PhoenixSpyder

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Viewing 15 posts - 16 through 30 (of 73 total)
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  • in reply to: New to Vorpx – Suggestions Welcome #169415
    PhoenixSpyder
    Participant

    Satya: I first had to go to global settings in the Nvidia control panel to enable Anti-aliasing Globally and for Skyrim. Then I went to Skyrim profile in Nvidia control panel and set it accordingly. It unfortunately had no effect though…no matter what I set it at. It’s really not needed at that high of resolution though. The Skyrim start menu AA does it’s job.

    Yes, I agree about z-buffer…but I’ve gotten use to it. I’m currently at 194hrs in Skyrim VR using z-buffer and the other settings listed. I have to say playing with this much clarity and fps is well worth it for me. I can’t go back to a lower resolution and G3D now…it’s just to smooth and clear. Setting AA now in Skyrim menu is definitely icing on the cake. It’s been incredible walking through the forests and mountains…I could just stay there…LOL!!! Oh yes, I completed the main quest line and went to Sovngarde and defeated Alduin…was an awesome experience in VR. I’m just wandering around now doing the odd quest here and there. Still lots of fun…and lots to do.

    in reply to: New to Vorpx – Suggestions Welcome #169412
    PhoenixSpyder
    Participant

    I just did some experimenting with all the AA settings both in the Skyrim menu before entering the game and the Nvidia control panel settings.

    I’m kind of blown away with my findings.

    Firstly, I think Nvidia has done some incredible performance improvements with their recent drivers…namely 388.43 and up. I remember on older drivers…enabling AA in the Skyrim menu would have a little bit of performance hit…but I didn’t want to loose fps so I just left AA=off.

    Secondly, after enabling AA…even all the way to 8x…in the Skyrim menu, I don’t loose any fps period with my present Skyrim settings…and the aliasing is definitely reduced…getting rock solid 90fps. I am playing 2880×2160, z-buffer, liquid sync=off, custom Skyrim settings. The aliasing on distant objects is not completely eliminated but is less noticeable and more like a native VR game. I’m thinking that I may have hit the max upscale resolution that my eyes can see, with the present HMD resolution limitations. It may also be that any AA beyond 2x or 4x at 2880×2160 is not actually being applied. There is definitely some AA happening though, and the clarity is incredible. Even without the AA on, the clarity is incredible. Close objects and NPC’s have no perceivable aliasing. Walking through buildings and dungeons also shows little to no aliasing.

    I wish you all could see just how good Skyrim looks on my system with the settings I have. I don’t think any other game that runs with vorpx has the capability to look or run as good as Skyrim when upscaled. I do have Oblivion also, but have not given it any time due to the FOV issue and other things.

    I really wish the Metro 2033 redux series performed as well as SKyrim in vorpx. They have some incredible visuals… Oh well, will have to wait for the next level of video cards and HMD’s to get to that performance level.

    Lastly, the Nvidia control panel AA settings have no effect on Skyrim on my system. Tried them all and there is no drop in performance (though if they are actually applied there would be) and no visual difference. I’m guessing it’s the resolution I’m running that is keeping the AA from being applied.

    in reply to: New to Vorpx – Suggestions Welcome #169403
    PhoenixSpyder
    Participant

    Thanks Ralf, just saw that now. Was looking for MSAA…tunnel vision… ;)

    Cheers

    in reply to: New to Vorpx – Suggestions Welcome #169400
    PhoenixSpyder
    Participant

    Satya: Out of curiosity, I’m wondering how you set 4x MSAA in the Nvidia control panel. I don’t see any option for it in mine. I see MFAA = on/off, Anti-aliasing Transparency = different levels of AA, plus other AA options but no MSAA. I’m using Nvidia driver 388.43.

    All the AA options in the Nvidia control panel don’t have any affect visually on my system whatever the settings I use…so I haven’t ever bothered with them.

    Cheers

    in reply to: New to Vorpx – Suggestions Welcome #169379
    PhoenixSpyder
    Participant

    Well, to chime in on Skyrim with vorpx…I have to say that on my system I have it running by far the best considering it’s not designed for VR. Then again, I run Skyrim upscaled to 2880×2160, z-buffer with tweaked in game graphics to get consistent 90fps everywhere (I have almost 200hrs clocked in Skyrim VR to this moment). That said, I also have Skyrim visually modded with about 16 mods to further increase visual fidelity. Remember, Skyrim & Fallout 3 are open world games so there is much more distance in the background to see, which makes things look more pixelated and aliased. Upscaling to 4:3, 4k helps to eliminate this to some extent. On my system, I consider Skyrim the benchmark to beat…considering how far I can push the visual limits with it in vorpx. Btw, there is a mod for the gigantic hands. I don’t use it myself…I just got use to the gigantic hands.

