rich0550

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Viewing 15 posts - 1 through 15 (of 79 total)
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  • in reply to: will dgvoodoo2 help when there is no 3d in Vorpx? #192506
    rich0550
    Participant

    thanks i found an earlier thread will post there.

    in reply to: News on DGVoodoo 2 #192505
    rich0550
    Participant

    Though at the moment VorpX collides with the D3D9.dll in the game folder, you can use the following workaround to get a game running.

    – Put the latest WIP or DX9 release (as described above) and DGVoodoo2 config app in your game folder
    – make DGVoodoo2 settings
    – try out if game renders properly with DGVoodoo2
    in case of success:
    – rename d3d9.dll to v3d9.dll
    – MOVE and Copy v3d9.dll into your windows/system32 and windows/syswow64 folder
    – Copy/move dgvoodoo.conf into windows/system32 and windows/syswow64 folder
    – HEXEDIT games exe, replace any “d3d9.dll” with “v3d9.DLL” (backup original)
    – Copy VorpX DGVoodoo2 profile
    – Add game to profile
    – Run Game

    Hi I – rename d3d9.dll to v3d9.dll and bring up a hex editor but no d3d9.dll can be found. If the file is renamed to v3d9.dll dgvoodo2 does not seem to be working. Also vorpx does not seems to like using the Dgvoodo2 profile.

    Is this post still valid? if i have d3d9.dll in the game folder VorpX gives a warning about it.

    Also when i run dgvoodo2 to make a config it does not alter the game.exe

    advise appreciated

    in reply to: Any Direct X 8 profiles ? Dx8 #192413
    rich0550
    Participant

    I am able to get it to work kind of because there is a mouse mode. i know will never look that great but its cool to even see it work. will keep tweaking as eyes allow hehe.

    in reply to: HP Reverb and Star Citizen – What resolution to use? #192412
    rich0550
    Participant

    Hi again,

    So I am experimenting with some unsupported games that managed to hook to VorpX being Everquest Titanium Edition (2006 directX 9) and WWII Online (some custom game engine) both I got to hook. Pretty neat stuff! The mighty VorpX!

    I think EQ let me chose what 3d Mode , but WWII does not have the 3d mode enabled in vorpX. EQ looks like cardboard cutouts but that game allways looked like that.

    So what is a good resolution to start with for such situations? 2560×1440?
    I am not sure if these games would allow such high resolutions.

    I will go with a safe resolution you recommend.

    Do you recommend using DgVooodo also?

    Thanks

    in reply to: Any Direct X 8 profiles ? Dx8 #192407
    rich0550
    Participant

    sorry one more question to add to this. Should i revisit DGVoodu? now that i can hook to EQ with Vorpx? Will running that program do anything for 3d modes in Vorpx like geometry or zbuffer

    the game is direct x 9 would some type of API translator/emulator whatever it does in DGVoodu make it run like directx 11 and hence better 3d in vorpx?

    Thanks

    in reply to: Any Direct X 8 profiles ? Dx8 #192403
    rich0550
    Participant

    I was able to get head tracking to partially work by holding down the right mouse button as that key combo was needed. do i use open track for this or what is the best way?

    in reply to: Any Direct X 8 profiles ? Dx8 #192402
    rich0550
    Participant

    Big update here!

    Ok I got EQ1 to hook! Using the make shortcut method.

    Now the next problem is that moving the headset around does not move the character or its head. Would opentrack be able to emulate keys or mouse+key combinations?

    Getting closer yes!

    Thanks

    in reply to: Any Direct X 8 profiles ? Dx8 #192401
    rich0550
    Participant

    sorry i don not understand if i make a shortcut for vorpx it will launch vorpex?

    how do i make a shortcut for the game yet still be a vorpx shorcut?

    in reply to: HP Reverb and Star Citizen – What resolution to use? #192339
    rich0550
    Participant

    will give it try thanks, been setting the resolution in the game menu..

    in reply to: Any Direct X 8 profiles ? Dx8 #192306
    rich0550
    Participant

    Sorry how do i make a vorpex shortcut to start the game.?

    Also equemu requires the game starts by using a shortcut with patchme in the shortcut. Eqgame.exe patchme. Shortcut

    also when you say dont point to launcher i dont get that part either
    Thanks again!

    in reply to: HP Reverb and Star Citizen – What resolution to use? #192300
    rich0550
    Participant

    Thanks Ralf, I will just set the resolution you mentioned in game and not worry abou what headset gets used or any of it. It is actually looking allot better.

    in reply to: Any Direct X 8 profiles ? Dx8 #192299
    rich0550
    Participant

    Hum,

    I am using EQ Titanium Edition with EQEmulator. The release date for it was 2006. I think it is actually using Direct X 9. Does that change anything? Regarding using dgVoodoo2 or are there other things to try that might open up any options?

    Thanks!

    in reply to: HP Reverb and Star Citizen – What resolution to use? #192292
    rich0550
    Participant

    Hi Last question on this thread sorry..

    Should I change the resolution for Vive Pro ? or use same as you suggested above?

    Thanks!

    in reply to: Any Direct X 8 profiles ? Dx8 #192291
    rich0550
    Participant

    Thank you for the advise

    So I put
    D3D8.dll
    D3dI.dll
    DDraw.dll
    dgVoodoo.conf
    dgVoodoCpl.exe

    from the MS32 director to the game folder. Also Ran the exe just for good measure and made sure it was pointing to the directory.

    Also I added DGVoodo Vorpx profile to vorpex and put the everquest.exe game launcher copied profile.

    The game runs with the DGVoodu watermark. But Vorpx is not hooking into it. No Vorpx message and no activity in the headset.

    Did I miss a step? should I have taken the dll from the x64 folder in DgVoodo instead? If the game is running with DGVoodu shouldn’t Vorpx be able to hook it?

    Thanks again in advance

    in reply to: HP Reverb and Star Citizen – What resolution to use? #192214
    rich0550
    Participant

    This has helped allot making some good headway

    A couple things working on figuring out.

    1) The actual screen is still pretty small even with .65 or zoom maxed. allot of grey borders.

    2) working on getting the head to fully turn when turn 90 degree, turned head tracking sensitivity to 1.0

    Geometry mode and Full VR mode set?

Viewing 15 posts - 1 through 15 (of 79 total)