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RalfKeymasterDo not download a cloud profile, that overwrites the updated profile that was just installed when you updated vorpX. There is no need to use a cloud profile, the vorpX update comes with a new one that works.
Afterburner and similar programs should always be disabled since they hook into games in the same way as vorpX. That’s never good, even if you think it doesn’t cause any issues.
Also get rid of BitDefender, one of the worst known offenders in regard to AV programs that cause hooking issues with vorpX. It has a feature, ironically named “Advanced Threat Protection” or something similar, that rather unadvanced flatout blocks Windows functions that vorpX uses to hook into games. Even if you “disable” BitDefender this feature will still be enabled. You have to disable it separetely.
If you are on Windows 10, just uninstall it. Windows Defender will kick in instead, no real need to use any invasive third party AV on Windows 10.
Feb 15, 2020 at 11:19am in reply to: Any chance of a non VR version of Vorpx now that 3d vision support is dead? #192485
RalfKeymasterOpenGL will come to the Generic 3D Display mode with the next regular vorpX update 20.2.0. Stereo 3D is still limited to fairly old ‘fixed function’ OpenGL though. Maybe someday I’ll tackle newer, shader based OpenGL too. It’s at a point now where starting with that might make sense, but don’t hold your breath. Time has to be spent wisely, and there is always something that seems more important.
RalfKeymasterSounds as if the update didn’t get installed properly as that is pretty much what happened for the last two days due to the changes Valve made in the latest Steam release. Works here again with an Index, should also work for you.
Try a factory reset in the vorpX config app (trouble shooting page) and if that also doesn’t help, do a full reinstall.
Also still get rid of any unnecessary background processes, particularly things definitely also hooking into games like Afterburner that you mentioned above.
On a general note: while it’s too late for you in this particular case, it’s usually better to get games that need another DRM client on top of Steam DRM directly from the game publisher if possible instead of Steam. Avoids potential issues like this one in the first place.
Feb 14, 2020 at 9:14pm in reply to: another vorpx update, but resident evil 7 has the same bugs #192473
RalfKeymasterA lot more time has been spent on the issue than you probably imagine. The glow had been fixed for a while but the fix caused other glitches, e.g. some objects disappearing, making at least one puzzle unsolvable without switching to Z3D, which not everyone had the idea to do in the right moment. As far as I’m aware unfortunately it’s impossible to have both glitches fixed, it’s either one or the other. In the end the weapon glow was the lesser evil.
I’m not 100% sure, but I believe you can holster the weapon, which should largely mitigate the issue unless I’m mistaken. Also the camera height modifier (under ‘More 3D Settings’ in the vorpX menu) is always worth a shot to get weapons out of sight.
RalfKeymastervorpX 20.1.1.2 is available now. The Steam version of Red Dead Redemption II is working again.
Note that Oculus users will have to switch vorpX to SteamVR in the vorpX config app for it to work. This only affects the Steam version, the Rockstar version still works in native Oculus mode as always.
RalfKeymasterYou shouldn’t have to do any .ini renaming for the original Ethan Carter, the game has a dedicated profile that will work a lot better than using the generic UE3 profile. IIRC it even has DirectVR memory scan head tracking, using mouse based tracking is quite laggy in this game.
Not sure about the Redux version, never tried it. Just use the original, highly doubtful that you will notice any difference in regard to texture resolution anyway in a VR headset unless you stand directly in front of a wall/tree/whatever.
RalfKeymasterSeems to work again for me in a brief test. I don’t recall to have done anything about it, so I guess Oculus, nVidia or whoever might have been responsible has fixed the underlying problem in the meantime.
RalfKeymaster20/02/14
vorpX 20.1.1.2 has been released.vorpX 20.1.1.2 much faster than expected restores the ability to play the Steam version of Red Dead Redemption II with vorpX that was an unfortunate victim of yesterday’s fix addressing the general incompatibility with the latest Steam release. All back to normal.
RalfKeymasterDid you read the post linked above? Yesterday’s hotfix does not help since it reverts a change from a few weeks ago that made the Steam version of RDR2 work in the first place. Was necessary since without doing that the latest Steam version could get caught in an infinite update loop.
Help is on its way though. Much faster than expected I found a way to make the Steam version of the game work again without the earlier method to block the Steam overlay. A fix will be released either later today or tomorrow. Caveat: if you use an Oculus headset, you will have to switch vorpX to SteamVR mode for RDR2/Steam. Apart from that little inconvenience all will be back to normal in less than 24hrs.
RalfKeymasterSteam version I guess? Check the release notes for yesterday’s hotfix.
If you want/need someone to blame, the correct addressee is located in Bellevue, WS, United States, which incidentally is the location of Valve’s HQ. ;)
RalfKeymasterA hotfix for the issue has been released. With the latest vorpX version it does not occur anymore.
RalfKeymaster20/02/13
vorpX 20.1.1.1 has been released.This is just a band aid for an issue introduced by today’s Steam release, which could get stuck in an infinite update loop when launching any game with vorpX running. Apparently Steam now dislikes the recently introduced more rigorous overlay blocking.
No other changes.
The hotfix disables the rigorous overlay blocking, basically going back to how things were before vorpX 20.1.0. Unfortunately doing so doesn’t come without side effects, most prominently it prevents vorpX from hooking the Steam version of Red Dead Redemption II again for now, which was the main reason for the new blocking method in the first place.
A new solution for the Red Dead Redemption II overlay conflict that works with the latest Steam version will be looked into. At this point I can’t promise anything though. For the time being your best option is to get Red Dead Redemption II directly from Rockstar.
RalfKeymaster@ forlaunchcast: That’s an issue with the most recent Steam version that was released today. They might not have liked how vorpX disables the Steam-Overlay since the last version.
I’ll release a hotfix ASAP, for now please uncheck the ‘Try to block kwown game overlays’ checlbox in the vorpX config app. That should mitigate the issue.
RalfKeymasterUnless your AV software/firewall blocks vorpX from accessing the internet you should receive updates automatically. If that doesn’t work for some reason, you can always use your web installer to fetch the latest version. If you didn’t keep it, you just have to request a new one once.
Might make most sense to check your firewall/AV settings though to ensure auto updates work as intended.
RalfKeymasterQuest works fine either wired via Oculus Link with any decent USB 3 cable or wireless with an additional streaming app.
My personal recommendation would be doing it via Oculus link as that has less latency, but if you prefer to stay wireless, you can do so if you want.
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