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mr_spongeworthy
ParticipantAny other ideas anyone? I plan on returning RDR in the next day or so if I can’t get this fixed in about 2 more attempted launches, as it eats into my Steam refund period even just to launch it.
mr_spongeworthy
ParticipantIf you switch from NMM to Vortex you can use Vortex to disable and reenable all Vortex managed mods at once. You’ll have to remove Reshade unfortunately as well (that’s almost certainly where your d3d11.dll comes from – just delete that one file to completely disable Reshade. Keep a compressed copy in the same folder if you want to be able to easily enable and disable Reshade.)
I had pretty good luck with FO4 and Vortex overall, but the engine is VERY sensitive to resolution unfortunately, and performance falls off a cliff even with a very good GPU as resolutions approach 4K. That, combined with FO4’s awful AA techniques, makes it so, so hard to get it looking really sharp on an HMD. If you’re OK with soft-focus or blurry you’ll be fine.
Launch directly from FS4E, not from your mod-manager. Most mod managers properly install mods so you do not actually have to launch them from the mod-manager (there are exceptions, but Vortex isn’t one of them.)
mr_spongeworthy
ParticipantThat sounds promising Ralf, but I think you would have to work-in Reshade compatibility if you wanted SBS mode to work with SuperDepth. You could approach Blue Sky Knight / Defender about what methods he uses and incorporate those same METHODS into vorpX if they would actually be beneficial. It’s a hit & miss thing. I started using it because it was sometimes much better than TriDef’s Power3D (ZPD) solution at producing results with minimal distortion, and in other titles it’s been much worse. There are a few titles in which it’s surprisingly close to G3D if you’re willing to play with it enough.
mr_spongeworthy
ParticipantWell, I think this one is off-the-table for me unless you have some other solution or know you can fix it in a future release. I’ve tried starting in 20+ times. Restart computer, tried different refresh rates to the HMD. Windowed mode. Safe mode. Nothing works at all. Best I got was about 10 seconds after the RockStar overlays appeared in the upper right.
mr_spongeworthy
ParticipantI wanna try the Cyberpunk,can you share the setting?
Sure. There are a TON of settings for SuperDepth, but I’m reasonably sure these are all of the important ones:
Divergence 25: (change as you wish to create more or less depth)
View Mode: VM8 Adaptive (I don’t remember setting this)
Depth Map Selection: DM1 Reversed
Depth Map Adjustment: 73 (this is a VERY unusual setting for this parameter as most games are aroud 7.5 or less, but Cyberpunk seems to handle the depth weirdly.)
Weapon Profile: WP40
Perspective Slier: -35On my display this gives me very good depth in the distance without too many ZPD artifacts and decent near-depth with almost zero distortion or artifacts. You could try the SuperDepthVR version of the shader as well, but for some reason I seemed to get more distortion from that.
Unfortunately none of the methods of spitting this to an HMD work well; just far too slow. vorpX is vastly better performing, hence my hope that SuperDepth might someday be integrated into vorpX as an optional ZPD solution for those games it works better for.
mr_spongeworthy
ParticipantUnfortunately I’m seeing this exactly same issue.
Note that this is on a very (very) recently completely rebuilt and clean installed *everything*. I have zero tweaks, weird setting, additional software, or anything at all unusual going on. vorpX and Steam VR are performing perfectly except in this regard.
I’ve tried the usual things, but basically all I can do is restart and make sure RDR2 is in DX12 mode.
Ralf, please let me know what files to send you and where to find them. I’m more than happy to do so and hopefully we can get this figured out.
I’m really looking forward to a good G3D experience and apparently RDR2 is the way to go. I do want to return the game on steam however, within the return window, if I can’t get it working with vorpX.
Works fine without vorpX, so I’m skeptical that the fixes I’m seeing will resolve the issue.
Steps: Downloaded Steam version of RDR2. Ran it a couple times to be sure it worked. Started it with vorpX. Failed. Checked settings and vorpX did set the setting to DX12, so I’m fairly sure that part of the process went correctly.
mr_spongeworthy
ParticipantI just played around with this in a native VR title (FO4VR), since I was already using the FSR version in that game. NIS had slightly higher overhead and was slightly less sharp in that test. Overall I preferred FSR in that title.
mr_spongeworthy
ParticipantDo you have the 5K Plus, XR, or Super? All of those should be pretty good HMDs, but I definitely get not wanting to fuss with the extra crap through PiTool / Experience.
I’ve worn quite a few HMDs, and unfortunately, as I’ve probably said, I feel so claustrophobic in all the standard HMDs that I’m pretty much stuck with Pimax for now.
I will say that in terms of overall image quality, my 8K-X is hands-down the best HMD I’ve ever tried. You can lookup plenty of non-fanboy through-the-lens comparisons if you want. Worth the investment for me, for sure.
