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RalfKeymasterI’ll let you know here as soon as I know more myself.
RalfKeymasterthe game is out since three days… Like mentioned in the profile instructions as well as explained in the other thread the current profile is a preliminary one to get you started as soon as possible.
I’ll check the feasibility of DX11/G3D shortly. Thanks again for your patience.
RalfKeymasterPlease check the thread directly below yours. it answers your question towards the end.
RalfKeymasterWhile that is generally correct, using a slightly wider res has its benefits with vorpX. I typically recommend 4:3 for ease of use.
Why that? vorpX has its own frame interpolation, which, in contrast to the headset runtime interpolation methods, can utilize the extra pixels when interpolating from e.g. 45fps to 90fps. I.e. you have less black sliding in from the sides when you turn your head left or right with frame interpolation.
So while performance wise the individual eye res is best, for the overall experience something slightly wider (like 4:3) can be beneficial.
RalfKeymasterA Farming Simulator 2022 profile can be downloaded in the config app since earlier today (‘Cloud Profiles’ page).
RalfKeymasterLike said above, I’ll check that for the next vorpX release. It won’t just work by switching to DX11, there also has to be a G3D profile for the game, which currently does not exist.
RalfKeymastervorpX only supports Z3D for DX12 currently. G3D *should* be possible for DX11, but since there is no way enable DX11 aside from a .ini hack, that will have to wait until the next vorpX is out. Automatically switching to DX11 is only possible with a new vorpX release. If all goes well shortly before Christmas.
Please keep in mind that the current profile is a preliminary one two days after the game has been released. Thanks for your patience.
RalfKeymasterNot without some code changes.
*Might* be possible to workaround that for the next vorpX version, but I’m not 100% sure. So no promises.Will work with the next vorpX version. No firm date yet, probably shortly before Christmas.
RalfKeymasterUnfortunately TrackIR tracking breaks on-foot mouse based head tracking in Farming Simulator games. Quite odd that they only use it in vehicles, would work just as well in foot. I might be able to work around that in a future vorpX version.
I uploaded a preliminary profile that works with DX12, you can grab it from the ‘Cloud Profiles’ page in the config app. No automated settings at this point, that will have to wait until the next vorpX release. So make sure to check the instructions in the top/left corner of the game window.
Also make sure to revert the DX11 hack in the .ini, of course!
RalfKeymasterI’ll take look at it, but can’t tell you when yet. Thanks for your patience.
Not sure what you mean by ‘forced directx 11 in dxcpl.exe’. This page (click) has a short tutorial how to launch the game with DX11.
RalfKeymasterThat’s the right head tracking setting. For some reason it’s in the Tobii Eye Tracking sub menu. Don’t ask me why.
Not really sure about your other issue. Sounds like it might be a performance problem. You can check the framerate with the built in vorpX FPS counter (ALT+F). In the absolute best possible case both numbers it displays would be the refresh rate of your headset (e.g. 90/90). That might not be possible though, depending on the game and your PC. The easiest way to deal with that is capping the game framerate to half the headset refresh rate with the ‘Fluid Sync’ option in the vorpX menu. I.e. with a 90Hz headset 45/90. Depending on the headset, 45/45 might also work, in that case the headset runtime would interpolate to 90 instead of vorpX.
If enabling FluidSync alone still does not get you a stable framerate, try to reduce graphics details and/or game resolution until you see stable values in the FPS counter.
RalfKeymasterThe game is out since two or three days. Can’t really say much, I haven’t checked it yet.If you want to try the FS2019 profile as a base for creating a custom profile, you’ll have to run FS2022 with DirectX 11. As far a I’m aware FS2022 has both DX11 and DX12.
UPDATE:A preliminary profile that doesn’t require any DX11 .ini hacks can now be downloaded on the ‘Cloud Profiles’ page of the vorpX config app, it’s called ‘Farming Simulator 2022 [vorpX]’.
Nov 25, 2021 at 11:11am in reply to: Will there be a 15% weekend discount as there was in prior years? #207484
RalfKeymasterYes. Starting now.
RalfKeymasterThat’s not something vorpX can do, but there are two tools for displaying desktop windows within games: OVRDrop and DailyOVR.
Caveat 1: I never tried them, and have absolutely no idea if or how well they work together with vorpX. But it’s worth a shot.
Caveat 2: Both are using SteamVR IIRC, so you will have to use vorpX in SteamVR mode, which depending on your headset might not be 100% ideal.
RalfKeymasterYou shouldn’t have to set up anything besides what is mentioned in the top/left corner of the game window. If you already tinkered with settings besides that, please reset the profile to default in (either in the config app or the vorpX ingame menu) and then just follow the instructions.
If ‘nothing but problems’ refers to the black bars above/below the image: that’s unavoidable in this case unfortunately. The game’s camera field of view can’t be set high enough to match the headset FOV without these bars.
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