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RalfKeymasterChecked this today. Apparently a game update broke 3D for ~7265th time. Will be fixed (for the last time) in the next vorpX update. If they break it again in the future I’ll probably take the game off the supported games list.
RalfKeymastervorpX utilizes the native 3D implementation of both games. In SOTTR that is done automatically, in ROTTR vorpX prompts you to enable it with an ingame notification.
If that doesn’t work for you, please make a factory reset in the config app (trouble shooting page) to ensure everything is set to default.
RalfKeymastervorpX sets up stereo rendering for Shadow of the Tomb Raider automatically provided DirectVR settings optimization isn’t disabled.
With default profile settings the game is pretty much plug and play except for potentially choosing a higher resolution.
RalfKeymasterIf you want to use resolutions higher than your monitor allows, check the custom resolutions section in the vorpX help. If you already added the custom resolutions before they might have gotten removed by an nVidia driver update.
RalfKeymastervorpX may stress your GPU more that playing without vorpX. If you happen to have your GPU overclocked, please disable any overclocking, water cooled or not.
Jun 5, 2019 at 6:59am in reply to: Constantly reposition to the wrong place in Immersive Screen with Oculus Rift S #184705
RalfKeymasterSounds like your Rift S is losing tracking from time to time. Try to make sure that there is enough light and some space in front of you, the cameras need to see enough.
If you happen to use the PTC (public test channel) version of the Oculus software, please also try to unsubscribe from the PTC version. Judging from reports on the OCulus forum the latest PTC version can cause tracking dropouts.
RalfKeymasterI can’t really answer that question, sorry. The game is not even officially supported, I never tried it myself.
What I would have suggested is disabling ‘Use built-in audio device’, but apparently you tried that yourself already. That’s the only thing I can imagine to affect your issue. With that option disabled vorpX does not touch audio devices at all.
SteamVR has a similar setting in its option menu (Settings > Audio), might make sense to check that one too.
RalfKeymasterOne thing you could try is setting the HUD scale to 100% in the vorpX menu, maybe that affects the chat window visiblity. Also using EdgePeek may be worth a try (sets the HUD scale to 100% automatically whle active).
In general: forums are usually primarily intended for user to user interaction. The vorpX forum is no exception in this regard. I try to answer as many questions as I possibly can here, but unfortunately don’t have an answer for every question.
RalfKeymasterIn case of injection issues please first and foremost check for programs on your PC that may interfere with the injection. That’s almost always the reason for such an issue.
You can find find more detailed information about that here.
RalfKeymasterYou can get the Oculus software for your original Rift still from the same place as always: https://www.oculus.com/setup/
RalfKeymasterThe game’s FOV setting only affects the actual world FOV, not the HUD.
You should be able to scale the HUD on the image page of the vorpX menu. However, if vorpX can’t scale the HUD in a game, use the EdgePeek function for looking at the screen corners. Also useful for cutscenes/menu screens. EdgePeek can be enabled by clicking the middle mouse button or the left gamepad stick.
Touch controllers can be used either as keyboard/mouse or gamepad, in kb/mouse mode you can freely map them in the vorpX menu.
RalfKeymasterThe only thing I can imagine is that maybe you used a profile where vorpX disables mouse acceleration, but couldn’t switch it back on afterwards due to a crash. Since that is a system wide setting, it would change permanently in that case.
You can check whether mouse acceleration is enabled following these steps (assuming Windows 10):
1. Click the start button
2. type ‘mouse’ (without quotes)
3. Open the mouse settings
4. Click on ‘Additional Mouse Options’
5. Go to the ‘Mouse Pointer’ tab
6. Make sure ‘Enhance pointer precision’ is checked.That’s the only thing vorpX potentially changes in regard to the mouse and normally it switches the setting back to its original state when you exit a game. But in case of a crash that may have failed.
To be on the safe side you can change vorpX’s behavior in this regard in the menu (input page). Setting ‘Disable Mouse Accelaration’ to ‘Off’ prevents vorpX from touching the setting at all. For older games (like FEAR) diabling mouse accelaration can be highly useful though in regard to better head tracking.
RalfKeymasterG3D is supported for roughly 90% of the officially supported games (and many more through user profiles). If you want to try something else than racing/flight sims, chEck a game from this list to see what vorpX is capable of in the best case.
RalfKeymasterRestarting SteamVR (or if all fails your PC) may help. From time to time I encounter some micro stuttering with SteamVR after starting a game several times during development. Not sure if that is the same thing that you describe, but if it is, restarting SteamVR should usually help.
RalfKeymasterYou can turn your head in any game that supports looking around with the mouse. Additionally vorpX can emulate a gamepad stick with head tracking (useful e.g. for racing games without mouse look), although that is rather laggy.
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