LukeRoss

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Viewing 15 posts - 1 through 15 (of 29 total)
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  • LukeRoss
    Participant

    You don’t need vorpX for this one… ZED has native VR support, just add “-vr” to the command line

    in reply to: Immersive screen mode #183031
    LukeRoss
    Participant

    Well, a very easy way is to move back (in real life) a foot or so when you start the game, reset the view in that position, and then move toward the screen as much as you like :-)

    in reply to: watch dogs 2 #175290
    LukeRoss
    Participant

    See here. Basically, Ralf can’t do anything unless Ubisoft whitelists vorpX in its anticheat thing, which we all know is never going to happen.

    in reply to: Future games? #174473
    LukeRoss
    Participant

    I would gladly buy a second copy of vorpX for Watch Dogs 2 support :-D
    Sweet, sweet driving in San Francisco… and drone flying…

    LukeRoss
    Participant

    @RJK_ I believe he wants the screen farther away, not closer. In order to give an IMAX-like feeling, the screen should be at least 10 m away from the viewer, with a width of at least 22 m (source)

    LukeRoss
    Participant

    Yes, G3D works!! Brotherhood looks even better than II frankly (skybox is not at the correct depth, but at least it has some depth). I’ve only just begun Revelations but G3D seems to be mostly OK too, with minor issues like some shadows at wrong position.

    in reply to: vorpX 18.1.5 Available Now #171976
    LukeRoss
    Participant

    Me three, same issue with the fonts (I have to delete them manually every time otherwise the auto-update fails).

    in reply to: No G3D with State of Decay Year One #171741
    LukeRoss
    Participant

    Thank you!!! Sorry for missing the fixes, I was so blinded by the trove of new games added by 18.1.0, especially my favorite Tron 2.0 :-), that I didn’t notice them in the list.

    I will check out AC2 again as soon as I finish AC:Origins (which is not going to be very soon, so many places to go and things to do!)

    in reply to: No G3D with State of Decay Year One #171710
    LukeRoss
    Participant

    This might have the same root cause as similar issues reported in the past for Need for Speed: Most Wanted (here) and Assassin’s Creed 2 (here). There’s been no official comment yet, let’s hope Ralf can find the time to take a look :-)

    in reply to: vorpX 18.1.5 Available Now #171254
    LukeRoss
    Participant

    My God Ralf, you’re pumping out new profiles like they were croissants from a bakery!!!

    Congrats man, you’re the best!

    in reply to: Kingdom come:deliverance #171145
    LukeRoss
    Participant

    Yep, sorry, totally forgot about it!!! Setting “3D-Strength/Scale” to 1.50 did the trick for me. Thanks again!

    in reply to: Kingdom come:deliverance #171142
    LukeRoss
    Participant

    In my case, with the Oculus Rift, vorpx chooses “96” for the FOV. I verified that it is correct, in the sense that it is the value for which there is no warping when turning your head. However, world scale is off; everything looks too big. To achieve a correct world scale, I have to set FOV manually to 110, which leads to world warping.

    A slider to set world scale independently from FOV would be helpful :-P

    in reply to: Tron 2.0/Thief 2014 #171107
    LukeRoss
    Participant

    Very glad that you liked the mod!! I spent a lot of time getting the cutscenes just right, I’m happy that it was worthwhile.

    Re: Tron 2.0, do you have MSAA working? Those jagged edges on the neon-like, well, everything, are truly bothersome and ruin the 3D effect a bit…

    in reply to: Assassin's Creed Origins #171050
    LukeRoss
    Participant

    Is anyone else playing AC:Origins with vorpX at the moment? Have you guys been able to squeeze more than 20-ish fps from it while in the streets of Alexandria?

    in reply to: Tron 2.0/Thief 2014 #171043
    LukeRoss
    Participant

    Also, instead of hiding the weapons completely, you might want to experiment with +PVModelFOV <n> (the default value is +PVModelFOV 75). Unfortunately the console is disabled in Tron 2.0, or at least it is in my copy, so you cannot tweak the weapon FOV value in realtime during play.

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