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Usvart
ParticipantOk, thanks!
Usvart
ParticipantI am confused, too.
-Why to adjust a lower resolution, when 45fps can be solved?
BTW: New recommended resolution for Full VR is 1280×1024 now, no widescreen res anymore.
HTC Vive – Game fps always exactly half of Vive's max refresh rate
Is 1280×1024 the highest resolution, that makes sense?
Usvart
ParticipantSolved
Usvart
ParticipantI am using the Vive.
I notice the same. When turning the head, it feels like I am moving a bit.
I also see shadows just in the left eye.
Usvart
ParticipantIn another thread you said
Create a custom resolution with aspect ratio 8:9 in your graphics driver control panel. It can be anything, but a few options are: 1280×1440, 960×1080, 1600×1800, and 1920×2160. A good choice quality wise is 1280×1440 (if possible on your PC). If you are after performance, choose 960×1080
1600×1200 or 1600×1800 ?
Usvart
Participant@Ralf
As far as I know, the Vive displays 90fps if possible and than there is a gap to 45fps.
Somewhere I read vorpx sugests a game to run with 60fps, but is this even possible?Usvart
ParticipantCan you share your Settings with us? Is there a way I can move my head while Walking, without influenceing my moving direction?
Usvart
ParticipantI tried HL2. I move in the direction, i am looking. Can I change this?
Usvart
ParticipantDCS? What’s that?
Usvart
Participant@Ralf
Without promising anything from your side: should we expect to wait days, weeks or months for the release? :-)
Usvart
ParticipantIs there a prediction when the Vive support will be implented? When it’s ready for Vive, i will order the program.
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