Marco

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Viewing 15 posts - 1 through 15 (of 62 total)
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  • in reply to: Portal 2 – Problems #126098
    Marco
    Participant

    I was suggesting this somewhere else: there should be a single ufficial topic for each supported game. This would save a lot of time and troubles to everybody.

    in reply to: Does ,,direct vr" games looks like native vr? #125046
    Marco
    Participant

    Some games are very close to native VR. Graphics of those games is even better than any native game, like Bioshock Infinite. There always be some things to get used to, like controls in case u wanna play standing is a bit different than the typical room scale game on Vive. But i think it worth it.

    in reply to: Alien isolation lights fix? #124966
    Marco
    Participant

    I remember that issue, but don’t know the solution. I would like to know from u about general performances instead. Previous Vorpx version had a problem with headtracking with this game, which was suddenly deactivating. How is it running now? Cheers

    in reply to: Anyone get Deus Ex Mankind Divided to work well? #124941
    Marco
    Participant

    Nice one!

    in reply to: Rarely works requires too much effort #122774
    Marco
    Participant

    Ok i will let you know my opinion in a more detailed way soon. It’s just few points basically; but they may make a difference to the confused user IMHO.

    in reply to: Rarely works requires too much effort #122766
    Marco
    Participant

    I don’t think Vorpx is difficult, but i think that information (including the forum) and menus should be re-arranged a bit, and other things should be more standardized to the higher-end harware becoming normal in 2016 (=Pascal, Vive and Cv1, still supporting DK2 to avoid compliants). When you talk about solutions to certain issues i have the feeling that you talk about implementing advanced solutions; myself, i am talking about much easier things, in order to avoid certain issues to the new user.
    I could disscuss these little things more but i don’t want to be lame or insist because this is your application of course, i am just trying to help because i like Vorpx.

    in reply to: Rarely works requires too much effort #122760
    Marco
    Participant

    You know what Ralf, we all love your unbelievable work but even if it’s not really hard to make it work it still has lots of options and enabling or disabling one will make a huge difference on the game experience. Not everyone has the time to invest trying different games and make them work. On the top of that, the configuration process is often unconfortable and many people gets motion sickness because of that. Another little thing that would raise the average performance is assuming that Vorpx users have a VR ready PC (to me, this starts with 980ti graphic card, no less) and make it clear, because if one wanst real VR now he needs a powerful machine. This is true for SteamVr, so should be the same also for Vorpx. All these custom resolutions and performance configurations are just a compromise, in my opionion, and lead to subpar outcomes. Differently, many Vorpx game will look and feel about native on a 2016 machine.

    Must be disappointing to get criticism after creating something unique like Vorpx, but i think you won’t have these feedbacks for longtime as soon as some rough aspects will get a bit more “polished” and user friendly. We know u r working into that direction big time, thanks for that.

    in reply to: Control suggestion for the next Vorpx version #122759
    Marco
    Participant

    I also suggest to change the default background from Ambience to pitch black.

    Marco
    Participant

    Perfect, so i know i was doing everything right :D Do u have the same advices for Z-buffer 3D games? I wanna try playing The Witcher 3 that way.

    Marco
    Participant

    What do you mean by “doing what you do”? Thanks :D

    Marco
    Participant

    I am playing on g1 1080 and I5 6600k 3.5 ghz. I am not interested on Asynchronous Timewarp. Resolution is to me more important than in game detail. Therefore i understand you suggest me the following general configuration:

    Resolution: 1920×1440, over 1080×1200 (or similar)

    Pixel ration and zoom: PR to 1:1 and zoom enough to avoid any bars on the upper and lower part of the screen

    FOV: With the above configuration, i should use the regular 120 degrees FOV with most games. Or zooming in as described above does require a different FOV value?

    Thanks a lot, once this is clear i am really ready to go having overall perfomances close to native VR.

    in reply to: vorpX Are you dead? #122665
    Marco
    Participant

    Thanks can’t wait for the next Vorpx version.

    in reply to: List of G3D games? #122647
    Marco
    Participant

    Activating positional tracking from the advanced menu worked great with all games i tried. Just noticed minor glitches in menus, for example with Dead Space 3, not related to Vorpx i think. Apart from that it works great and to me is a fundamental feature.

    From advanced options, i also reccomend to switch the Edgeepeek background color to “Black”.

    I think both options should be configured like that by default or easier to reach as they are very important for the near-native VR experience Vorpx is capable to offer with many games.

    in reply to: vorpX Are you dead? #122646
    Marco
    Participant

    Hi Ralph, i wonder if the next version will address the headtracking issue with some games.

    – Skyrim: aware of the mouse OR controller issue, i was trying to use the built in controller configuration feature to emulate keyboard with no success. I was wondering if the VORPX custom controller configuration will further improve or if you could build a specific controller profile for Skyrim as this is one of the most requested games.

    – Deus Ex Human Revolution: headtracking issue that lets you look around OR move, never at the same time.

    – Alien Isolation: headtracking deactivates after moving with the controller, reactivates after using Vorpx menu again

    in reply to: List of G3D games? #122523
    Marco
    Participant

    What about the documentation?

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