Ogrescar

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Viewing 15 posts - 286 through 300 (of 334 total)
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  • in reply to: Audio device mapping #197485
    Ogrescar
    Participant

    This is not likely to be an issue for me now that I understand that vorpx stores the default audio device on startup and returns it to that default if an error occurs. The problem is that Windows 10 makes your default a moving target and I was expecting vorpx to follow that target. Live and learn.

    in reply to: Audio device mapping #197482
    Ogrescar
    Participant

    Thank you. I know that Windows 10 is switching my default audio when I go to far away from my computer or the signal is lost for some reason, and sometimes for no apparent reason at all other than Microsoft’s general hatred of bluetooth devices. It would be nice if it switched it back but when possible, but so far that hasn’t happened. I’ve already installed a tray app that gives me a hotkey to switch it back, but that only works with about half the games I play, and sometimes my audio gets switched in-game for no apparent reason. I was to the point where I couldn’t figure out who was switching it and why, which led me to looking at vorpx troubleshooting logs.

    I would suggest that you consider putting an audio device selector into vorpx to eliminate the doubt, but everyone and his/her mother wants to control my audio already, so I’ll not go there. As far as the error handling in vorpx, I understand why it’s needed if your audio is mapped to an hmd, but the sound quality of my Rift is a joke, which is why I got the bluetooth headphones in the first place.

    in reply to: Audio device mapping #197477
    Ogrescar
    Participant

    If I go to troubleshooting in the vorpx config app and set the default audio device I do not run into problems. If I use control panel to set the default I wind up with my audio being remapped.

    Perhaps it’s a timing issue relative to whether I set the default before or after I started vorpx, or perhaps the geniuses at Microsoft decided that if there’s a blip in the bluetooth device to reset it so as to protect me from my own ignorance.

    I don’t want vorpx messing with my audio, ever, under any circumstances. I’ve already disabled the Oculus virtual sound manager, the Virtual Desktop sound device, the BigScreen sound device, set SteamVR not to jack with it, have my onboard audio disabled in my bios, and I’m still getting it remapped.

    The workaround is to use use the vorpx config app to set the default so there’s no confusion. I forget to do that sometimes simply because it’s a step I shouldn’t have to take.

    in reply to: Audio device mapping #197472
    Ogrescar
    Participant

    I’ve got it disabled there too. The only clue I have is the vorpx troubleshooting log, which says it remapped the audio, despite the vorpx config options.

    It’s annoying, but whatever. I’m convinced the app is buggy in that regard but I can live with it.

    in reply to: Audio device mapping #197470
    Ogrescar
    Participant

    I’ve got “Use built in audio device” unchecked for both SteamVR and Oculus in the vorpx config. It remaps anyway when the game is shutdown, and I have to manually change it back again. Windows 10 may be reporting the wrong default – it can’t seem to distinguish between default audio device and default communication device – but vorpx shouldn’t be changing it at all with those checkboxes unchecked, if I understand correctly.

    Ogrescar
    Participant

    Some other profiles that will do Z3D are Mortal Combat X and Thief [2014]. One of those may provide better control over the 3D strength. The SoulCaliburVI profile on the cloud does a fairly decent G3D, but some HUD elements only appear in one eye – may be possible to fix with the shader authoring tool.

    All of these require dgVoodoo and the game doesn’t like to be hex-edited so just ignore the warning from vorpx.

    Ogrescar
    Participant

    I will elaborate on my less-than-verbose reply. Warcraft III is one of the few profiles that will attach to this game, but it does not do 3D reconstruction. I don’t know why the one in the cloud doesn’t work, but it will not attach unless you have dgVoodoo is the games folder, and even then it does not do 3D reconstruction. In fact, many of the profiles will attach once dgVoodoo is in place, but I only found one that would do 3D reconstruction (until I stopped looking, that is).

    So, here’s how to get Z3D (no G3D, sorry). Put the dgVooDoo dll in the game folder (don’t hex edit the executable – it doesn’t work), create a copy of the Bioshock Infinite profile, and assign it to the game. When you launch the game, vorpx will bitterly complain about the d3d9.dll in the game folder and call you bad names – ignore it. Once the game has been hooked, change the z-normal or z-adaptive strength to about .20 to .25 to avoid artifacts.

    Anyway, this is what worked for me, but it was just one of many experiments. There may be better profiles or a better way – I don’t have plans of replaying the game again so haven’t looked any further.

    in reply to: Generic OpenGL profile #197444
    Ogrescar
    Participant

    I tried that with the dolphin profile in the past and it didn’t work, in my case. I think the dolphin profiles expects full sbs whereas reshade splits the display area in half. I just saw half of one side overlapped with half of the other side. Perhaps it would work if you could set a games aspect ratio to 32:9, or whatever it is that the dolphin profile expects. Or maybe there are separation/convergence settings in the dolphin profile that I overlooked.

    But there’s also issues with the mouse and cursor – you only have half your screen to work in but the game doesn’t know that. Reshade kinda compensates for that, but I can’t really comment on usability – never explored that far.

    in reply to: Amnesia Rebirth #197439
    Ogrescar
    Participant

    I took another look and you are absolutely right. The weird effects were playing tricks on my eyes. I’ll update the profile with something along the lines of “I’m a dumbass and this doesn’t work.

    in reply to: soma profile #197432
    Ogrescar
    Participant

    SOMA is an OpenGL game and vorpx doesn’t support shader editing for OpenGL. Most OpenGL profiles won’t work with SOMA because it doesn’t implement deletable frame buffers.

    So you’re not likely to find a better profile. HelixVison supposedly had a fix for this game, but I’ve had little success in getting any of their stuff to work.

    in reply to: Dead Rising 4 G3D with Head tracking. #197418
    Ogrescar
    Participant

    I can’t get the game to hook using the Monster Hunter profile. Lots of profiles hook it, but not that one. I haven’t found one that works with G3D.

    in reply to: Marvel’s avengers #197405
    Ogrescar
    Participant

    It uses DX12. I’ve been able to get it to run in Z3D using the Red Dead Redemption II profile but it gets choppy and drops to 5 fps at times or stalls completely. It gets really bad while content is loading. I have the latest greatest game patch but it still spikes my cpu and gpu at times, even without vorpx.

    Ogrescar
    Participant

    Vorpx is the best investment I’ve made in my headset, Reddit be damned. I read some whiny remarks from whiny people and bought the software anyway. I’m glad I did because it is awesome/magical/genius and cured me of my addiction to vr porn. Well, maybe not completely cured…

    in reply to: Aquanox Dark Descent #197378
    Ogrescar
    Participant

    I started making a profile but was unimpressed by the game. The beginning underwater scene is pretty cool, but that’s as far as I made it before boredom set in.

    in reply to: SkyrimSE and Fallout 4 not hooking anymore #197375
    Ogrescar
    Participant

    I got curious about this and fired up skyrimse from mod manager 2 using the default hooking method and it worked fine, so I’m guessing that having to use the alternate hook in the past was something in my environment. I frequently had to switch to alternate hooking for various games, but the default method is working very well for me now.

Viewing 15 posts - 286 through 300 (of 334 total)

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