But anyway, I did notice when I moved from the 5K+ to the 8K-X my performance through vorpX titles stayed *identical.* I don’t know why this should be, but I expect you are pushing the same number of pixels to the 8K-X as you did to my 5K+, even though I’m running the 8K-X in native mode (not upscaled). I’m not complaining, and you probably shouldn’t change how it’s currently working, as it looks very good and performs well. I just thought I would mention it in case it’s relevant for future versions of vorpX.
mr_spongeworthy
ParticipantSo glad to see you are leaving the technical-bit accessible; all too often when software gets the “so everyone can use it” treatment what they really mean is removal of access to critical features.
It will be interesting to see the new version; I use Fluid Sync a lot, as I prefer to lock a game at a given rate (i.e. half my refresh) and avoid the hitching and other issues associated with allowing the game’s FPS to run independently of the HMD’s refresh rate, and in most cases I don’t have 2 or 3 fps to spare. I’ll find a place in the game where the FPS seems to be at the worst, and then tweak things until that location runs at the FPS I require with very little, or zero, wiggle-room.
mr_spongeworthy
ParticipantI have a Pimax 5K here, which honestly is only ever used for making sure things work as they should in general.
The only thing that really counts is dialing in sensible settings in a game’s graphics options so that the aforementioned second stage (the second number in the vorpX FPS counter) stays at 90fps whenever possible. Yes, yes, I know you don’t want to hear that. ;)
a) See if you can get Pimax to gift you a better one. You never know.
b) I do generally try to keep the frame-rate to the HMD right at the refresh rate. I don’t always run 90Hz, especially if I’m not doing full VR. I like the 60/75/90Hz options in this one better than the 64/72/90 – it gives me just a tad more range, and I think older games on especially fragile engines don’t *really* like to go above 60 (anything from Bethesda, *cough* *cough*.)
mr_spongeworthy
ParticipantCaveat 2: Haven’t checked Pimax yet. Pimax headsets usually are somewhat more problematic in this regard, so not sure how things will turn out for Pimax.
Honestly, it’s just great that you even bother to check a HMD model with such a low market-share, I’m grateful! Still hoping some bigger names in the game come along and make a HMD with canted lenses. The Index, apparently, does need some equivalent to PP on rare occasions, but not often enough to force most devs to include proper rendering the game-engine.
Out of curiosity, which model do you have? I bit-the-bullet and upgraded to the 8K-X and the clarity is just fantastic. Even distant objects retain detail and smooth edges pretty darn well at 100% Steam SS, and performance is really not much worse (with the 5K+, to get clarity and smooth edges so much SS was necessary that the actual number of pixels I’m rendering on the 8K-X isn’t that much higher.) In well-optimized (Alyx, TWD) native VR titles I’m able to push Wide FOV at 90fps as long as Parallel Projections isn’t necessary. Even with PP on I can often get to 60fps, which is fine for something like Dirt Rally 2 and other seated VR titles. I’m pushing basically 8K per eye to Dirt Rally 2, wide FOV with PP on and have been able to maintain a solid 60fps.
mr_spongeworthy
ParticipantFinally found a native VR title (Fallout 4 VR) that was behaving the same way, with weird sync issues at high GPU usage.
So eventually a full wipe and reinstall of Win10 ensued and that has fixed the issue with vorpX as well. I can now push the GPU fully without experiencing sync issues, and Fast modes are now working again in vorpX titles.
Unfortunately I was unable to discover what caused the issue originally. I think it may have been cruft of old PiTool versions, but ultimately no amount of uninstalling (even tracking down and deleting remnants manually), driver updating, or even an in-place re-installation of Windows resolved the issue.
mr_spongeworthy
ParticipantAlternatively Ralf could implement some more filters of his own directly. I would suggest that the most important item would be AA, so when we disable that in games we have an alternative. Other than that I would like to see Film Grain, as I often use that for immersion and it definitely can help to mask Z3D artifacts somewhat.
mr_spongeworthy
ParticipantI would really love to see Ralf incorporate full ReShade compatibility directly into vorpX. It would be so, vastly helpful.
I would think the way to do it would be to work with Crosire to implement ReShade within vorpX itself; you could install ReShade to vorpX itself and then within the vorpX control panel decide which specific shaders you want to push to any specific game title. It could really fix some issues. For one thing, you could turn off that damn TAA that soooooooo many games now use by default and use a ReShade AA method instead. That alone would make it worthwhile.
mr_spongeworthy
ParticipantThanks for the tips. I’ve been eying RDR2 for quite some time now, as it’s a title I’m sure I’ll enjoy.
I’ve glanced through the thread, but I’m not seeing your system specs? I have to push a ton of pixels to get the clarity I need (unfortunately for me I’m super-sensitive to blurry images. Show me a screen that isn’t sharp and unbidden by conscious thought my brain/eyes will continually attempt to bring it into focus, causing immense eye-strain. It’s bad enough that I can tell immediately if I walk into a theater that still uses the old 2K digital projectors, for example, as those look continually out-of-focus to me.)
I’ve found that through vorpX I have to push 2560×1440 as an absolute minimum (to my Pimax), with a full 4K being far preferred. I’m curious what GPU you are using in particular.
Thanks!
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