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Viewing 15 posts - 91 through 105 (of 195 total)
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  • in reply to: Skyrim and ENB #170722
    lipplog
    Participant

    So what ENB is everyone using? Which is your favorite for VR?

    in reply to: Trouble with Mod organizer and skyrim. #170661
    lipplog
    Participant

    you guys are talking about old skyrim….. i guess.

    I nodded the special edition as well, but unfortunately there are too many essential mods that don’t work with SSE, like no camera sway, and first person kill cam.

    in reply to: Trouble with Mod organizer and skyrim. #170586
    lipplog
    Participant

    I think they understood you were asking IF it would work with MO, not that you tried and it wouldn’t work. But yes, the d3d9.dll file is how VorpX hooks onto the screen image. That’s why you can’t use it with other apps that do the same, like Fraps, or ENBboost. There is a way to install ENBBoost without the d3d9.dll though.

    in reply to: Skyrim and ENB #170445
    lipplog
    Participant

    I remember the “I can’t believe it’s not ENB” mod working with original Skyrim. I’ll have to look for an SE version.

    in reply to: Skyrim and ENB #170441
    lipplog
    Participant

    Ah. So no ENB with VorpX at all, huh?

    in reply to: Skyrim and ENB #170431
    lipplog
    Participant

    Hi guys,

    Has anyone tried ENB with Skyrim Special Edition? Since the memory fix isn’t necessary in SE, I was wondering how that changes the ENB set up.

    in reply to: Resident Evil 7 FOV mod update #170396
    lipplog
    Participant

    So the perspective is normal then? No distortion around the edges?

    in reply to: Resident Evil 7 FOV mod update #170392
    lipplog
    Participant

    Oh. I just assume we did. Have you tried it without the mod?

    lipplog
    Participant

    I’m using an Omni treadmill, so I’m not moving anywhere beyond the treadmill ring. But I still get bad noclipping if I come too close to a wall.

    in reply to: Head tracking delay in Vanishing Of Ethan Carter #169929
    lipplog
    Participant

    Cool. I’m glad to hear DirectVR will eventually be added. Because unfortunately I can’t use the official VR version with my Virtuix Omni treadmill, as the developers removed keyboard controls for some unnecessary reason.

    in reply to: Flickering in Half Life 2 #169837
    lipplog
    Participant

    If a resolution doesn’t appear, try changing the aspect ratio to Normal. If they still don’t appear, do this…

    Performance/Quality Tweaking with Custom Resolutions

    in reply to: Flickering in Half Life 2 #169836
    lipplog
    Participant

    Flickering happens when you use anything other than a 4:3 aspect ration resolution. Make sure you set the game in any of the following res:

    4:3 aspect ratio resolutions: 640×480, 800×600, 960×720, 1024×768, 1280×960, 1400×1050, 1440×1080 , 1600×1200, 1856×1392, 1920×1440, and 2048×1536

    in reply to: Where’d the DirectVR go in Stanley Parable? #169786
    lipplog
    Participant

    Oh cool! Thanks for letting me know!

    in reply to: Half-Life 2: Can’t Switch Weapons. #169779
    lipplog
    Participant

    Okay, I’ve figured it out, for anyone else confused as to how to choose different weapons using a Vive controller.

    To scroll through your weapon inventory squeeze the left hand grip buttons and press down on the left trackpad. When you’re on the weapon you want to switch to, release the grip buttons and pull the right controller trigger. Make sure you release the grip buttons BEFORE you pull the trigger or it won’t work. If you wait too long the weapon overlay will disappear and you have to do it again. But once you know, it works great.

    in reply to: Where’d the DirectVR go in Stanley Parable? #169778
    lipplog
    Participant

    Yeah, I’m finding some games have DirextVR while others have been stripped of it. Once I reset the game to default profile, do I import the VorpX profile again? Or do I just avoid the cloud profiles for those effected games until the next update?

Viewing 15 posts - 91 through 105 (of 195 total)

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