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Ralf
KeymasterThat’s a game issue. You can try to force lock the mouse to the game window with a setting in the vorpX menu (‘Input’ page), but there is no guarantee that it will work. Also make sure to play in true fullscreen mode if you encounter a game with such an issue, not the “windowed fullscreen” or “borderless window” mode that for whatever strange reason became popular over the last few years.
There are dedicated tools to deal with things like this, which might be better than the option in the vorpX menu, IIRC one is aptly named Cursor Lock.
Ralf
KeymasterFalse alarm. As far as I can tell everything works as it should. My guess would be that (like me) you overlooked a prompt to restart the game after vorpX changed the resolution in the .ini to 16:10. After the restart all is fine for me.
I’ll do some more tests, but for now I can’t really find anything wrong.
Ralf
KeymasterI just checked it. There seems to some odd issue where init the screen aspect is set to 16:10 instead of the actual game aspect when the aspect setting is on ‘Auto’. Not sure why yet, nothing really changed there.
Immersive mode always uses ‘Auto, but you can deal with this by playing in ‘Cinema Mode’ and either setting the screen aspect manually or just briefly switching to something else and then back to ‘Auto’. At least for me ‘Auto’ only fails when the screen is initialized, later it works fine.
Reinstall vorpX tomorrow with your web installer. I should be able to find the glitch and have a fix up until then, but won’t raise the version number, so no auto update.
Ralf
Keymasterif your monitor happens to have a different aspect ratio than the game resolution, please also make sure to either play windowed or true fullscreen, not “windowed fullscreen”. Some games do slightly odd things when you for example run a 16:9 res on an 21:9 screen in “windowed fullscreen” mode, which may confuse vorpX.
Ralf
KeymasterYou can adjust the curvature now, that’s the only thing I can currently imagine to affect the perceived aspect. When you raise the curvature, you also change the perceived aspect although the actual screen aspect is still the same. You should see a warning about this distortion in the menu when you raise the curvature above a certain threshold.
The default should be more less the same as before, but if you raised the curvature, you could try to reduce it. Let me know if that was your issue or not.
Dec 28, 2019 at 11:52am in reply to: Is it possible to move the screen up and down in desktop viewer? #191317Ralf
KeymasterIf I understand your use case correctly, what you really want is rotating the screen up/down around your head, not just moving it.
I’ll think about it. Technically that’s easy, but the major problem I’m facing with such wishes is that every single one means at least one additional button/slider in an options menu that for some is already too complicated. So no promises.
Ralf
KeymasterSounds like some head tracking fluke.
If you haven’t done so already on your new machine, please first run the SteamVR/Oculus headset setup to make sure your headset is calibrated.
Assuming you have done that already, hitting ALT+SPACE re-center the headset while vorpX is running might help. Sometimes that may be necessary if you don’t already have the headset on your head when you launch a game with vorpX.
Ralf
KeymasterYou might be able to make them work with dgVoodoo2, which can converts DX7/8 calls to DX11. vorpX has a profile for dgVoodoo2. No guarantee that it will work, but worth a shot.
- Download and install dgVoodoo2 by copying the right DLL into the game folder (Max Payne 2 is DX8, not sure about MaxPayne 1).
- Open the ‘Local Profiles’ page in the vorpX config app.
- Make a copy of the dgVoodoo2 profile, keep special shaders
- Assign the game’s .exe to your newly created profile
If that works, it would be great if you could share the profile for others in the vorpX cloud. Ideally with short instructions regarding dgVoodoo2 in the description.
Dec 28, 2019 at 12:50am in reply to: Is it possible to move the screen up and down in desktop viewer? #191307Ralf
KeymasterMaybe my explanation wasn’t good enough. Please do this step by step:
1. Move yourself up (or down depending on the result you want to achieve)
2. While you are in the up/down position press ALT+SPACE
3. Move back to your original positionYour center position will now be either higher or lower than the original center position. No way that the screen moves left/right when you follow these steps.
MPC:
vorpX does not do any auto-recentering while in cinema/immersive mode on purpose, but it probably does when you watch spherical VR videos. Can’t remember 100% currently, but that would definitely make sense since with spherical VR videos the viewing position is supposed to be exactly where the recording camera was, i.e. in the sphere’s center.
Ralf
KeymasterThat can’t be the issue, I checked the game earlier today after reading your post, so the update in question is also active here. Worked right away and without issues several times.
Check whether you maybe have anything else running in the background that might hook into games and cause problems. That’s not always obvious, even some chat programs hook into games for example. Best to disable any potential background processes in case of hooking issues. You can find more detailed infos about the matter in the trouble shooting guide.
Ralf
KeymasterJust checked it, no problem here, so I don’t think there is a general issue.
First please make sure that the game runs with at least half your headset’s refresh rate. You can check the frame rate with ALT+F.
Please also try to enable FluidSync in the vorpX menu (or set it to auto), most headsets should work fine without it, but it can help with judder by capping the framerate to half the refresh rate of your headset if the full rate can’t be reached.
If you happen to have a Windows Mixed Reality headset, FluidSync should definitely be on at all times since WMR headsets don’t really like uneven frame rates.
If you don’t know whether you maybe changed this or other sync related settings, a full factory reset (config app/trouble shooting) would also be worth a shot.
Apart from that I’m out of ideas, I’m afraid.
Ralf
KeymasterDid you maybe disable the “X-Box Gamepad Override” in the vorpX menu? IIRC it is on per default for this game since it doesn’t like gamepad and mouse (emulated by vorpX for head tracking) to be used at the same time.
If you disabled it, please reset the profile to default in the config app.
More general: When “X-Box Gamepad Override” is on per default, it’s usually on for the reason above and should not be turned off. In fact the sole reason for vorpX’s built in gamepad mapper is dealing with games that dislike mouse/gamepad to be used at the same time.
Ralf
KeymasterPlease first check whether you maybe accidentally disabled the “Try to block known game overlays” option in the vorpX config app (‘General’ page)
If the block option is enabled and you still have this problem, try do disable the Origin game overlay in the Origin options. Wasn’t necessary for me, but may help in case of hooking into Origin games.
Ralf
KeymasterI believe WoW classic uses a different .exe name (wowclassic.exe vs. wow.exe), so vorpX can’t recognize it. I had originally planned to check the classic version before 20.1.0, but ran out of time. Will happen early next year.
For now you can try this (no guarantee that it works though):
Either:
Rename your wowclassic.exe to wow.exe and see whether that works.
Or:
1. Open the “Local Profiles” page in the vorpX config app.
2. Make a copy of the WoW profile, keep special shaders.
3. Assign wowclassic.exe to the newly created profile.WoW has to be run with the graphics API set to “D3D11 Legacy”, otherwise 3D definitely doesn’t work. For the normal WoW vorpX handles that automatically, for your custom classic profile you would have to do it yourself.
If the above works, it would be great if you could share your profile for others in the vorpX cloud, ideally including the “D3D11 Legacy” hint in the description.
Ralf
KeymastervorpX works with any headset that either uses the Oculus runtime or SteamVR. The Oculus runtime in only supported by Oculus headsets, most others work with SteamVR (sometimes also called OpenVR), including Windows Mixed Reality headsets.
You shouldn’t consider to buy a headset that does not work with one of these runtimes. Not just vorpX, also most other VR software uses them, so a headset without SteamVR or Oculus support would be more or less worthless for most applications.
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