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Viewing 15 posts - 16 through 30 (of 306 total)
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  • in reply to: Tried hooking to Zwift… and failed #201344
    lipplog
    Participant

    Apparently Zwift has had a VR mode since 2013, but they refuse to enable it because “VR headsets are not common enough devices.” Whatever the popularity of the Quest is, they don’t consider it enough to justify turning it back on. Their loss.

    in reply to: Direct VR Scan fails in all games? #200823
    lipplog
    Participant

    Anyone stuck like me, here’s a quick dummy’s guide to fix Direct VR scan…

    1. Open Vorpx Config, select Restore Game Settings, select the game, and click restore pre-vorpx settings.

    2. Select Cloud profiles and import the vorpx profile for the game.

    3. Start the game in vorpx and follow the instructions in the top left corner of the screen. Probably says to change game FOV to max. Do that, save and quit, then restart game.

    4. Once in the actual game, run Direct VR scan.

    5. If image is still warped go to Image Zoom in the in game vorpx settings and tweak until image is normal.

    Thanks again, Ralf!

    in reply to: Direct VR Scan fails in all games? #200822
    lipplog
    Participant

    setting the FOV slider in the game’s options to max.

    Maybe this is the issue. The hint for Bioshock Infinite is telling me to set the FOV to center, not max. Which one should I do?

    NEVER MIND. I RESTARTED THE GAME AND IT NOW SAYS MAXIMUM.

    in reply to: Direct VR Scan fails in all games? #200821
    lipplog
    Participant

    setting the FOV slider in the game’s options to max.

    Maybe this is the issue. The hint for Bioshock Infinite is telling me to set the FOV to center, not max. Which one should I do?

    in reply to: Direct VR Scan fails in all games? #200820
    lipplog
    Participant

    Thanks! I’ll reset the Bioshock profile to default and try again.

    Unfortunately for me, reading the text in the top left corner is almost impossible with my eye sight. In real life I can physically move closer or magnify the screen for any small text. But with most VR interfaces, the UI stays stationary no matter where you are. I’m predicting this will change once programmer’s eye sight begins to go with age. Until then, I have to guess what most text says.

    in reply to: Direct VR Scan fails in all games? #200800
    lipplog
    Participant

    In Task Manager, I Ended Task on Windows Defender, some Nvidia stuff, and a Logitec app for my mouse. The rest was Windows 10 system, Steam, or vorpx stuff. But FOV scan still fails for all my games.

    I did try to fix Bioshock Infinite and Halo 4 manually, but (and I know I probably sound dumb), I can’t find 3D FOV Enhancement in the in game vorpx menu. Am I crazy, or is the setting missing in these games in geometry mode? Or do I have to turn off Direct VR memory mode for it to appear?

    P.S. Three weeks ago, I was able to do it all manually for Resident Evil 3 2020, but it may have been partly the First Person Mod.

    in reply to: Immersive mode fps WRC 9 #200541
    lipplog
    Participant

    What does WRC stand for?

    in reply to: Cyberpunk #200447
    lipplog
    Participant

    Sorry if it’s a bit off the topic of vorpx, but considering the game is $60, I really want to know if you guys think the game itself is any fun to play. Recent reviews have said NPC interaction is non-existent, the driving and fighting isn’t that enjoyable, and the story is kind of boring. Mom sure it’s beautiful-looking, especially in VR. But so is Low-Fi. But you can only take in the atmosphere for so long before the lack of interaction becomes a downer.

    So anyone who’s played the game, do you like playing it? Is it engaging? Does it draw you back? Is it worth the $$$ beyond the graphics?

    in reply to: Halo Collection: How to remove HUD and crosshair #200446
    lipplog
    Participant

    You can also just activate the “Blind” skull in the campaign options, which disables the HUD natively.

    LOL! Oh man. I wish I’d known this before I did all that experimenting. Thanks for the info!

    in reply to: eastshade? #199671
    lipplog
    Participant

    I came to ask the same question. I’ve gotten half way decent at tweaking the settings to get games to work in Full VR. But I wanted to make sure it’s possible before I buy the game.

    in reply to: Halo Collection: How to remove HUD and crosshair #199428
    lipplog
    Participant

    If anyone knows how to add a permanent Camouflage effect to eliminate gun-face, it would be perfect. Please let me know.

    in reply to: Halo Collection: How to remove HUD and crosshair #199427
    lipplog
    Participant

    UPDATE: I ignored the vorpx warning and tried the game with the mod anyway, and it works. Here are the links to the mods per Halo game. Apparently you can’t install them all. They have to be one at a time depending on which game you choose.

    https://www.nexusmods.com/halothemasterchiefcollection/mods/301
    https://www.nexusmods.com/halothemasterchiefcollection/mods/354
    https://www.nexusmods.com/halothemasterchiefcollection/mods/448

    in reply to: Halo Collection: How to remove HUD and crosshair #199426
    lipplog
    Participant

    Or is there a way to combine the mod’s d3d11.dll file and whatever vorpx is using that conflicts?

    in reply to: Resident Evil 3 Remake #199346
    lipplog
    Participant

    So what’s the consensus on RE3 Remake working in Full VR? Is it possible?

    in reply to: Celebrating 700 games on inofficial list #197987
    lipplog
    Participant

    Wow! I found this list just in time for the Holidays! How many of them are Full VR?

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