    I also have Alien Isolation with the latest mod and Doom 3 BFG VR fully possessed and yes they are very well done…considering their VR capabilities. Remember Alien Isolation was initially designed with VR capability then modded to recognize CV1 with the latest oculus SDK. Doom 3 BFG VR is probably the best VR added game visually to date. Both these games are definitely benchmarks, but to be fair voprx is providing VR to hundreds of games…and to really get the most out of voprx, one needs to experiment with the settings to find the ones personal preference to running it with each game. A new user may find it overwhelming at first to do some tweaking, that’s why Ralf has provided the latest update for us.

    The latest vorpx update tries to simplify the process of just running games in VR without any tweaking. It does this quite well, but some of us have brute force systems that can go beyond the maximum auto settings for increased visual fidelity. It will run a game at what it determines to be the best overall experience for the systems capability. That may or may not be what a particular user is expecting though…which then leads to tweaking…if a system has more overhead performance. Don’t expect miracles after tweaking…unless you have HP to burn.

    G3D is by far the best visual option in vorpx, but it cuts performance in half to achieve it’s goal. Games will run at 45fps (if system capable) with G3D enabled (unless fluid sync is turned off). To those who are use to 90fps, 120fps, 144fps on a 2D monitor…this can look kind of choppy. VR amplifies this greatly. That is why I myself prefer z-buffer over G3D…as it gets me 90fps for buttery smooth gameplay with a bit of sacrifice to visual 3D depth. After playing a game for a while, you don’t really see the sacrifices you made anyway. You get use to what you see and carry on with playing. It’s the limitation of the present HMD tech we all experience.

    To sum it up though, try higher resolutions without AA, z-buffer for 3D for better fps, turn off fluid sync in vorpx in-game menu to get to those extra fps…and spend time tweaking (after turning off vorpx auto settings). If you find yourself screwing something up…just go back to the default settings and start tweaking over again. That’s the joy of getting things to work the way you want. It takes time but can be well worth it.

    And yes, your not the only one who has thought vorpx isn’t really doing what you thought it would. It comes down to putting expectations to reality and living with the present technology as the pioneers we are…tweak, tweak and tweak again.

    in reply to: Metro 2033 redux series #169329
    PhoenixSpyder
    Participant

    Thanks for the reply Ralf.

    I checked the FOV setting vorpx set in the user.cfg file for both games. It set the FOV at 90. When I rotate my head the tracking is fine except the slight roll and tilt…which makes it a bit disorientating. I tried Star wars Battlefront and it also does has a bit of roll and tilt when I turn my head…but the tracking is perfect for all 3 games. Skyrim doesn’t do this…everything remains level as I turn my head. I guess maybe that is the slight difference between direct vr and mouse based tracking as you stated.

    in reply to: Metro 2033 redux series #169316
    PhoenixSpyder
    Participant

    Well after much tinkering and un-installing, re-installing of both Metro 2033 redux, Last light redux…I finally have success in running both games. There must have been something wrong with the profiles with these games left over from the prior version. After loading both local profiles for 17.3.0 I was finally able to see some progress. Also, Metro 2033 redux no longer crashes at a certain point in the tunnel.

    Though not perfect, they both finally run to the point where I can actually play them like a VR game now (finally). The head tracking still seems kind of off…too much sway/tilt as I turn my head. I’ve been trying different head tracking settings but nothing stops the head sway/tilt as I turn my head. Ralf, maybe you have some suggestions.

    -G3D is excellent visually but it robs to much performance to be usable for my liking. I have to try more lower resolutions with different graphics settings to see if I can make it more usable. But I think I’ll wait for this until something is done about the crashing –> (listed further down)

    -z-buffer adaptive gives me the fps I want for performance but lacks depth. Turning up 3D strength just makes everything look double and weird. Skyrim looks so much better in z-buffer than these…not sure why.

    -1680p gives me 90fps mostly. These games are very intense on graphic processing… especially for VR…and with the in game quality set at medium too.

