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Jul 14, 2016 at 4:28pm in reply to: Aliens: Colonial Marines – floating illumination in geometry #104654
MarcoParticipantDon’t use that Overhaul mod for VR. Made the game very unstable to me. I think ACM it’s a very good VR game as it is. Always go for vanilla version with Vorpx, unless u r sure a mod doesn’t cause conflicts.
MarcoParticipantI have Vive now but i was running all these games on Dk2 before. They look much better on Vive but Dk2 is also enjoyable.
Amgonst the call of duty games i only own COD: Ghosts. I took a bit to configure it properly but was running well at the end. Very “immersive” but i think it supports only Zbuffer 3d, which means better performance but no positional tracking. I want to play Black Ops 3 in the future; i hope it’s goonna run with Geometry 3d but i am not sure. In any case if is going to work the same as Ghosts it definitely whorts a run.
MarcoParticipantSure, dude, it’s been a month and a half or so since the release. Works fine on my Vive and Gtx 970.
MarcoParticipantOk! just want to say i do have Vive, not the Rift.
MarcoParticipantprosiontal=positional :))) Sorry from the awful writings above, i hope the message is clear.
MarcoParticipantI think i did something stupid, i hope it will run one day.
MarcoParticipantAlso Bioshock Infinite!!
MarcoParticipantThis software really kicks ass, it just needs a bit of practice to make it work at its full potential. I got nearly native results with a bunch of amazing game (i wrote a small list on another thread). I am collecting VR games on Steam so i made quite a lot of experience with VorpX as well and i can tell that beside these ones, which i consider the more performant, there’s many many others that may have few glitches or minor incompatibilities but still worth to be played in VR with Vorpx because they are 100% more engaging than the monitor in any case. This is the most honest review i can do after 2 months practicing with Vorpx and many many games. I cut&paste the list of my favourites here:
My list of favourites:
Dishonored
Outlast
Mirror’s Edge
Bioshiock Infinite
Aliens: Colonial Marines
Shadow Warrior
The Darkness 2
Dear Esther *
Life is Strange *
Dead Space 3 *
Max Payne 3 ** Unlock prosiontal tracking form advanced options
These are my favourite perfomance wise. I would add also:
Alan Wake, which doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.
If you have a good pc and are interested on 2 or 3 games above you shouldn’t hesitate because, once learned how it works, you definitely won’t be disappointed in my opinion.
MarcoParticipantI see u ask for gun games well they are not all good games but there’s a few. :)
I don’t know about Far Cry 3 but maybe is a matter of tweaks to make it run better.
MarcoParticipantMy list of favourites:
Dishonored
Outlast
Mirror’s Edge
Aliens: Colonial Marines
Shadow Warrior
The Darkness 2
Dear Esther *
Life is Strange *
Dead Space 3 *
Max Payne 3 ** Unlock prosiontal tracking form advanced options
These are my favourite perfomance wise. I would add also:
Alan Wake, who doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.
All these games works great with 970 and Vive at 1920×1400 with medium detail setting or so.
MarcoParticipantI just found out how to do it!
Need to enable the Vorpx Advanced options, then disable the Edgepeek background. I suggest to make this options more visible because it’s quite useful with many games!
MarcoParticipantIf the image is flickering u should disable asyncronous render, at least this is what i do. (vive)
MarcoParticipantGuys u really need to learn how to set up the software (yes it will take a while) before going and complain skeptically in forums. It will look very good unce u set it up well, but prepare urself to work around some control issues with that specific game. It may take a bit before u find a really good setup.
MarcoParticipantI’m experiencing the same problem, i think it’s some sort of compatibility bug.
MarcoParticipantI think i am experiencing the same issue on the Vive. There seems to be some interferences with controls. Headtracking works good when i open Vorpx menu until the moment i touch the control sticks. This happens with any control configuration. Then, when i open the menu, head tracking goes back, until i try to move with the controller. Everything else seems to be working very well with Geometry.
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