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lipplogParticipantNever mind. I rebooted the game and the image is normal. Weird, but whatever works!
lipplogParticipantHaven’t tried myself, so take this advice with a grain of salt, but if VD is using SteamVR, you probably will also have to set vorpX to SteamVR in the config app.
PIN THIS COMMENT! After installing the Virtual Desktop VR patch from the side quest browser, I switched my vorpx configuration from Quest to SteamVR, and no more error message saying no Ocukus could be found. Thanks Ralf!
lipplogParticipantI figured out a fix. I added another FOV mod that goes up to 100 (90 looks perfect), then merge the two mods using the Script Merger tool. Now it’s full screen with no bars at all, great FOV, and almost no distortion (I’m still tweaking). Here are the mods I used…
Immersive Cam: https://www.nexusmods.com/witcher3/mods/689
Field Of View Slider: https://www.nexusmods.com/witcher3/mods/807
Custom Localization Fix: https://www.nexusmods.com/witcher3/mods/897/
And Script Merger to fix any conflicts: https://www.nexusmods.com/witcher3/mods/484/?
Here’s a quick tutorial video explaining how to use the merger: https://youtu.be/YolaeWk5Dm4
lipplogParticipantIn Game:
Mouse Sensitivity = .55
Exploration Zoom = 6.90
Exploration Height = .75
FOV = 75Vorpx:
Full VR
Head Tracking = .55
Letter Box 2
Zoom = .83@Nikoli,
I followed your settings, but that gets me a distant window with black on all sided. Any idea what I’m doing wrong?
Also, it’s too bad the mod only goes to 75 FOV. 5(3 First Person Mod goes to 110. I wonder if it can be used along side this one.
lipplogParticipantThis is fantastic! Thanks!!
lipplogParticipantThe FOV is fine. The problem is head tracking. With the vorpx profile, the head barely moves. I got it to work by maxing mouse sensitivity under game options (vorpx in-game settings head tracking sensitivity had no effect). But because of Witcher 3’s terrible control scheme (or so I’m assuming), turning your head too far left or eight sends you twirling in a pirouette.
Normally, at this point, I’d just give up, blaming their crap controls — if it weren’t for the video linked below, where a guy plays Witcher 3 with the mod, a rift, and 2016 vorpx, and somehow has head tracking without any uncontrollable spinning.. Any idea how this can be done?
lipplogParticipantYes, this is the mod everyone should use. It gives it first person and can also change the FOV…
https://www.nexusmods.com/witcher3/mods/1862
I just need to find the right vorpx settings to activate head tracking and fix the keyboard movement controls. If I figure it out, I’ll upload a first person profile.
lipplogParticipantI just bought Witcher 3 on sale for 12 bucks in the hopes of playing in full VR with the first person mod. But it seems the super complicated control scheme for the game makes it almost impossible to control in full VR. If it were a simple WASD layout, it would work great. But third person games always have over complicated controls.
It just occurred to me that the vorpx profile for Witcher 3 is to play in immersive mode, which is why headtracking and movement don’t work out of the box. Does anyone have a profile for this game in Fukl VR mode? Or some tips in how to change the in ga,e vorpx settings to make it so?
lipplogParticipantI just bought Witcher 3 on sale for 12 bucks in the hopes of playing in full VR with the first person mod. But it seems the super complicated control scheme for the game makes it almost impossible to control in full VR. If it were a simple WASD layout, it would work great. But third person games always have over complicated controls.
lipplogParticipantThanks!
lipplogParticipantOk, the PDF is modified to explain those steps properly. Thanks for the help, I wouldn’t have known of this issue since I don’t have the Steam edition to test with, myself.
Do let me know if these fixed instructions work. You should be good to go.
And don’t forget the step by step video…
lipplogParticipantThis is awesome!!!!
lipplogParticipantActually, we just assumed the problem was not understanding Image Zoom. But as the thread eventually reveals, the problem was the Cheat Engine FOV didn’t work with the Steam version of Edith Finch, which was why tweaking Image Zoom didn’t work very well. Once we figured that out, budwheizzah was able to tweak it to work with steam as well. I didn’t mind being the guinea pig if it means getting a game working.
lipplogParticipant@budwheizzah Wow. I’m impressed you found a way to get the steam version to work. I downloaded the profile and it looks beautiful. Many thanks!
Any chance you’d make a similar Full VR profile for GTA San Andreas? I have the same minor issues with that game as I did with Edith Finch. Any chance you’d take that on?
lipplogParticipantThe guide posted by @budwheizzah has the image zoom setting at 0.75. Which eliminates the black bars on the sides, but leaves a small amount on the bottom. I Assume it’s the result of the game being stuck in the 16:9 ratio?
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