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rich0550Participant
thanks i found an earlier thread will post there.
rich0550ParticipantThough at the moment VorpX collides with the D3D9.dll in the game folder, you can use the following workaround to get a game running.
– Put the latest WIP or DX9 release (as described above) and DGVoodoo2 config app in your game folder
– make DGVoodoo2 settings
– try out if game renders properly with DGVoodoo2
in case of success:
– rename d3d9.dll to v3d9.dll
– MOVE and Copy v3d9.dll into your windows/system32 and windows/syswow64 folder
– Copy/move dgvoodoo.conf into windows/system32 and windows/syswow64 folder
– HEXEDIT games exe, replace any “d3d9.dll” with “v3d9.DLL” (backup original)
– Copy VorpX DGVoodoo2 profile
– Add game to profile
– Run GameHi I – rename d3d9.dll to v3d9.dll and bring up a hex editor but no d3d9.dll can be found. If the file is renamed to v3d9.dll dgvoodo2 does not seem to be working. Also vorpx does not seems to like using the Dgvoodo2 profile.
Is this post still valid? if i have d3d9.dll in the game folder VorpX gives a warning about it.
Also when i run dgvoodo2 to make a config it does not alter the game.exe
advise appreciated
rich0550ParticipantI am able to get it to work kind of because there is a mouse mode. i know will never look that great but its cool to even see it work. will keep tweaking as eyes allow hehe.
rich0550ParticipantHi again,
So I am experimenting with some unsupported games that managed to hook to VorpX being Everquest Titanium Edition (2006 directX 9) and WWII Online (some custom game engine) both I got to hook. Pretty neat stuff! The mighty VorpX!
I think EQ let me chose what 3d Mode , but WWII does not have the 3d mode enabled in vorpX. EQ looks like cardboard cutouts but that game allways looked like that.
So what is a good resolution to start with for such situations? 2560×1440?
I am not sure if these games would allow such high resolutions.I will go with a safe resolution you recommend.
Do you recommend using DgVooodo also?
Thanks
rich0550Participantsorry one more question to add to this. Should i revisit DGVoodu? now that i can hook to EQ with Vorpx? Will running that program do anything for 3d modes in Vorpx like geometry or zbuffer
the game is direct x 9 would some type of API translator/emulator whatever it does in DGVoodu make it run like directx 11 and hence better 3d in vorpx?
Thanks
rich0550ParticipantI was able to get head tracking to partially work by holding down the right mouse button as that key combo was needed. do i use open track for this or what is the best way?
rich0550ParticipantBig update here!
Ok I got EQ1 to hook! Using the make shortcut method.
Now the next problem is that moving the headset around does not move the character or its head. Would opentrack be able to emulate keys or mouse+key combinations?
Getting closer yes!
Thanks
rich0550Participantsorry i don not understand if i make a shortcut for vorpx it will launch vorpex?
how do i make a shortcut for the game yet still be a vorpx shorcut?
rich0550Participantwill give it try thanks, been setting the resolution in the game menu..
rich0550ParticipantSorry how do i make a vorpex shortcut to start the game.?
Also equemu requires the game starts by using a shortcut with patchme in the shortcut. Eqgame.exe patchme. Shortcut
also when you say dont point to launcher i dont get that part either
Thanks again!rich0550ParticipantThanks Ralf, I will just set the resolution you mentioned in game and not worry abou what headset gets used or any of it. It is actually looking allot better.
rich0550ParticipantHum,
I am using EQ Titanium Edition with EQEmulator. The release date for it was 2006. I think it is actually using Direct X 9. Does that change anything? Regarding using dgVoodoo2 or are there other things to try that might open up any options?
Thanks!
rich0550ParticipantHi Last question on this thread sorry..
Should I change the resolution for Vive Pro ? or use same as you suggested above?
Thanks!
rich0550ParticipantThank you for the advise
So I put
D3D8.dll
D3dI.dll
DDraw.dll
dgVoodoo.conf
dgVoodoCpl.exefrom the MS32 director to the game folder. Also Ran the exe just for good measure and made sure it was pointing to the directory.
Also I added DGVoodo Vorpx profile to vorpex and put the everquest.exe game launcher copied profile.
The game runs with the DGVoodu watermark. But Vorpx is not hooking into it. No Vorpx message and no activity in the headset.
Did I miss a step? should I have taken the dll from the x64 folder in DgVoodo instead? If the game is running with DGVoodu shouldn’t Vorpx be able to hook it?
Thanks again in advance
rich0550ParticipantThis has helped allot making some good headway
A couple things working on figuring out.
1) The actual screen is still pretty small even with .65 or zoom maxed. allot of grey borders.
2) working on getting the head to fully turn when turn 90 degree, turned head tracking sensitivity to 1.0
Geometry mode and Full VR mode set?
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