mrbrock

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Viewing 10 posts - 1 through 10 (of 10 total)
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  • in reply to: Red Dead Redemption 2 invisible body? #208490
    mrbrock
    Participant

    Cool, I figured it was due to the animations that take you out of first person or something. That sounds like a good solution though

    in reply to: Almost Ten Years Ago… #208346
    mrbrock
    Participant

    This is pretty great, its awesome being able to drive around the city inside of the car. Was finding the bumps in the road to aggressively jarring in directvr mode though so I switched it to the z-adaptive which seems to tone that down a bit. The scale gets a little weird on somethings but it also sharpens up some world details that were getting fuzzy.

    in reply to: GTA5 on Steam, Valve Index Trouble #206301
    mrbrock
    Participant

    Not yet, does anyone have red dead 2 as well? I think it works on a similar system so if it works and gtav doesnt that could be useful maybe?

    I recently uninstalled gtav and made sure the install folder was completely empty before installing it again but it still does the same thing. I barely get past the glass smashing sound before it crashes out. The logs don’t really seem to have any sort of error in them when it exits that I can see it just crashes out.

    in reply to: GTA5 on Steam, Valve Index Trouble #206244
    mrbrock
    Participant

    I’m having the same problem as Ticlon with the same setup. Works fine if I start it without the controllers connected and crashes immediately if I turn them on. Most of the time it crashes as soon as vpxGTAV.dll loads if the controllers are already connected.

    in reply to: Audio solutions for the HTC Vive? #192017
    mrbrock
    Participant

    Could you work the cables over top of an on ear set of headphones? I think you’d have to pull the cable back through the headstrap and then work the headphones in, (maybe clip them in place somehow?) and then feed the cable back through to trap the headphones in place with it.

    in reply to: Games Wish List #191977
    mrbrock
    Participant

    I would love to see any of the games in the Clauswitz engine get support. Stellaris, Crusader Kings 2, Hears of Iron 4, and Europa Universalis 4. They’re all in different versions of the same engine and I’d love to pipe them through my headset in 3d

    mrbrock
    Participant

    I’ve figured out how to properly use cinema mode and switch it into full vr mode so I’ve been playing sea of thieves in that lately.

    mrbrock
    Participant

    It is pretty intense, swimming across open water gets my heart rate up expecting a shark but honestly its some of the coolest gaming I’ve played in my headset and its 2d with garbage tracking that I’ve jury rigged in.

    mrbrock
    Participant

    I’ve noticed some windows store games getting hooked by vorpx recently, is this one still impossible? I’ve been using a jank virtual desktop and opentrack setup to play this in my headset but it would be nice to have 3d.

    mrbrock
    Participant

    I’ve been trying to see if this would work with another UWP store app game as well ‘Sea of Thieves’ but I haven’t been able to get any profiles to hook into the game properly yet. They all seem to fail with no info, game doesn’t crash or anything.

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