PhoenixSpyder

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  • in reply to: Metro Exodus- DIRECTX11 only? #203737
    PhoenixSpyder
    Participant

    I just tried Metro Exodus standard with VorpX and still am unable to get the game to run on my HMD. The sound is happening with the HMD but the HMD screen is only showing Metro Exodus loading…while the monitor is showing the game. I have set the game to run in DX11 but no luck getting the game to show on the HMD.

    in reply to: Metro Exodus- DIRECTX11 only? #203730
    PhoenixSpyder
    Participant

    I just re-installed VorpX after about a 3 year absence and am trying to get the Epic version of Metro Exodus Enhanced running with VorpX, but nothing is working on the HMD display. I believe it’s because there is no DX11 option in the Enhanced version.

    If there is any way of getting Metro Exodus Enhanced running with VorpX, other then Ralf enabling D3D12 in the profile, any help would be appreciated. Thanks.

    in reply to: Shadow of Tomb Raider – custom res? #177473
    PhoenixSpyder
    Participant

    How does SOTTR run at 3200×2400? What fps are you getting? ASW enabled/disabled? Are you playing full VR or immersive? I assume you have at least a 1080ti system.

    Reason I ask is I haven’t yet bought SOTTR. Interested in how it performs. Although, I just noticed there is a trial version which I have downloaded just now. Will try soon, once I have time away from other VR things.

    in reply to: Best VR headset for VorpX? #177470
    PhoenixSpyder
    Participant

    Check out what this user of the DK1 + DK2 (after waiting so long) said after upgrading the the Rift just recently.

    Why did I wait so long?
    byu/Mystic5hadow inoculus

    Personally, I think the Rift is still the best option presently based on performance/controls…etc

    Hope this helps with your decision.

    in reply to: Best VR headset for VorpX? #177439
    PhoenixSpyder
    Participant

    While I have a O+ and a Rift, I haven’t yet tried the O+ with Vorpx (will soon), but Ralph is correct about what he is saying about higher FOV + res. Comparing both, the Rift has a lot more performance headroom available for SS and boosting in-game graphics settings as apposed to the O+. I’ve been able to get the Rift to look as good (sometimes better depending on title) as the O+ with SS (not withstanding SDE though) and with better fps in native Oculus titles and Steam titles. So, that being said, the same would apply to running Vorpx comparing the two HMD’s. Vorpx is a great piece of software, but it’s your system capabilites vs HMD’s that going to be the running/determining factor. Also, I would use caution when deciding to go with the Pimax 5K+ until things are proven and ironed out. You will need a considerably powerful system to run the Pimax 5k+ optimally.

    Shameless plug – I still prefer the Rift over the O+ for most of my VR playing…due to what what was said above.

    PhoenixSpyder
    Participant

    While being immersed in another VR game outside of Vorpx…and building a new system, I saw this new Vorpx update and decided to try out ESO with it. While I haven’t tried much to get the FOV right yet, other than maxing it out in the games camera slider, I did notice it ran quite smooth after lowering the graphics settings to compensate. It’s great to see G3D support added. Nice work Ralf!!!

    For future ESO support, Direct VR would be the ideal wish…hope it’s not to hard for you to do. Cheers!!!

    in reply to: Elder Scrolls Online Geometry 3D Workaround #171627
    PhoenixSpyder
    Participant

    Ralf, will G3D for ESO be available in full VR or just Cinema mode? Also, any hope for Direct VR in ESO? Sorry if this has already been asked or answered.

    PhoenixSpyder
    Participant

    Haints

    Earlier in the thread, 1440p was already listed with the ideal 4:3 ratio. Even so, 1920 x 1440 is 1440p @ 4:3 ratio.

    Check out the web page called calculateaspectratio.com. You can punch in any setting you like to get a proper ratio as long as your card driver supports using it. Just add https:// to the above address to get there.

    Cheers

    Thanks, but when I run the game in 19201440, I get a 16×9 image–I can see this by using edge peak: the left and right sides of the image are cut off in fullvr, which means I assume that my PC is rendering those parts of the image for no reason. This is different than a 4:3 image, where when I use edge peak I can see that very little of the left and right side of the image is being cut off …

    It sounds like your game is running in either 1920 x 1080…which is 16:9 ratio for 1080p… or 2560 x 1440…which is 16:9 ratio for 1440p. Somewhere along the line of settings for your game it is prob going to 16:9. The auto settings for vorpx allow you to choose 1440p (as 4:3 ratio) which Ralf has already taken care of for everyone (unless you choose to not go with auto settings in Vorpx). If you haven’t already, set vorpx to auto and see what happens. Vorpx should override and take care of any settings you set in your game if vorpx is set to auto. If after this it still does the same then you will need to reset vorpx to default settings and auto.

    PhoenixSpyder
    Participant

    Haints

    Earlier in the thread, 1440p was already listed with the ideal 4:3 ratio. Even so, 1920 x 1440 is 1440p @ 4:3 ratio.

    Check out the web page called calculateaspectratio.com. You can punch in any setting you like to get a proper ratio as long as your card driver supports using it. Just add https:// to the above address to get there.

    Cheers

    in reply to: GTX1080TI over GTX 970 #171024
    PhoenixSpyder
    Participant

    I use my 1080ti with a i5 4690k@ 4.3Ghz and also use 16gigs DDR3 1866mhz ram. I have no problems with my CPU bottle necking the 1080ti. There is still plenty of performance left in this CPU…as generally speaking…some games are CPU limited and some games are GPU limited. Memory speed has increased by quite a lot in the latest generation CPU’s & MB chipsets but that doesn’t necessarily mean the faster speed of DDR4 is going to give much of a boost over DDR3…presently. On paper DDR4 trumps DDR3 but in the real gaming world it doesn’t always work in the same way. A little research comparing DDR4 & DDR3 will provide great answers that are beyond this thread in answering.

