nieda113

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Viewing 15 posts - 121 through 135 (of 254 total)
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  • nieda113
    Participant

    i see but u did not coment on the G3D thing….like to know tha as well

    THX

    nieda113
    Participant

    There is no need for vorpx if u play FO4VR.Its a vr native game. Its nonsense to compare the native FO4 vr controlls with the ones from vorpx,, its just a different game. As with all games, u need to get to used to on how the controlls work unless u remap all keys and controlls to ur liking and use one custom contoll key map for all ur games…. quite a big work though….
    BTW is the FO4 VR comparable to the G3D experience vorpx provides?

    in reply to: Rift core 2.0 and VorpX #168744
    nieda113
    Participant

    second this .. the latest 0culus is hooking to vorpx and causes some weired behaviour i added the oculus.exe ,although there was a oculus alreday in the exclusion list , but without the .exe at the end. Maybe thats the problem….

    in reply to: Rift core 2.0 and VorpX #168599
    nieda113
    Participant

    go to vorpx menu look for excluded programs add what ever program should not be hooked by vorpx

    in reply to: Quick question for Skyrim modding pros #168567
    nieda113
    Participant

    HI ,
    i know its alittle late anyways…
    MO works fine out of the box there is actually no need for any implementation of vorpx. BTW one need to use the portable version to be installed. The profiles system does not work and u need to use a savegamemanger found on nexus. The ini files are found your MO2 profiles section. As well there is a default.ini in your skyrim folder. All the tools needed supposingly have to be started from within MO2. SKSE is handling the game .
    I do have a decent stable game using MO2 ….

    in reply to: Rift core 2.0 and VorpX #168558
    nieda113
    Participant

    HI just exclude in vorpx list. I am running the latest oculus sdk and it like .. see my post above….

    in reply to: No black Friday sale?!? #168238
    nieda113
    Participant

    hahahaha
    good one…

    in reply to: Assassin's Creed Origins #167851
    nieda113
    Participant

    @dborosev,, hi i totally disgree nothing beats a G3D gamplay i even switched back to helix mods and nvidia 3d play fpr certain games that dont have g3d support as of now.
    I really like the character or npc looking like small toy-persons acting .
    If for example you play dying light with cv1 it looks ok though characters are life like in height and it feels like walking in a flat 3d world. As soon as you switch to 3dplay you see what ur are missing real 3d..
    anyway its everbodies own taste ……

    Skyrim for reference with its G3d profile is, after paying a while like being thrown into the world, in z profiles its just a lookalike 3d play nothing extraordinary….
    you even can use the reshade 3d depth profile, not even need for voprx though.

    in reply to: Assassin's Creed Origins #167847
    nieda113
    Participant

    yeah we need for sure a G3d dedicated profile for that game besides other that are on the list for month now,, no need for cosmetics we need G3D profiles!

    nieda113
    Participant

    switch off dof…… i experienced this very badly in GTA5. Everyhing looked fuzzy and blurry even if dof was switched off. What i did was disableing all graphic enhancements. If u use nvidia u can increase the DSR resolution to to 2 or even 4 times.
    Then after u deisabled all grahic enhancements u will need to enable one by one again and try different combinations. My gta 5 is blurry free and even the distant lights look pretty decent.
    GTA5 ws the only game that was fuzzy and blurry and flickering. FO4 Skyrim Bioshock infinite ( very clear and beautifull).
    Maybe that helps…

    in reply to: FOV “flicker” in Fallout 4 #167645
    nieda113
    Participant

    Hi you cant use aiming in third person mode without flickering. To avoid flickering u have to switch to first person mode if using direct vr. I have the same problem and i adjust fov (120 / 140 ) with a camera mod so no flickering…

    in reply to: Flickering issue in Skyrim (Oldrim) #167541
    nieda113
    Participant

    ref flickering. I do have flickering in G3D as well.I found it got worse using direct vr.So u should try to set fov manually with console command, that almost eliminates all flickering. OT. I had some strange flickering in Fallout4 if i switch to third person mode when aiming.. that was due to vorpx tried to adjust fov back to first person fov even i was in third person mode. Its all related to fov play with that and u might find a sweet spot.

    in reply to: Skyrim Special Edition #167524
    nieda113
    Participant

    .. no if use dircet vr its changing it again, mean switches back

    I used to use fov 140 120 without direct scanning… and its ok,, u can also use better camera

    in reply to: What games are supported? #167486
    nieda113
    Participant

    HI need to add something related to the lockpick thing.. it works on all resolutions.. the fix is to set the resolution to for example to.:1439 X 1919 or 1919 X1079

    This is the fix for 4:3 or whatever one wants..

    in reply to: Massive stutter on a GTX 1080 Ti #167071
    nieda113
    Participant

    HI skyrim…

Viewing 15 posts - 121 through 135 (of 254 total)

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