PhoenixSpyder

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 73 total)
  • Author
    Posts
  • in reply to: VorpX with Windows Mixed Reality HMD #167082
    PhoenixSpyder
    Participant

    The Skyrim engine does have its issues but it definitely can handle resolutions higher than 1920×1440 in vorpx. I am currently running Skyrim (old) with 15 visual mods at 2800×2160, high settings in main Skyrim menu…z-buffer…at 90fps, with the odd drop due to original engine optimization issues in certain cities/areas. This is a known Skyrim problem as it happens even in 2D in the same areas.

    in reply to: Dark Souls 2 (which one to get?) #167081
    PhoenixSpyder
    Participant

    The reason I’ve asked here is due to what I originally said in my OP. I’m asking the vorpx community for input on the game running in VR not 2D…if anyone has any input on that.

    Dark Souls community will only have input on 2D gameplay.

    There are 2 different versions of DS 2…original DX9 and updated DX11. Ralf mentioned about 1 year ago that DX9 does both G3D & z-buffer…Dx11 only does z-buffer. (For strictly VR)…I’m wondering which one gives better performance…like Skyrim vs SE…one is better than the other in vorpx VR.

    in reply to: Massive stutter on a GTX 1080 Ti #167062
    PhoenixSpyder
    Participant

    I just tried Infinite and it runs smooth as butter fps wise…but mouse movements are very shaky…less so in z-buffered than G3D. If I remember correctly the mouse has always been shaky in the Bioshock series.

    I didn’t get to the place you requested yet as this game isn’t on my play through list yet…too many others to do!!!

    Just a thought, could it be that your CPU is being throttled during gaming? Since it’s happening in more than one game, if it’s being throttled…your new 1080Ti will reveal the flaw if it’s happening. Make sure power saving is disabled and any setting that could be automatic with setting the CPU frequency based on performance, etc. Google if you need to.

    in reply to: Massive stutter on a GTX 1080 Ti #167060
    PhoenixSpyder
    Participant

    I have Bioshock Infinite but haven’t done anything with it nor even started a game yet. I’ve only played Bioshock 1 & 2 in VR…they both run fine. I’ll try to try out Infinite in VR tonight to see if there is any problems similar to what you are saying.

    In Skyrim main menu, I usually turn down the shadows setting to medium at most. Not sure if that helps or if you’ve tried that yet. It seems to help on my system.

    Also, I think there is a SKSE64 alpha available now…released on Sept 12. I haven’t tried it yet but check google.

    Congrats on the 1080Ti!!!

    in reply to: 1070 vs 1080ti #167036
    PhoenixSpyder
    Participant

    When using vorpx, you should be able to supersample very well…totally worth the upgrade. The extra horsepower will enable you to do much more tweaking.

    in reply to: Massive stutter on a GTX 1080 Ti #167035
    PhoenixSpyder
    Participant

    Tiggerdyret, I had some major performance problems with Skyrim using vorpx when first got my 1080Ti…it was so bad I gave up playing Skyrim VR for months. After that long period, I finally got back at it a few weeks ago. What ended up working for me was totally starting from scratch with Skyrim…meaning…deleting it from my computer (but not my save game files) and reinstalling it un-modded and totally fresh. After doing so, it ran incredibly well and I starting adding my visual mods and other things and now its running perfect.

    This may or may not be the solution to your problem…but its worth a try…especially if you have the steam version…its as easy as clicking the mouse. Your save game file should be fine…but make a backup of them just in case. Also, a complete delete is the only thing that worked for me…verifying game files didn’t do a thing.

    Hope you can sort out the issue!!

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166879
    PhoenixSpyder
    Participant

    LOL…nice to have the luxury of Dad.

    I didn’t try the Skyrimpref.ini yet…but will at some point. 2800×2160 is doing great for now.

    Good luck with the card when you get it.

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166865
    PhoenixSpyder
    Participant

    Thanks for the suggestion. I use to do this when I was using my 1440p monitor as my main screen. For Skyrim VR I have been just using the 16:9 3840×2160 resolution and tweaking the distance settings.

    I tried to create some 4:3 resolutions but my 4k TV wouldn’t allow me to create any. So I plugged back in my 1440p monitor and created them with that instead. I created 5 new 4:3 resolutions for experimentation but Skyrim only detects the 2800×2160 for some reason.

    After doing some testing and tweaking at 2800×2160 I think I’m very happy with this resolution. I can have Skyrim at High settings with AF=16 AA=off, vorpx z-buffer at my original custom preferences and be running 90fps everywhere, including in the forest with tonnes of grass & flora all around. This is also running 15 visual mods. Literally runs liquid smooth. An incredible experience…nearly as good as playing on my 4k TV graphically…but many times more immersive due to 90fps VR.

    I did try geometry settings but after experiencing how liquid smooth and rock solid 90fps is outside I can see the slight jerkiness when turning with my mouse (yes, still a K & M user in Skyrim, haven’t yet setup touch) with things locked at 45fps…due to G3D. I guess we all have our preferences.

