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yeah, no communication is the worst.
actually acm overhaul 6 even with 6.2 patch you have the second mission in stasis dlc crashing and they never fixed it.
but if you play the base game you should be good and it will be vastly improved !
yep it works
ok, yes default positional tracking works great in that game, didnt notice any graphical glitches, very fun game to play and with motion controlers, maybe i should wait for gesture system tho ahah.
i’m having lot of fun with this game and vorpx, thanks Ralf.
however i noticed an issue with directVR positional tracking, if i disable positional tracking, guess what ? it still works and actually works.
but if i enable it, it doesnt work at all and directvr fails all the time positional tracking.
something is not right dont you think ?
it’s not the only game for which i noticed this “bug”.
this looks really cool, impressive work Ralf.
thanks for your return and help guys.
i fixed my issue using another software which works flawlessly.
i think issue is reshade vr doesnt work well with some games when using vorpx desktop viewer :/
so next update is all about gestures ? any new profiles planned for this next update ?
superhot is a vr native game no ?
good :) and yes i understand.
you can disable fog with engine.ini tweak
test, Ralf are you reading this thread ?
so, i used cyberpunk2077 profile first, with dx12, zadaptive only and without g3d. I didn’t like colors and have had significant frame drops multiple times. Then I used the Observer profile, with dx11 (you have to add the start command -d11 in the steam options or create a shortcut to the executable, modify it and always add -dx11. Also in this case, despite having the g3d, you don’t have 3d effect and creates problems with dlls but in zadaptive it works much better than dx12 and has better colors. pity you can’t change the fov of the game and hands
you can change fov game using https://www.flawlesswidescreen.org/ or even unreal unlock engine tool maybe.
the games use ue4, try -dx11 if it’s dx12 title.
if it’s Dx11 title, then there are plenty of ue4 profiles you can try.