipplogParticipantI’m playing with gtx970 and the Vive. I have been trying quite a lot and i think that the best resolution with most games is 1280×1440, which looks really good in this headset. I wouldn’t go under that as it affects negatively the image more than lowering the ingame details imo.
Are you running GTA V in 1280×1440 with Pixil 1:1, Letterbox 1, or Letterbox 2?
lipplogParticipantDo you still have body positioning activated?
lipplogParticipantMine starts up normally. Do both your screens go black?
lipplogParticipantBest possible 4:3 resolution quality wise would be 1920×1440. Probably too taxing for most newer games though.
Thanks, Ralf! I always try to add the windowed command to the launch options. What resolution would you recommend for newer games like GTA 5?
lipplogParticipantYou should have basic to medium knowledge in regard to using Windows and your graphics driver control panel to follow these steps.
vorpX now has support for arbitrary game resolutions and aspect ratios. You can take advantage of this to substantially improve both performance and quality in many games. Here’s how to do it:
- Create a custom resolution with aspect ratio 8:9 in your graphics driver control panel. It can be anything, but a few options are: 1280×1440, 960×1080, 1600×1800, and 1920×2160. A good choice quality wise is 1280×1440 (if possible on your PC). If you are after performance, choose 960×1080. You can create the resolution in NVIDIA Control Panel or AMD Catalyst/Vision Control Center. Not all the above resolutions are possible in every case. If you want to set a resolution higher than your monitor allows, you may need an externel tool like the Custom Resolution Utility.
- Select the newly created resolution in-game. If it does not show in your game’s resolution list, you may have to set it manually by editing an .ini file or the registry. Instructions can usually be found via Google.
- Depending on the game, you may now not need an FOV as high as before. If that is the case for your game, about 100 are enough now, instead of 120 before. As a pleasant side effect, this trick enables you to play titles that don’t permit FOV to be set above 100 degrees without having to resort to workarounds like using vorpX’s letterbox modes.
- You may need to adjust “Separation (3D-Strength)” to maintain a correct world scale in the game’s vorpX settings. For example from 1.0 to 0.6.
That’s should be it!
Here’s how it works: in the Rift, each eye view must be rendered with a fixed aspect ratio of 8:9, since the 16:9 display is divided between the left and right eyes. Because traditional games don’t typically render at this aspect ratio, vorpX normally gets around this by setting the FOV to something really big (about 120-130 degrees). Although vorpX doesn’t render all of it in all cases in the end, this is still a very wasteful process, as all internal game calculations are done with this high FOV. By using a custom 8:9 resolution, we can ensure that the game only has to calculate what is really shown on the headset.
With special thanks to reddit user u/eVRydayVR.
Hi Ralf,
Is this still a relevant post? Can I still use these steps to create a custom resolution? What if my desktop display isn’t capable of ratios like 8:9? It’s a cheap flatscreen TV.
lipplogParticipantThanks, Ralf!
lipplogParticipantI figured it out. I still had my regular monitor set to the super low resolution of 1024×768, so I could raise the hz from 60 to 75. When I reset the monitor to 1360×768, the VorpX desktop appeared. Can anyone confirm if Oculus runtime 1.3 still requires the regular display to match the hz of the Rift display? Or is it just for mirrored apps like VorpX desktop?
lipplogParticipantThey’re both connected to one 780ti. I did just update the Nvidia driver. Maybe it messed with the control panel settings?
lipplogParticipantDoes a DK2 and one regular display count as multiple monitors?
lipplogParticipantThe issue may not be VorpX, but Skyrim itself. It’s code is infamously a mess, which is why it’s one of the most modded gams out there. So the good news is that you can mod most of your performance issues away. The bad news is there is a learning curve to modding. Here’s a good place to start…
lipplogParticipantAlso you’ll have to go into your ENB presets and change “EnableDetailedShadows=” to “false”
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