    150% faster performance generally means the amount of pixels/texels/etc will be calculated that much faster, but not necessarily resulting in 3 times the fps. Fps performance is different for each game engine including the age of the game involved. Purchasing a 1080ti presently…if you can find one…and reasonably priced…is a safe bet…even with the GPU that will be released later this year. The new GPU will only be at most 20% better than a 1080ti, which probably is not going to give VR gaming that much more performance over all. What is needed is Foveated Rendering to become reality…which will enable older cards to perform in VR much more efficiently.

    Like I said, if you can get a 1080ti now…do it…it will last you at least a few years or so until games get much more GPU dependent. Even after that you’ll probably still be able to recover 1/3 to 1/2 the cost of what you paid…due to the fact that GPU’s only increase in performance small %’s at a time…unless some future discovery takes place that causes a leap in performance.

    Cheers!!!

    PhoenixSpyder
    Participant

    Yes, I have to agree that HL2 + EP1 + EP2 are incredible in VR. In G3D, they look like they were made for VR. In a way, I think they may have been, since they do have stereoscopic capability in the settings. Tech just wasn’t there yet.

    Also, check out The Portal game series. Just as incredible!!!

    One thing to note for anyone with powerful systems and extra GPU power available is that if you run vorpx with the default settings as it chooses for your system, it will still run your G3D game with fluid sync enabled as default…(at least this is the case with my system). This means that G3D will run at 45fps with fluid sync=on no matter if your GPU can handled faster or not…to keep the frame rate at a stable fps. I ended up disabling fluid sync for all my older games as my system is able to provide constant 90fps everywhere (even at 2880×2160) with G3D enabled and fluid sync=off. If you can do a consistent 90fps even at a lower res, the smoothness is incredible (for those who can detect the difference)…and is well worth the try.

    Cheers!!!

    PhoenixSpyder
    Participant

    sorry, correction

    – a 1070 might get you about 50% more speed
    – a 1070Ti might get you about 75% more speed

    Cheers!!!

    PhoenixSpyder
    Participant

    Hellblade is a GPU bound game. So definitely upgrade your GPU to the most you can afford.

    What i5 are you running? 3Ghz seems like stock speed. OC’ing might get you a few more fps but prob not worth it…depending on what CPU you have.

    Also, if you are running G3D…you probably won’t get much more fps with an upgrade unless you get a 1080 or 108ti with Hellblade. Also depends on the resolution you are running the game at.

    Try experimenting with lower resolutions first until you upgrade. Also, try z-buffer until you upgrade…that will get you probably twice the performance compared to G3D but will look rather flat…until you get use to it.

    For upgrading:

    – a 1070 card might get you 75% more speed
    – a 1080 card might get you 100% more speed
    – a 1080Ti card might get you 150% more speed

    those figures are approx and will vary based on type of game played.

    Cheers!!!

    in reply to: Vorpx and unskilled users killing the #169559
    PhoenixSpyder
    Participant

    To chime in on present vorpx…Ralf (a single person doing all aspects of vorpx…as far as I know) has made it very easy for anyone to use his program on many of the past PC games and also some of the latest ones. Any user can now take what ever vorpx auto settings and experiment further to try to squeeze more performance out of their system (provided they have the overhead). They already have a perfect starting point with the latest release. It’s as easy as remembering what auto settings are applied for a particular game, then turn off vorpx control and apply those settings in whatever games own graphics settings, then begin to push things more through tweaking. If things get screwed up, it’s as easy as going to voprx config and resetting to default.

    I do say though, for G3D, the vorpx auto settings will probably provide the best experience for the average person…and trying to push things further in G3D will most likely not provide an any better experience (even with the overhead available) based on experience. Z-buffer settings is where one can really get a substantial increase from tweaking due to the simple fact that it doesn’t already cut ones performance in half (things just don’t look as good in z-buffer though…but given a bit of time using it, you get use to it). Skyrim is a great example of what I am describing. Check out my prior posts (my profile) on running Skyrim at extreme resolutions. Other games do not run as well as Skyrim when tweaking to the level that pushes the fastest systems to the limit. Half life 2 series is another great example of being able to push things to the extreme on fast systems. I have HL2 running on my system at 4:3 4k, G3D, 8x AA, ultra settings, fluid sync=off, running rock solid 90fps. It looks visually like it was designed for VR at that res…but without actual VR controls (if you know what I mean).

    Anyway, getting back to the post. Vorpx is still the same vorpx…it’s just more streamlined (which you already know)…and for the average person, that is what counts. It still has all the same tweaking ability as before…you just have to turn off 2 or 3 things (vorpx in game menu) for full control. As a long time user myself…I don’t see what there is to complain about (not trying to be offensive here). Also, providing G3D profiles isn’t always possible due to the way some games are designed. If it was easy, then we would have G3D profiles for every game. For what Vorpx presently does, it’s a feat in itself.

    Cheers!!!

    in reply to: New to Vorpx – Suggestions Welcome #169424
    PhoenixSpyder
    Participant

    Yes, if your use to G3D…it’s hard to change it. Things do look flat compared to G3D, but for me it didn’t take too long to get use to. Enjoy!!

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