Picdelag

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Viewing 15 posts - 31 through 45 (of 63 total)
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  • in reply to: Any way to bypass SteamVR? #199591
    Picdelag
    Participant

    Hi Ralf!

    I already bothered you in a subject about my rift s never more hooking in his oculus intended mode, but was working throught steamVR again finaly.

    Mentionned that it was since my proximity sensor to wake-up the rift s was broken and not sure it was related to this…

    Now, i can assure you it was related to this issue! But i will not make a stupid long post to explain… This is surnatural.

    I was asking you also if it can destroy performance, and i can confirm that also now…

    Somes games can go from fully smooth (oculus mode) to unplayable (steamVR), regardless of the settings.
    Battlefront 2 for exemples… Everything to low or even lowering resolution didn’t helped (or a ridiculous amount). Throught oculus mode, i can have medium 1080p 70-80fps on 2070 super with textures and terrain details on ULTRA. On SteamVR it was HORRIBLE!
    somes other i can gain 5-10 FPS, but also more smooth in general, really more than the 5-10 fps gain could tell. Vram usage also grow when forced to use steamVR if i’m not mistaking. Monster Hunter World in this case. Medium basically and 50fps in worst case, 80 in the better one (desert environment only)

    So, i really hope that you will make a native WMR mode fearing that it can be the same story on the Reverb G2. I’m going to buy one when available again.
    Or at least, i hope the bottleneck is really lower than it is on oculus when using steamVR.

    I think you should. The headset is really wanted by a lot of people.

    Thanks if you considere this, and even hope you can answer a little bit about this please… If the steamVR mode will be so bad on Reverb G2?

    in reply to: Cyberpunk 2077 #198320
    Picdelag
    Participant

    Oh while waiting my game downloading, i’m wondering… Even if i bet it will need an incredible computeur…

    Is it compatible with ray tracing? Ok you will run 20 fps, but is it theorically possible and working actually?

    Also, for DLSS, i bet it’s already working just like in Death Stranding.

    in reply to: Cyberpunk 2077 #198319
    Picdelag
    Participant

    Merci beaucoup Ralf !

    I will try this soon :)

    Picdelag
    Participant

    Absolutely nothing in mind! This is why i ask x)

    Thanks for the answer.

    Picdelag
    Participant

    Did this situation improved with the latest version of Vorpx?

    in reply to: Monster Hunter World + DLSS #196894
    Picdelag
    Participant

    Oh okay thanks! So if it’s not already really compatible, and it’s not just an issue on my side, but a thing known to not be fully compatible no problem!

    I will just stop trying it ^^

    Also i have to add : In Z3D mode with both Monster Hunter World and Death Stranding, DLSS seems to work well!
    Death Stranding was just a little flickering sometimes when i enabled DLSS, but disable/re-enable it fixed the issue, nothing too serious!

    And in this situation performance is great… I have 80FPS in 1440p with dlss, not fluctuating or just a little, and rĂ©solution is really goos with DLSS 2.0! Using new Sync method on a 2070 super. Hope this will become a thing G3D + DLSS in the future!

    If it help to say it…

    in reply to: Monster Hunter World + DLSS #196892
    Picdelag
    Participant

    Ok i will try defaut graphics.

    But i have to say, i was talking about utilisation of DLSS in G3D.
    Not just G3D.
    My game start in G3D everytime, playing usually in 1920×1080 + supersampling 1.20x, it’s something like 1183p something like that… And it run “well”.

    But i think i might be able to run in 1440p with dlss (Monster Hunter doesn’t allow DLSS in resolutions lower than this), so using Nvidia DSR factor to reach that, but EVERYTHING in right eye except HUD is just all black…

    I will try also custom resolution without Nvidia DSR factor to see if it help, but if not i have no more idea…

    Can you confirm that you don’t have any issue on your side with G3D + DLSS?
    Not sure but i thought you don’t have an RTX i read, maybe an older post…
    And most of all, how can i fix this? I’m sure i can have the same performance with better resolution with DLSS, and it’s a little waste.

    in reply to: vorpX 20.3.1 Available Now #196466
    Picdelag
    Participant

    Oh my G… I mean… Ralf!

    Thanks a lot Ralf!

    in reply to: Stuck at infinite loading in my oculus interface #196339
    Picdelag
    Participant

    I see :p

    Ok thanks again!
    Come back when out for the results.

    in reply to: Stuck at infinite loading in my oculus interface #196335
    Picdelag
    Participant

    And i will let you know the results and will post it here if you are interested.

    in reply to: Stuck at infinite loading in my oculus interface #196334
    Picdelag
    Participant

    Thanks Ralf!

    Yeah, i will try to not hunt a ghost too much x).

    And i think, even more than monster hunter was one of the game more concerned than other from gain with the next update, that it will help me :)

    About that, have you a date/window of release?

    in reply to: Stuck at infinite loading in my oculus interface #196332
    Picdelag
    Participant

    Okay thanks for your time!

    I will try mores games to see if i lost as much in all games, or if the 2 i have tried was unlucky.

    Because since my first problem with this rift s, i’m not sure it react/work well.
    So common people for who their rift has ever worked as intended may not need to even think about it but… In my case i’m affraid a specific problem is still possible…

    And yeah, 20fps… it hurts!

    in reply to: Stuck at infinite loading in my oculus interface #196328
    Picdelag
    Participant

    Yes thanks i finally understood these 2 points.

    My last question was if 20-30fps lost is a normal “little overhead”.

    in reply to: Stuck at infinite loading in my oculus interface #196324
    Picdelag
    Participant

    Thanks!

    And i tought that disabling spacewarp will get me out of this.

    -So, for the 20-30 fps lost, is this a normal number?

    in reply to: Stuck at infinite loading in my oculus interface #196322
    Picdelag
    Participant

    Thanks for your time, but really i have the feeling you’r not even reading what i’m saying… maybe i’m wrong i don’t know.

    -I tell that i don’t know what is “runtime”

    -I asked if it can be the same thing as “Asynchronous Spacewar” (cause i can COMPLETELY disable it), if not, i really mistaking something.

    -Is 20-30fps really supposed to be that kind of “little overhead” ?

    Not nescessary to explain me what is runtime, but please… Just answer the 2 others questions.

Viewing 15 posts - 31 through 45 (of 63 total)

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