Marco

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Viewing 15 posts - 46 through 60 (of 71 total)
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  • in reply to: Trial or demo #104084
    Marco
    Participant

    This software really kicks ass, it just needs a bit of practice to make it work at its full potential. I got nearly native results with a bunch of amazing game (i wrote a small list on another thread). I am collecting VR games on Steam so i made quite a lot of experience with VorpX as well and i can tell that beside these ones, which i consider the more performant, there’s many many others that may have few glitches or minor incompatibilities but still worth to be played in VR with Vorpx because they are 100% more engaging than the monitor in any case. This is the most honest review i can do after 2 months practicing with Vorpx and many many games. I cut&paste the list of my favourites here:

    My list of favourites:

    Dishonored
    Outlast
    Mirror’s Edge
    Bioshiock Infinite
    Aliens: Colonial Marines
    Shadow Warrior
    The Darkness 2
    Dear Esther *
    Life is Strange *
    Dead Space 3 *
    Max Payne 3 *

    * Unlock prosiontal tracking form advanced options

    These are my favourite perfomance wise. I would add also:

    Alan Wake, which doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.

    If you have a good pc and are interested on 2 or 3 games above you shouldn’t hesitate because, once learned how it works, you definitely won’t be disappointed in my opinion.

    Marco
    Participant

    I see u ask for gun games well they are not all good games but there’s a few. :)

    I don’t know about Far Cry 3 but maybe is a matter of tweaks to make it run better.

    Marco
    Participant

    My list of favourites:

    Dishonored
    Outlast
    Mirror’s Edge
    Aliens: Colonial Marines
    Shadow Warrior
    The Darkness 2
    Dear Esther *
    Life is Strange *
    Dead Space 3 *
    Max Payne 3 *

    * Unlock prosiontal tracking form advanced options

    These are my favourite perfomance wise. I would add also:

    Alan Wake, who doesn’t suppuort geometry 3d or positional tracking but runs so well with Z-Buffer that you won’t miss the 2.

    All these games works great with 970 and Vive at 1920×1400 with medium detail setting or so.

    in reply to: Disable "ambience" effect on 1920×1080 res. games #103506
    Marco
    Participant

    I just found out how to do it!

    Need to enable the Vorpx Advanced options, then disable the Edgepeek background. I suggest to make this options more visible because it’s quite useful with many games!

    in reply to: Is there one game? #103505
    Marco
    Participant

    If the image is flickering u should disable asyncronous render, at least this is what i do. (vive)

    in reply to: Skyrim – Is this supposed to look good? #103504
    Marco
    Participant

    Guys u really need to learn how to set up the software (yes it will take a while) before going and complain skeptically in forums. It will look very good unce u set it up well, but prepare urself to work around some control issues with that specific game. It may take a bit before u find a really good setup.

    in reply to: [Alien Isolation] Head Tracking stopped working #103447
    Marco
    Participant

    I’m experiencing the same problem, i think it’s some sort of compatibility bug.

    in reply to: No headtracking Alien Isolation #103320
    Marco
    Participant

    I think i am experiencing the same issue on the Vive. There seems to be some interferences with controls. Headtracking works good when i open Vorpx menu until the moment i touch the control sticks. This happens with any control configuration. Then, when i open the menu, head tracking goes back, until i try to move with the controller. Everything else seems to be working very well with Geometry.

    in reply to: HTC Vive #103260
    Marco
    Participant

    do u SLI?

    Marco
    Participant

    Just use 1920×1080 resulution when having FOV unsolvable problems. You will lose minimal portion of screen on the upper and lower part but everything will work fine.

    in reply to: Is there one game? #103253
    Marco
    Participant

    Mirrror’s Edge, Outlast, The Darkness 2, Aliens Colonial Marines, Dishonored, Bioshock Infinite works great with Geometry and positional tracking support (the ones i have). I would dare saying they look like native Vr on a good rig. Others like Dead Space 3 still kick ass with Geometry but have no positional tracking.

