Marco

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Viewing 15 posts - 16 through 30 (of 62 total)
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  • in reply to: List of G3D games? #122521
    Marco
    Participant

    Unfortunataley that’s not an updated version. I also think there should be better documentation about the subject and i’m hopeful for the next version of Vorpx for that.

    I also would like to know, when possible, about future compatibility with mayor titles. The main point of Geometry over Z-buffer, to me, is positional tracking, which is essential to provide comfort for longer gaming sessions. Out of that, Z-buffer 3d looks very good in many games, and it is really good performance wise as well. I would say the image looks cleaner and smoother.

    Ralph said there may be Z-Buffer Positional tracking in the next Vorpx. I am really interested on this. I would like to know, for example, if THE WITCHER 3 will have some form of positional tracking or it will directly support Geometry. So i can start dreaming of playing that POV version of the game in VR.

    in reply to: Dishonored Crashing with vorpx #122491
    Marco
    Participant

    Works very well for me (one of the best games), just telling you this so that you know there should be a solution (can’t help you with that, unfortunately).

    in reply to: More games Ralf! :-) #122443
    Marco
    Participant

    Hi Ralph, will we have more Geometry support with the new update? What about Z-Buffer and Positional Tracking? That would be awesome too.

    in reply to: Vorpx and it´s reputation around internet #122273
    Marco
    Participant

    Please someone correct this if i am wrong: i think you can play in 1920×1080 with no deformation of sort. You will have to keep the zoom to zero, keep also the original FOV of the game and you will lose a bit of vertical FOV (“stripes” on the upper and lower part of the screen). To make those band black and not having the “ambience” effect, you have to enable the Vorpx advanced options, then turn the “edge peek background” to black, things i reccomend to do with all games as the “advanced options” will enable the positional tracking in about all Geometry game.

    To Ralph, can’t wait for the next Vorpx version. From these conversations you know better than anybody it’s time to focus on “plug & play”, as now that the VR offer is getting better and more variated, less people will be willing to “struggle” a bit with settings.

    in reply to: Vorpx and it´s reputation around internet #122096
    Marco
    Participant

    What game are you running? What’s ur specs? This way we (i) can get an idea of what u should get from that specific game.

    in reply to: Vorpx and it´s reputation around internet #122093
    Marco
    Participant

    Another thing, disable any 2D FOV extension, that also causes distorsion IMHO. You will always lose the visibility of a certan % of the display, but that doesn’t depend on Vorpx, i think.

    in reply to: Vorpx and it´s reputation around internet #122089
    Marco
    Participant

    Hi Tig3rmast3r, i remember Bioshock Infinite running quite sweet. I still have to try with G1 1080 but on 970 was one of the best looking games. I can try and help you out with the configuration and see if it runs better. What’s your graphic card thou?

    in reply to: Skyrim Camera Movement / Head Tracking #122085
    Marco
    Participant

    Skyrim has an issue, apparently unsolvable, were you can’t use headtracking while playing with a controller. To fix that issue, you can either:

    -Play with keyboard and mouse, and headtracking
    -Remap your controller so that emulates keyboard and mouse, by using Vorpx internal tool or other external tools. I wasn’t totally successful with that.
    -Play without headtracking (positional tracking only)
    -Skip this one and hope for a proper native VR version on the next year, if Fallout will be a success. This is what i chose with this game.

    in reply to: Vorpx and it´s reputation around internet #122084
    Marco
    Participant

    Yeah i don’t see distortion or similar with a proper setup (especially: Fov, Resolution and Screen Zoom). Everything feels about right with the best games and proper configuration.

    in reply to: Vorpx and it´s reputation around internet #118209
    Marco
    Participant

    Yes i think the same. But Ralf shoud provide better documentation about how each “supported” game performs. It would be better for everybody, especially for the players so that they can pick their games amongst the best supported ones and know in advance if there’s any issue or limitations with the other. So nobody would be disappointend wasting time or money. My opinion is Vorpx works GREAT witha good number of games and “not so great” with many others. I think the “great” ones should clearly stand out from the others, also in terms of set up hints. Also, it should be made clear that to “match” native VR, a VR-Ready hardware is mandatory.

    in reply to: General lack of darkness on games #111885
    Marco
    Participant

    If you own a Pascal graphic card and Vive or Cv1 i warmly reccomend the resolution 1920 x 1440 over the one suggested by Vorpx utility. Supersampled resolution will give a very sharp image and prevent the washed out effect. If you don’t own a last generation graphic card then it’s hard to achieve such performance with 90fps, if not impossible.

    in reply to: Black Ops 3, Diablo 3, Arma 3 – Geometry Support? #111557
    Marco
    Participant

    Did anybody try these games?

    in reply to: Amazing piece of software #111465
    Marco
    Participant

    I agree, it works like a charm if you only play in Virtual Cinema mode..

    I don’t ;)

    in reply to: Amazing piece of software #111450
    Marco
    Participant

    I agree it works like a charm, especially with Pascal. I am getting 90FPS with detail on medium or high, Geometry, and super sampled resolution. Head tracking and positional tracking on. I am talking about the best Vorpx games like Dishonored, Shadow Warrior, Aliens: Colonial Marines, Bioshock Infinite, Outlast, Dead Space 3. To me, they run about perfect now apart from minor glitches. To be honest i also like Z3D in games like Alan Wake, but of course Geometry is the best mode because of the positional tracking. I suggest to further improve the interface of the software and the documentation about each option to make it just a bit more user friendly.

    Marco
    Participant

    When!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!? XD

Viewing 15 posts - 16 through 30 (of 62 total)

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