PhoenixSpyder

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Viewing 13 posts - 61 through 73 (of 73 total)
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  • in reply to: Ralf: Skyrim under water #166797
    PhoenixSpyder
    Participant

    Thanks Ralf

    in reply to: Ralf: Skyrim under water #166791
    PhoenixSpyder
    Participant

    Okay, thanks. Hoping this can be sorted out somehow. Could an option be added in Vorpx that detects Skyrim and gives the option of turning on/off the offending shaders for those who don’t mind occasional glitches while under water?

    in reply to: Motion Sickness with vorpX #166768
    PhoenixSpyder
    Participant

    rss334, when you are running any game in vorpx…make sure you set your Steam account to display the FPS count in Steam, settings, ingame. It will show the fps in one of the corners of your 2D screen. It will be a good indication if your system is setup to run properly with Vorpx and games. Getting a consistent fps is key to not feeling sick for most people.

    Native VR games are not making you feel sick because they are already tweaked to run properly and at 90fps…usually…or 45fps if it can’t. Vorpx needs tweaking…most of the time…to give you proper fps…besides running whatever game in the proper resolution for your system for proper fps.

    Also, since you are new to VR…you will definitley need to get your VR legs happening. Just as others have stated…it will take some time. Get some anti-nausea pills (ginger root also) too…it will help you while you get your VR legs in motion.

    Good luck!!!

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166767
    PhoenixSpyder
    Participant

    I just noticed I accidentally had FXAA=on in the Skyrim loader menu along with AA=2 for medium 4k in VR. Turned FXAA=off…now I get consistent 45fps with the odd 42-44 happening outside. I find FXAA makes things a bit blurry for my liking in medium 4K Skyrim VR on my system.

    I may just have to start playing Skyrim in VR now again!!!

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166766
    PhoenixSpyder
    Participant

    Just to add to running old Skyrim in VR at 4k…if I reduce the settings in the Skyrim launcher to medium…I can run old Skyrim in VR at 4k, Geomitry=on, DirectVR=on with nearly consistent 45fps outside. The fps drops to about 38 or so once in a while but is nearly not noticeable visually and mostly stays at 45fps. Plus…since I have a cast iron stomach (been gaming since early 80’s…when it all started) I don’t ever feel the sickness.

    So upgrading to a 1080Ti will probably suit your needs Tiggerdyret!!! As long as you have the CPU and SSD to handle the rest.

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166765
    PhoenixSpyder
    Participant

    Tiggerdyret, if I play old Skyrim in VR…I run it at 2560×1440 (even tho Ralf recommends 4:3) with no visual gliches that I can see. Also, I run it at High settings, AA=2, AF=16 in Skyrim menu (no difference in visual quality going to Ultra in VR and loose a bit of FPS if doing so). I have SS set at 1.5 for Rift. With all this I get consistant 45fps with Geometry=on, DirectVR=on. Running 1080Ti slightly boosted but don’t really need to…I just have it set that way as standard for my overall system. I also have about 13 visual mods going in old Skyrim too.

    As I am also spoiled with 4k…it’s kind of hard to go back to lesser resolution…even with these settings on the Rift…but only for Skyrim for some reason. The AA in old Skyrim doesn’t really do much other than suck up FPS when set for use in Vorpx. Thus the reason for only setting it at AA=2. No visual difference going to 4 or 8 on my system in VR. I can run old skyrim in VR at 4k resolution but the FPS falls below 45fps to often and not worth it. It does look quite a bit better than 2560×1440 though. The jaggies are nearly not there in 4k but are still there in 2560×1440.

    Oh yes, I agree about the SSD. It makes a difference in loading stuff big time…

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166753
    PhoenixSpyder
    Participant

    Ralf is correct. I have both a 980Ti & 1080Ti in 2 separate systems and even throwing brute force of 1080Ti at Skyrim SE doesn’t make much difference in VR. Original Skyrim runs much smoother and should get you consistent 45fps even with what you have…depending on your resolution settings. Be prepared to tweak vorpx though…for your personal preferences.