    Thanks again for reminding me with the res suggestion. Get your 1080Ti…you WILL love it. Hope you can get one before the price increase.

    Cheers!!!

    in reply to: PIMAX 4K VR Headset (Official Support) #166836
    PhoenixSpyder
    Participant

    Thanks

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166833
    PhoenixSpyder
    Participant

    Sorry, I was referring to 4k as SS in Skyrim loader menu (which 1080Ti is fully capable of)…which looks astronomically better than just running native Rift resolution. It literally makes Skyrim look almost like a native VR game running at that res. Incredibly clear. Once you try SS at that level and succeed…you won’t want to go back to just the native res. Just a thought for you to consider if you get a 1080Ti. Give it a try on your system…just to see what it looks like…it will prob be a slide show but will at least show you what to expect.

    As for just running at the native oculus res…just crank everything to max and go for it…the card will handle that without even breaking a sweat!!!

    Cheers!!!

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166828
    PhoenixSpyder
    Participant

    I’m using a Rift in my setup.

    You might find you will need to tweak the distance settings for Skyrim a bit too much to get geometry to run to your liking in 4k. That makes the immersion level drop…especially when you hear an enemy yelling at you that you can’t yet see and then he all of a sudden appears a short distance in front of you in attack mode. You could probably set the distance for enemies up to a more comfortable level and other objects to less but that still brakes immersion…when you consistently see trees, bushes and rocks all of a sudden appearing in front of you as you walk. It’s a balancing act of performance vs visual when you are pushing 4k in VR & G3D…even for a 1080Ti…but that’s prob due to Skyrim optimization or lack of it.

    I just find geometry robs too much performance when running in 4k for my liking (have to turn down distance settings in Skyrim loader menu to much). I agree, geometry looks more natural in Skyrim but only marginally. I did forget to mention that I also turn off fluidsync in z-buffer so that my card is not restricted to 45fps. I don’t notice the fps fluctuations above 45fps to 90fps without it on…and that gives me a smoother experience (outside) in game play when running 4k in VR with z-buffer (Skyrim distance settings just under ‘high’). Inside I get consistent 90fps.

    Definitely get yourself a 1080Ti though…it gives you more ability to tweak things…and that’s what it’s all about… ;D

    in reply to: Ralf: Skyrim under water #166827
    PhoenixSpyder
    Participant

    Nice find LukeRoss.

    I decided to use z-buffer for Skyrim as it give me the best performance at my preferred res settings at the cost of slightly inferior 3D as apposed to geometry robbing half the performance for marginal 3D improvement. Very important when pushing SS resolution limits. So much smoother for my liking.

    Cheers!!!

    in reply to: PIMAX 4K VR Headset (Official Support) #166805
    PhoenixSpyder
    Participant

    I’d be interested if anyone who owns this headset and has a 1080Ti…if they could give their feedback on how it performs with the 1080Ti. I know it lacks some of the features that say a Rift or Vive has but it would be interesting to know how well it does in games like Skyrim. Things like tracking, DOF, etc.

    I’ve looked at some reviews and it looks tempting as a second VR headset for games that don’t require touch controllers but can use HOTAS joysticks and VR gloves (my glove is on its way as I write this…been waiting for months for it to ship) and keyboard and mouse setups.

    Cheers!!!

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166804
    PhoenixSpyder
    Participant

    Okay, so after experimenting with z-buffer in 4k Skyrim VR…I have come to a good setting…at least for myself. I have z-buffer set to adaptive, Stereo – strength=0.25. This is giving a satisfactory level of 3D at the benefit of amazing performance instead of Geometry reducing performance by half…and only a bit of 3D glitches (meaning less funny looking items and double characters, etc.).

    I have Skyrim set to a custom level of ‘high’ settings. I have AA=2, AF=16, all distance items backed down a bit from high settings but much higher than medium settings, object detail fade= ticked. This is giving me 88-90fps most of the time with the exception of the odd drop to 57-80+fps outside. I am also running 15 visual mods for better immersion…and will be trying more as I go.

    So, if you have a 1080Ti, there is no reason to run Skyrim at lower resolutions. It is incredible to upscale it to 4k in the Skyrim loader screen. Do not use the Vorpx internal res upscale…it just robs fps. I tried it using a lower resolution and it just makes skyrim very jerky.

    Cheers!!

    in reply to: How playable is Skyrim SE FO4 on 1080 and 1080 ti? #166800
    PhoenixSpyder
    Participant

    One more note on 4k setting in old Skyrim. I have tried turning off geometry and going with z-buffer for the best performance…and can get nearly consistent 90fps outdoors depending on the area (sometimes dips to 60+fps), but the stereo separation looks kind of funny sometimes. I guess if I tweak the separation setting I could get it to look mostly proper. I’ll need to experiment a bit.

    The strange stereo separation looks like an object is half in stereo and half not…sort of… Also, characters take on a double image look…like another copy of them is in the same spot but a bit further back in the z-axis. I guess I could get use to it though…just for the performance gain alone.

Viewing 15 posts - 46 through 60 (of 73 total)

Spread the word. Share this post!