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Dec 20, 2017 at 3:48pm in reply to: Is it possible to merge Fallout 4 VR and Fallout 4 vorpX? #168862
nieda113Participanti see but u did not coment on the G3D thing….like to know tha as well
THX
Dec 20, 2017 at 2:49pm in reply to: Is it possible to merge Fallout 4 VR and Fallout 4 vorpX? #168858
nieda113ParticipantThere is no need for vorpx if u play FO4VR.Its a vr native game. Its nonsense to compare the native FO4 vr controlls with the ones from vorpx,, its just a different game. As with all games, u need to get to used to on how the controlls work unless u remap all keys and controlls to ur liking and use one custom contoll key map for all ur games…. quite a big work though….
BTW is the FO4 VR comparable to the G3D experience vorpx provides?
nieda113Participantsecond this .. the latest 0culus is hooking to vorpx and causes some weired behaviour i added the oculus.exe ,although there was a oculus alreday in the exclusion list , but without the .exe at the end. Maybe thats the problem….
nieda113Participantgo to vorpx menu look for excluded programs add what ever program should not be hooked by vorpx
nieda113ParticipantHI ,
i know its alittle late anyways…
MO works fine out of the box there is actually no need for any implementation of vorpx. BTW one need to use the portable version to be installed. The profiles system does not work and u need to use a savegamemanger found on nexus. The ini files are found your MO2 profiles section. As well there is a default.ini in your skyrim folder. All the tools needed supposingly have to be started from within MO2. SKSE is handling the game .
I do have a decent stable game using MO2 ….
nieda113ParticipantHI just exclude in vorpx list. I am running the latest oculus sdk and it like .. see my post above….
nieda113Participanthahahaha
good one…
nieda113Participant@dborosev,, hi i totally disgree nothing beats a G3D gamplay i even switched back to helix mods and nvidia 3d play fpr certain games that dont have g3d support as of now.
I really like the character or npc looking like small toy-persons acting .
If for example you play dying light with cv1 it looks ok though characters are life like in height and it feels like walking in a flat 3d world. As soon as you switch to 3dplay you see what ur are missing real 3d..
anyway its everbodies own taste ……Skyrim for reference with its G3d profile is, after paying a while like being thrown into the world, in z profiles its just a lookalike 3d play nothing extraordinary….
you even can use the reshade 3d depth profile, not even need for voprx though.
nieda113Participantyeah we need for sure a G3d dedicated profile for that game besides other that are on the list for month now,, no need for cosmetics we need G3D profiles!
nieda113Participantswitch off dof…… i experienced this very badly in GTA5. Everyhing looked fuzzy and blurry even if dof was switched off. What i did was disableing all graphic enhancements. If u use nvidia u can increase the DSR resolution to to 2 or even 4 times.
Then after u deisabled all grahic enhancements u will need to enable one by one again and try different combinations. My gta 5 is blurry free and even the distant lights look pretty decent.
GTA5 ws the only game that was fuzzy and blurry and flickering. FO4 Skyrim Bioshock infinite ( very clear and beautifull).
Maybe that helps…
nieda113ParticipantHi you cant use aiming in third person mode without flickering. To avoid flickering u have to switch to first person mode if using direct vr. I have the same problem and i adjust fov (120 / 140 ) with a camera mod so no flickering…
nieda113Participantref flickering. I do have flickering in G3D as well.I found it got worse using direct vr.So u should try to set fov manually with console command, that almost eliminates all flickering. OT. I had some strange flickering in Fallout4 if i switch to third person mode when aiming.. that was due to vorpx tried to adjust fov back to first person fov even i was in third person mode. Its all related to fov play with that and u might find a sweet spot.
nieda113Participant.. no if use dircet vr its changing it again, mean switches back
I used to use fov 140 120 without direct scanning… and its ok,, u can also use better camera
nieda113ParticipantHI need to add something related to the lockpick thing.. it works on all resolutions.. the fix is to set the resolution to for example to.:1439 X 1919 or 1919 X1079
This is the fix for 4:3 or whatever one wants..
nieda113ParticipantHI skyrim…
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