steph12

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Viewing 15 posts - 811 through 825 (of 837 total)
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  • in reply to: Resident Evil 7: IT WORKS WITH VORPX! How To: #125487
    steph12
    Participant

    nice,

    that looks a bit complicated, but thanks for sharing your discoverings with us.

    i hope you can get the game running great with headtracking and all that would be totally amazing.

    good luck with that ^^

    steph12
    Participant

    that would be amazing.

    i’m glad experienced and talented like you get interested in vorpx, the more games in geometry 3D we can get the better.

    in reply to: Resident Evil 7: IT WORKS WITH VORPX! How To: #125414
    steph12
    Participant

    we really need someone smart enough to figure how to change the fov beyond 90.

    in reply to: Resident Evil 7: IT WORKS WITH VORPX! How To: #125356
    steph12
    Participant

    pfff.

    your how to youtube video is just bullshit.

    sorry to say that, but there is absolutely no depth at all, headtracking is working but you still have a flat image.

    fov is not high enough.

    it’s absolutely not playable, not immersive, nothing.

    so no, this game right now doesnt work with vorpx, far from it.

    the day when we’ll be able to put 110-120 fov and able to use geometry 3D or at least Z3D then vorpx will work with this game, untill then it’s a big no.

    your thread is misleading. you should rename it asap before people get hugely disappointed just like myself.

    First of all, it’s not my video, it’s a video I found by somebody else and I thought it would a nice thing to share my findings with other people.

    Secondly, I already stated the FOV wasn’t high enough, thank you again for pointing that out captain obvious.

    There is depth, head tracking is fine and there is NO flat image, you obviously done something wrong because I am not having this issue. It is definitely playable, incredibly immersive and you’re being obnoxious with your comments.

    I don’t care if people LIKE you get disappointed, because people LIKE you, don’t seem to understand that this is far better than nothing.

    Don’t come here making accusations and claims if you can’t even get the damn game working properly. Or if you didn’t read through my experience first before trying anything, because you obviously weren’t paying any attention.

    I am receiving nothing but thanks everywhere else, and here you are with your salty attitude making claims on something you can’t get working properly.

    To sum it up, the video I found isn’t bullshit, YOU are bullshit.

    Geometry 3D and a good FOV or it’s worthless.

    Yeah, you’re welcome.

    you obviously never played a game with vorpx with geometry 3D, you’ll see what depth is.

    i didnt want to be mean to you but i got disappointed, you cant say the game is working with vorpx when it doesnt.

    a game working with vorpx means vorpx rendering methods work with that game either geometry 3D or Z3D.

    you cant play a game in VR with a fov of 90, not a first person game at least.

    and yep image is flat, nothing wrong on my side, i didnt wait for this youtube video to make the game “works” that way, i just uninstalled re7 until this game is really VR ready either with vorpx or official capcom Vr patch.

    in reply to: Resident Evil 7: IT WORKS WITH VORPX! How To: #125311
    steph12
    Participant

    pfff.

    your how to youtube video is just bullshit.

    sorry to say that, but there is absolutely no depth at all, headtracking is working but you still have a flat image.

    fov is not high enough.

    it’s absolutely not playable, not immersive, nothing.

    so no, this game right now doesnt work with vorpx, far from it.

    the day when we’ll be able to put 110-120 fov and able to use geometry 3D or at least Z3D then vorpx will work with this game, untill then it’s a big no.

    your thread is misleading. you should rename it asap before people get hugely disappointed just like myself.

    in reply to: Resident Evil 7: IT WORKS WITH VORPX! How To: #125289
    steph12
    Participant

    do you have 3D depth ?geometry 3D ? z3D ? or is the image flat ?

    how can you play in VR with a fov of only 90° ?

    in reply to: Game playing on both monitor and HMD #125277
    steph12
    Participant

    nop, since latest vorpx update, you have the game displayed on vr headset + monitor and no it doesnt kill performance.

    in reply to: Resident Evil 7: Any plans? #125273
    steph12
    Participant

    i dont wanna buy a psVR just for this game….

    i dont understand why rendering methods dont work for this game, usually even with unsupported games (like deus ex mankind divdided), geometry or Z3D work if you find a launchable profile.

    in reply to: Resident Evil 7: Any plans? #125272
    steph12
    Participant

    stuttering with headtracking only happens if you open vorpx once in a game.
    do your settings inside the game, once you done, save vorpx settings then restart the game, stuttering is no more once you restart it, but once you open vorpx inside the game, stuttering comes again.

    in reply to: Resident Evil 7: Any plans? #125269
    steph12
    Participant

    i tried many profiles, game launch when selecting a few of those profile, and even tho those profiles have 3D geometry support or even Z3D, neither of those rendering methods seem to work with re7.

    image is flat.

    plus the fov is limited at 90°, we cant go higher.

    it’s a no go guys.

    at least i got headtracking working somehow by setting heatracking as gamepad set to relative.

    but 90° fov + flat image = fail.

    i’m so disappointed.

    in reply to: Resident Evil 7: Any plans? #125250
    steph12
    Participant

    maybe there is a way to change the fov inside the game, by tweaking the ini.

    maybe there is a vorpx game profile compatible with this game even if re7 uses a new engine.

    if someone finds a working vorpx profile with 3D geometry for re7 please let us know, thank you !

    in reply to: Skyrim CPU recommendation #124779
    steph12
    Participant

    uh, my i7 5820k @ 4.5 ghz struggles hard in VR with skyrim… but it’s because the game engine is atrocious.

    i have no idea how your i5 will do with skyrim in VR, but i dont think you’ll get high fps in vr.

    in reply to: skyrim (enderal mod) books are unreadable. #124688
    steph12
    Participant

    Ralf, thank you so much for fixing the issue, everything is working great now.
    you are amazing :D

    in reply to: I used the wrong email #124473
    steph12
    Participant

    doh, that sucks, but i bet you can get it fixed, just send an email to vorpx staff and explain the issue.

    in reply to: I used the wrong email #124469
    steph12
    Participant

    or did you mispell the email adress ?

Viewing 15 posts - 811 through 825 (of 837 total)

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