    -changing custom graphics settings in game (without vorpx control) almost always causes the games to crash. That is VERY frustrating…especially since you always have to wait for the tunnel stuff at the beginning to get back into the game. Ralf, maybe you could look into what may be happening here to cause the games to crash while changing in game graphics settings while vorpx is running. No crashing when running in normal 2D on a monitor.

    in reply to: Skyrim in 4K, G3D in 17.3.0…simply incredible #169253
    PhoenixSpyder
    Participant

    Yes, I have to agree with Ralf. My Skyrim install is running liquid smooth. If you are using a Rift, are you using an Inateck USB 3.0 expansion card with your Rift. If so, uninstall the Inateck drivers and let Win 10 install it’s own drivers for the card. That will take care of any problems with USB 3.0. Hope you can sort this out.

    in reply to: Fallout 3 GOTYE crashing again…17.3.0 #169230
    PhoenixSpyder
    Participant

    I’ve tried the option you suggested and no change. Also tried running voprx as administrator…no change. Uninstalled Fallout 3 and reinstalled Fallout 3…still crashing. Giving up for now. Plenty of other games to play.

    in reply to: Trojan:Win32/Fuerboos.A!cl #169223
    PhoenixSpyder
    Participant

    Just added the folder exception C:\Program Files (x86)\Animation Labs\vorpX\ to windows defender. Installation is fine now. Though it would be nice not to have to add an exception…in case an actual Trojan picks that folder.

    in reply to: Trojan:Win32/Fuerboos.A!cl #169222
    PhoenixSpyder
    Participant

    I just saw the same problem listed in tech support.

    My definitions are up to date as of Windows Defender version (1.259.809.0). Seems the latest update is causing the issue.

    in reply to: Skyrim in 4K, G3D in 17.3.0…simply incredible #169195
    PhoenixSpyder
    Participant

    Satya: Glad you got things working. I have set up a number of custom resolutions through the Nvidia control panel. I then can access them in the Skyrim startup config panel…but only after unchecking ‘windowed mode’. I also have tweaked all the advanced settings in the Skyrim startup config panel for running in 4k (2880×2160) to give the best performance trade off to visual. Also, like Ralf mentioned…you need to turn off voprx control of resolutions inside vorpx to use custom resolutions.

    Update for 4k (2880×2160): As I am able to get consistent 90fps in 4k, G3D…I do still get a dip in fps when entering a city from a forest or mountain…it also depends on the direction I am going. When in a city…I can be going one direction and get 90fps…then the opposite direction gets me 70-80fps or less. It’s only noticeable during the decline in fps. VR amplifies this so much more than 2D…I guess that’s why it’s not so noticeable on a 2D monitor. I have for now gone back to z-buffer for playing in 4k, as I don’t get any dips in fps from 90fps in Skyrim 4k at all…anywhere, with my custom settings. I also play without any AA enabled for the best performance. Even going from Vorpx max 1680p setting to custom 2160p makes a noticeable difference in clarity.

    Ralf: thanks again for the work you have done in this update. Z-buffer looks much better now…I can now have a higher 3D strength setting than I use to have without things looking like their doubled for the most part. It’s a good enough sacrifice visually from G3D to warrant the huge boost in performance…though G3D is greatly more defined visually. I guess it may be the next Nvidia 2080Ti that will allow 4k 90fps everywhere in G3D ;D. I do suspect it’s Skyrim’s engine that’s causing the dip in fps in different directions though…and 4k VR pushing the brute force of the 1080Ti to the limit. It’s truly incredible to be able to do this in a game that’s not designed for VR at all. Great job!!

    PhoenixSpyder
    Participant

    I just tried to post more info but it’s not appearing.

    Anyway, if you download the demo…just add -vr to the game target icon properties.

    in reply to: Fallout 3 is amazing with Direct VR! #167968
    PhoenixSpyder
    Participant

    Freelivorno:

    I had problems getting FO3 working even after removing d3dx9.dll from the game directory. So if you still can’t get it going after doing so, then try un-installing FO3 from your computer and then re-installing it. That did it for me.

    You then just need to apply Ralf’s fix for FO3 in the game optimization for FO3.

    Cheers!!

    in reply to: Fallout 3 is amazing with Direct VR! #167909
    PhoenixSpyder
    Participant

    Thanks Karlor, I’ll look into these soon.

    Cheers!!!

Viewing 15 posts - 16 through 30 (of 73 total)

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