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PhoenixSpyderParticipantI just saw the same problem listed in tech support.
My definitions are up to date as of Windows Defender version (1.259.809.0). Seems the latest update is causing the issue.
PhoenixSpyderParticipantSatya: Glad you got things working. I have set up a number of custom resolutions through the Nvidia control panel. I then can access them in the Skyrim startup config panel…but only after unchecking ‘windowed mode’. I also have tweaked all the advanced settings in the Skyrim startup config panel for running in 4k (2880×2160) to give the best performance trade off to visual. Also, like Ralf mentioned…you need to turn off voprx control of resolutions inside vorpx to use custom resolutions.
Update for 4k (2880×2160): As I am able to get consistent 90fps in 4k, G3D…I do still get a dip in fps when entering a city from a forest or mountain…it also depends on the direction I am going. When in a city…I can be going one direction and get 90fps…then the opposite direction gets me 70-80fps or less. It’s only noticeable during the decline in fps. VR amplifies this so much more than 2D…I guess that’s why it’s not so noticeable on a 2D monitor. I have for now gone back to z-buffer for playing in 4k, as I don’t get any dips in fps from 90fps in Skyrim 4k at all…anywhere, with my custom settings. I also play without any AA enabled for the best performance. Even going from Vorpx max 1680p setting to custom 2160p makes a noticeable difference in clarity.
Ralf: thanks again for the work you have done in this update. Z-buffer looks much better now…I can now have a higher 3D strength setting than I use to have without things looking like their doubled for the most part. It’s a good enough sacrifice visually from G3D to warrant the huge boost in performance…though G3D is greatly more defined visually. I guess it may be the next Nvidia 2080Ti that will allow 4k 90fps everywhere in G3D ;D. I do suspect it’s Skyrim’s engine that’s causing the dip in fps in different directions though…and 4k VR pushing the brute force of the 1080Ti to the limit. It’s truly incredible to be able to do this in a game that’s not designed for VR at all. Great job!!
Nov 7, 2017 at 2:56am in reply to: Tom Raider 2 remake demo shows 3rd person in VR can work well #167980
PhoenixSpyderParticipantI just tried to post more info but it’s not appearing.
Anyway, if you download the demo…just add -vr to the game target icon properties.
PhoenixSpyderParticipantFreelivorno:
I had problems getting FO3 working even after removing d3dx9.dll from the game directory. So if you still can’t get it going after doing so, then try un-installing FO3 from your computer and then re-installing it. That did it for me.
You then just need to apply Ralf’s fix for FO3 in the game optimization for FO3.
Cheers!!
PhoenixSpyderParticipantThanks Karlor, I’ll look into these soon.
Cheers!!!
PhoenixSpyderParticipantThanks Ralf. I just finished reinstalling and applying your fix to Fallout 3 on my system after uninstalling and it actually works now!!! Thank you so much for all your hard work in bringing us this great software.
Cheers!!!
PhoenixSpyderParticipantAs I stated already, I’m ‘NOT’ using the hack in my game folder and have tried your fix but it is not working with my system. I am using the steam version of Fallout 3 GOTY. The only other option I will try is to uninstall Fallout 3 from my computer and reinstall a fresh copy. If that doesn’t work then I guess I’ll have to give up on it.
PhoenixSpyderParticipantRalf:
I have tried to get Fallout 3 GOTY working without the D3dx9.dll in the game folder and tried applying your fix (in the past) in the optimize game section of Vorpx but it doesn’t work on my computer. I tried your fix again today without the .dll file and fallout 3 still crashes and refuses to run. I’m presently stumped as to getting this working without the hack and to get it working with Vorpx. Frustrated (along with everyone else) with Bethesda for not thinking about their Fallout 3 customers & Windows 10. Thanks again Ralf…if you have anymore suggestions I’m listening.
Karlor:
I don’t have Windows 7 anymore. Thanks for the suggestions.
PhoenixSpyderParticipantI’ve noticed G3D does do some interesting things like you say, plus even though it does look superior I find it hard to get use to due what you are describing. This is one of the main reasons why I still prefer to use Z3D, besides for the performance gain.
I’m definitely looking forward to Ralf’s new update. I’ve put over 150 hrs into Skyrim VR alone besides the 1000’s of hrs spent in 2D before VR. If it’s that much better I just may have to start a new run again…LOL!!! Can’t get enough of running around the forests and mountains…still finding things I haven’t seen before…even after all that.
PhoenixSpyderParticipantAre you using Windows 10 to play? I have the GOTY edition but am unable to get it working with Vorpx due to the d3dx9.dll fix for getting Fallout 3 at least working with Windows 10.
PhoenixSpyderParticipantHi Ralf
I have ruled out Vorpx for Oculus’s sake. I uninstalled but left the registry info intact. Then reinstalled. Thanks.
Oct 21, 2017 at 11:11pm in reply to: Ralf: Skyrim Direct VR with new Win 10 Pro Fall creators #167742
PhoenixSpyderParticipantThanks for the reply Ralf. I’ve been having many problems with my Rift lately since the current Oculus 1.19 build. This a frustrating process…since it worked perfectly up till 1.19.
I just reverted back to the older Windows 10 Pro install and am getting the same issue. I thought it was vorpx but its happening even with the Oculus software. So strange that only today the FOV problem just started…when it wasn’t there yesterday. Nothing has been added or changed on my computer…that I’m aware of.
I’ve updated my USB drivers and have the same problem…actually kind of worse. I downgraded the USB drivers to the ones provided by my MB distributor and still the same.
Anyway, I think Vorpx is ruled out as being the problem. Sorry about that…I’ve only been playing Skyrim in Vorpx lately so it was the first thing I thought as being the problem.
Cheers!!!
Oct 21, 2017 at 9:42pm in reply to: Ralf: Skyrim Direct VR with new Win 10 Pro Fall creators #167739
PhoenixSpyderParticipantKarlor
Direct VR automatically sets the FOV after using ALT-L so what ever is put in manually is bypassed. Something is definitely off…with the update. Since Ralf designed Direct VR…he will need to provide the answer. Thanks anyway.
PhoenixSpyderParticipantSounds like its going to be a great update.
Hoping you add an option that will enable a user to revert to a preferred setting…or a last used setting option…or similar. Would save a bit of memory jogging if one wanted to flip back to prior workable or saved profile while testing.
Also, with what you are doing with streamlining the process…a select-able user type mode would be a nice feature. Like…a regular mode for new user’s and those who don’t want to get their feet wet (and want to just play an optimized game)…and an advanced mode that exposes more settings that tweeker’s want to access for more control.
Keep up the great work!!
PhoenixSpyderParticipant“And last but not least there is one that isn’t actually officially supported for various reasons: Descent/Descent II with the fan-made OpenGL port D2X-XL. Probably my all-time favorite shooter game. Far from what one would consider perfect with vorpX, but if you are fond of 6DOF action and don’t mind the extremely outdated graphics,….”
I can definitely agree about Decent 1 & 2 (subjectively Decent 3) playing in 2D. In the mid to late 90’s they were the go to games (I remember feeling the nauseous motion sickness back then that everyone now experiences in VR…and it was also back then due to fps…as it still is now). Went through the 3DFX card movement (owned each card as they progressed) till Nvidia bought them due to poor market decisions leading to their final bankruptcy. 3DFX was the only reliable way to play the Descent series…if you were hitting 30fps you had it made. (oh yes, can’t forget to mention using my MS Sidewinder 3D Pro joystick to play with the 6DOF…was a great experience…actually still have it, but the Z-axis is very jerky…making it unusable now). Ahh…nostalgia…
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