mr_spongeworthy

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Viewing 15 posts - 31 through 45 (of 243 total)
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  • in reply to: Howgart legacy #215176
    mr_spongeworthy
    Participant

    Ralf: Is there any way you can set a longer edit window? Would really cut-down on double-posts.

    Both currently available cloud profiles cause Hogwarts Legacy to crash for me, in both the release and Beta revisions of vorpX. Rats.

    in reply to: Howgart legacy #215175
    mr_spongeworthy
    Participant

    Unfortunately this also crashes Hogwarts at launch for me. Will try with the beta version of vorpX soon.

    in reply to: vorpX 23.1.0 BETA #215098
    mr_spongeworthy
    Participant

    @Ralf Thanks for the response. I’ll try the beta again very soon. Realistically I don’t know how I would ever use the virtual monitor though, not unless you can figure out a way not to make it interfere with the scaling on my primary display. Maybe if I run 200% instead of 225%. In theory zero DSR smoothing should be necessary in that scenario since 4K is exactly 4X 1080p, but Windows scaling has always been a bit wonky. Worth a shot anyway.

    I believe I sent the correct request for a download of the latest non-beta, but have not received an email back with download link. Running the Beta from a sector-cloned boot-drive for now instead.

    Out of curiosity I tested a few other displays and so far my experience has been this:
    100% of the HDMI monitors I’ve tried are seen as available even when they are off.
    However, my DLP (Optoma) on HDMI *does* report the on/off status. So this looks to be something HDMI is to be able to do, it just isn’t universally implemented.

    in reply to: VR NEWS: Meta shutting down game(s) already #215097
    mr_spongeworthy
    Participant

    Not new to the gaming industry in any way. Once a title stops earning the big bucks support usually goes away. It’s without any doubt incredibly frustrating. There are notable exceptions to the rule, but they are few and far between.

    For those who have not played Lone Echo and Lone Echo 2, they are among the absolute best of VR titles. Absolutely brilliant.

    Those are story-based single-player games. Echo VR (never played it) is some kind of multiplayer combat game loosely based on the LE universe.

    mr_spongeworthy
    Participant

    Second this. It’s pretty hard to read. If I didn’t already know what the options are I would have a difficult time. Gonna put in another nag about supporting at least top/bottom mode as well. It looks so much better than SBS on every 3D display I’ve ever used (4 and counting.) I don’t know why SBS is so popular, maybe because more devices support it? But top/bottom is light-years better in terms of image quality. I can’t imagine it would be especially hard to implement top/bottom?

    in reply to: Low resolution in Witcher 3 #215095
    mr_spongeworthy
    Participant

    @Ralf – I swear I had it launching the DX12 version. RT is not available through the DX11 version, right?
    I had some issues with the beta and had to revert. I’ll put my findings in the correct thread. (I put them somewhere, but probably didn’t think to put them in the Beta thread.)

    in reply to: Cyberpunk 2077 stand-alone VR mod (flatscreen) #215093
    mr_spongeworthy
    Participant

    @sympathetic Don’t forget that Full VR mode is only one of the options. It’s a lot of fun when it works pretty well ‘out of the box’ with a title, but there are a lot of titles built around standard controllers or keyboard and mouse where the controls just don’t translate well at all into anything particularly usable on VR motion controllers. I love playing standing FO3 in ‘full vr’ mode, I just stand and use my XBox controller though, because no combination of controls I’ve ever been able to come up with on my Index controllers really works well.
    For most titles I’m absolutely happy running in virtual cinema mode also.
    If your goal is to truly go full-VR mode with all your old game, I mean, that would be so, so much work. Try going a half-step instead and you’ll save yourself a lot of heartache and still have a great time. (I also use vorpX on both my HMD and a 3D display – it’s great to be able to switch back and forth as per my desired usage scenario.)

    in reply to: Low resolution in Witcher 3 #215078
    mr_spongeworthy
    Participant

    As far as I can tell the latest Next Gen update broke vorpX hooking the game. At least, mine hasn’t been able to hook since the 4.0.1 update. I’m on the non-beta vorpX still.

    in reply to: Low resolution in Witcher 3 #215049
    mr_spongeworthy
    Participant

    I read in another post that DX12 will probably not be an option (plus, Witcher 3 uses DX11>DX12 layer by MS, which means it probably will never run well with RT). Oh well, since i’ve got the feeling that v4 DX11 looks worse than v1.31/32 i may roll back and stay with the classic release. It feels like they changed weather and postprocessing for the worse in v4 (except *Blood And Wine*, which looks much better in the new version :)