    in reply to: Vorpx + Doom is amazing #103252
    Marco
    Participant

    Just use the Quake III profile and you get geometry 3D in DOOM 2016; it’s definitely rendering at wrong depths though. Make sure you set a custom resolution in the game config located at C:\Users\”Username”\Saved Games\id Software\DOOM\base

    I would like to know more about this. What’s ur opinion, Ralph?? Is there any change we get Doom 2016 working in 3D starting from here?

    in reply to: Split: Essential Game Hints – Please read this! #103151
    Marco
    Participant

    To complete the information, i’ve been playing for a while and noticed some oddities on the controls in VR, for example i cant aim using headtrack while moving around. Therefore headtracking seems of use just to look around, or to aim from a steady position. I got used to this very quickly and should’nt be a problem but maybe lowering the difficulty level from normal to easy will offer a better balance to the experience as the game seemed to be more difficult in VR due to this and some more oddities like the third person cover system and the lack of VR positional tracking making the game a bit more challenging to play. Apart from that, i would say it was a good experience!

    (Maybe Ralf should move this posts to the Deus Ex Thread so that they can be of help)

    in reply to: Split: Essential Game Hints – Please read this! #103124
    Marco
    Participant

    Points of view.. my games work great.

    I just tried deus ex human revolution. It’s working, but took more than one hour to optimize via vorps settings, in game. And synchronisation is bugging with xbox controler, I must play directly on my keyboard.

    And must notice that the quality of the textures is lower than half life 2 (2004) in VR (that is not requiering vorpx). I feel like playing a game of 2000 and not 2011…

    I don’t like playing Deus Ex on the Vive so much. Which means that in my opinion that’s not one of the best VR adaptation. To see what Vorpx can do you should try other games especially Dishonored, Outlast, Bioshock Infinte, Aliens Colonial Marines, The Darkness 2… These are the ones i have offering best perfomance and easy configurations. Visually, they look great. But you will need a powerful rig to play in VR while keeping high resolution (1920×1440) and in game detail. Then it’s all about teaking and the way each games performs in VR. Some games may not be perfect but still highly playable, i would say Max Payne 3 and Duke Nukem Forever for example. Basic configuration is similar in most games but then you will see there’s always one or other little thing that can be fixed or adjusted to achieve the best experience.

    Dude i tried Human Revolution: Directors Cut and it’s seems to be working quite well. It was one of the first games i tried and i couldn’t configure it properly that time. For your control problems i suggest to partially override the controller: both sticks but not the button. Then fine tune the sensibility of each sticks until it works well and do the same with head tracking sensibility. About the visual performance, i am getting very good results with gtx970. I set the resolution to 1920×1440, Fov 110, asyncronous time warp deactivated, lowered in game details. Then do the usual things like adjust the 3d strenght and image zoom. I just played a bit, i need further testing but i would say that this way it was working very well, and the game looked and sounded better than ever in this new prospective. I hope the vr gameplay will keep up but everything seems good so far!

    in reply to: Split: Essential Game Hints – Please read this! #103106
    Marco
    Participant

    Points of view.. my games work great.

    I just tried deus ex human revolution. It’s working, but took more than one hour to optimize via vorps settings, in game. And synchronisation is bugging with xbox controler, I must play directly on my keyboard.

    And must notice that the quality of the textures is lower than half life 2 (2004) in VR (that is not requiering vorpx). I feel like playing a game of 2000 and not 2011…

    I don’t like playing Deus Ex on the Vive so much. Which means that in my opinion that’s not one of the best VR adaptation. To see what Vorpx can do you should try other games especially Dishonored, Outlast, Bioshock Infinte, Aliens Colonial Marines, The Darkness 2… These are the ones i have offering best perfomance and easy configurations. Visually, they look great. But you will need a powerful rig to play in VR while keeping high resolution (1920×1440) and in game detail. Then it’s all about teaking and the way each games performs in VR. Some games may not be perfect but still highly playable, i would say Max Payne 3 and Duke Nukem Forever for example. Basic configuration is similar in most games but then you will see there’s always one or other little thing that can be fixed or adjusted to achieve the best experience.

Viewing 15 posts - 46 through 60 (of 71 total)

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