    I would suggest waiting till Skyrim VR & (FOV4 in 2017) gets released on PC in 2018…after PS exclusive times out before doing your upgrade…unless you want to play other games also in VR and take advantage of the brute force. It should run quite well with Bethesda tweaking it for VR.

    I pulled the trigger prob too soon on my 1080Ti when it came out. I don’t see much difference between the 980Ti & 1080Ti in VR in native VR games. Maybe a bit better using Vorpx though…but not enough to warrant a rushed upgrade from a 980Ti. From a 980…might be worth it for using Vorpx alone but don’t expect a huge difference. It will enable you to SS to higher levels…which most people want to do…but you will still see the limitations of the present VR technology…no matter what you do.

    Cheers!!!

    in reply to: Elder Scrolls Online – Any joy? #166382
    PhoenixSpyder
    Participant

    Well after trying and tweaking ESO for a few hours last night in VR I found that it only runs decent using virtual cinema ‘on’ and adjusting a few vorpx settings to suit personal liking’s. (Virtual cinema ‘off’ just doesn’t work no matter the settings). Screen offset distance definitely works at -75 plus having the screen curved makes it more pleasant. It’s about 50% as immersive as an actual VR game with these settings…which is acceptable.

    I accidentally loaded it with my original 4k (ultra) settings in VR and it ran reasonably well on my system (1080 Ti). So I tweaked the game at 4k in VR to run at ‘high’ settings and turned off ‘ambient occlusion’ as it robs 5-10 fps in 4k in VR. Left all the other features ‘on’ as they don’t lower the fps much if at all. I must say it looks very impressive up-scaled to 4k on my Rift. I am getting anywhere from 60-90 fps in game, averaging prob 75-85 which is totally awesome for now. Oh yes, also have my Rift SS @ 1.5.

    Not sure if I will actually play in in VR for now…will prob wait till at least direct VR is available. I prefer to play in 4k on a large monitor instead.

    in reply to: Elder Scrolls Online in G3D, any news? #166328
    PhoenixSpyder
    Participant

    It would be great to see this happen. I do know these things take time…especially when so many other games are waiting too. Hoping!!!

    ESO looks great on a 43″ 4k screen for the time being though.

    Cheers

    in reply to: Elder Scrolls Online – Any joy? #166327
    PhoenixSpyder
    Participant

    Thanks Hannes66. I’ll give it a shot prob tmrw. My ESO has to update again with the new update made available.

    Cheers

    in reply to: Elder Scrolls Online – Any joy? #166307
    PhoenixSpyder
    Participant

    Hi Hannes66. Thanks for the profile upload.

    Just wondering. Are you playing ESO in Virtual cinema mode on or off with your settings? I’ve tried both on and off and the game looks fine in mode ‘on’ but when ‘off’ I can’t get it to look proper. I’m guessing it’s an FOV setting, but I haven’t spent enough time trying to find out where the FOV setting is in the game settings. Been away from vorpx for quite a while now, just getting back to using it. I would prefer to play in virtual cinema mode off if possible, or wait till Ralf does a proper profile if he can. Thanks again.

    in reply to: Elder Scrolls Online – Any joy? #166298
    PhoenixSpyder
    Participant

    Hannes66, can you upload your newer ArmaIII profile for ESO to the cloud? I see your older one for Warhammer there but not the newer one. Thanks!!!

    in reply to: Ark Survival Evolved? #165602
    PhoenixSpyder
    Participant

    I’ve had Ark Evolved for quite sometime now. Bought it to play in VR, but it doesn’t work in VR anymore. I use a Rift + Touch and it’s totally unplayable in VR…even using a 1080 Ti…they have totally abandoned VR in this game. I guess Ark Park will be the VR version this game should have been.

Viewing 13 posts - 61 through 73 (of 73 total)

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