    I’m seeing *terrible* performance with RT in Witcher 3 even with a 4090 – much worse than Cyberpunk. Furthermore, the poor performance is largely unaffected with reduced resolutions or reduced DLSS quality modes (unlike Cyberpunk where these both work as normal.) RT is acting as a ‘destroy performance regardless of any other settings’ toggle. Too bad, as Next-Gen Witcher 3 definitely looks worse with RT off than the Classic did. Unsolvable on our end I suspect.

    in reply to: Cyberpunk VR Update Thread #215030
    mr_spongeworthy
    Participant

    As far as I know the HAGS issue is universal. It’s fairly widely reported and discussed (well, as widely as anything VR-related is.) For example it still effects 4090 cards. I can confirm that, as I tried turning it ON with terrible results. A quick reference https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/503001/hags-destroys-vr-performance-still/?topicPage=27&commentPage=1 Not really a vorpX related topic, since there isn’t anything ralf can do about Nvidia basing DLSS3 (a feature that should benefit VR greatly if implemented properly) around a feature that is mutually-exclusive with VR. Maybe AMD will do a better/more universal implementation of frame generation.

    It would be great to know, however, if anyone actually has HAGS working with VR properly?

    in reply to: vorpX 23.1.0 BETA #215029
    mr_spongeworthy
    Participant

    @dellrifter22 Keep an eye on Microcenters if you have any near you (or you know anyone who lives near one and will do you a favor.) That’s how I managed both my 3080 Ti and my 4090 at MSRP(or very close). When they get them they sell them only to walk-in buyers and only 1 per household.

    @ralf. I’ve sent you a request to download the prior installer so I can have one to install. Until then, I tested the Beta booted from my cloned drive instead of my primary and found this so far: 1) It does not detect when I turn my monitor off. Probably because I use an older 3D HDMI display, and AFAIK detect on/off is a DP thing. At least, I’ve never seen a computer detect that over HDMI. 2) Enabling the virtual display changed my monitor scale and resolution on my primary display the first time, but not in subsequent toggles on/off. However, it continually interferes with the scaling on my primary display when the virtual display is activated, and requires a restart to correct it. (I use a 1080p display running at 4K 225% scale, as this allows me to run my games at 4K without desktop icon positions getting reset, etc., every time I run a title.) The result is hard to explain, but it’s a bit like trying to use the scaling feature with no DSR smoothing factor. Note that I use the Legacy Scaling feature, not the newer one from Nvidia, as the newer one does not provide access to the resolutions I desire.

    in reply to: Cyberpunk VR Update Thread #215020
    mr_spongeworthy
    Participant

    @beemzy It’s pretty early days with DLSS3, let’s all hope it will work. It definitely does not with yet Witcher3 yet (not with stereoscopy on, anyway.)

    HAGS causes performance issues with VR, notably stuttering. It also causes problems with many pancake games. Unfortunately it takes a restart to turn it on and off. Hopefully someone will come along and figure out a way to turn it on or off on a per-title basis at run-time. But tying DLSS3 to HAGS really kind of means Nvidia has their heads up their you-know-whats since it’s generally known to be more of a problem than a solution.

    in reply to: Cyberpunk VR Update Thread #215016
    mr_spongeworthy
    Participant

    My experience with DLSS3 (Witcher 3) so far suggests that generated frames contain no depth information. Hopefully I will turn out to be wrong, but that’s what I’ve seen so far; anything that adds 3D flickers off as it hits the frames generated by DLSS3 and then back on again with rendered frames.

    DLSS3 also requires HAGS doesn’t it? That may make it all a moot point anyway, as IIRC HAGS is essentially incompatible with VR. Maybe that’s changed, but not as far as I know.

    So there may be some major hurdles.

    in reply to: vorpX 23.1.0 BETA #214976
    mr_spongeworthy
    Participant

    Really itching to give this a try, but worried about the process for reinstalling the prior final release version if I have too many problems with this one.
    Have you set that up as a pretty straight-forward process (i.e. Simply quit beta version and run installer for prior final release version?), or will I be digging around manually deleting directories etc.?
    Having had few problems with vorpX in the past I expect you’ve made the process smooth, and the first post makes it look like only a reinstall is necessary, but would love for reassurance before I dive in…

    in reply to: vorpX 23.1.0 BETA #214856
    mr_spongeworthy
    Participant

    Really looking forward to this Ralf. I’ve been resisting the urge to play with the Beta so far, but maybe I’ll bite the bullet on this next beta version and give it a whirl. Thank you.

Viewing 15 posts - 31 through 45 (of 243 total)

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