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RalfKeymasterIt is impossible that vorpX has any influence on your system when it is not running. There is absolutely no way that it can have caused the issue you are observing on your PC.
vorpX is just a normal program, it does not install any component on your PC that is active while it is not running.
RalfKeymastervorpX cannot have any impact on your system at all unless it is actually running.
To exit vorpX right click the vorpX tray icon and then choose ‘Exit’. After doing so vorpX is completely disabled and doesn’t do anything.
RalfKeymaster@ freelivorno: You can create copies of existing profiles in the config app by clicking the “Create a new profile based on this one” button and then assign any .exe to this copy to try unknown programs.
There never is a guarantee that such an user created profile will work, but if you have a game that is based on the same graphics engine as an existing on, there is a chance it does.
RalfKeymastervorpX should be able to hook into most OpenGL games, but only for those that use a fairly old OpenGL version (to be precise the original OpenGL fixed function pipeline), there is a chance of 3D. With a few exceptions this mostly means games up to ~2005 (Doom3/Quake4 era).
For fan made mods of older games that might also apply, no harm in trying. The Quake 3 profile is a good base profile for checking unknown OpenGL games.
RalfKeymasterOutlast for some time was a fairly popular vorpX title, there certainly is no general performance issue with it, should run at steady 45fps using a decent resolution (1600×1200) with a much slower GPU than yours.
What I would recommend is resetting your graphics driver settings in the nVidia control panel to default and make sure that antialising is disabled in the game if it has such an option. Some Unreal Engine 3 games suffer a severe FPS loss with vorpX when AA is enabled. I don’t recall Outlast to be among them, but I wouldn’t rule it out either.
More general: although that shouldn’t be necessary for Outlast on your machine, it’s always worth to consider Z3D in games that don’t perform well with G3D. Doesn’t look as natural, but is a lot faster.
RalfKeymasterIn cinema mode you can disable the game head tracking with the “Lock Head Tracking” option in the vorpX ingame menu (main page).
What also works quite nice in cinema mode is to reduce the headtracking sensitivity instead of locking it completely so that rotating your head still has a slight effect on the game camera.
RalfKeymasterYou can change the screen distance on the main page of the the vorpX ingame when cinema mode is enabled.
RalfKeymasterFor Arma III please make sure to disable BattleEye in the launcher. Unfortunately BattleEye completely blocks the way vorpX uses to hook into games.
Apart from that: if you experience injection issues with multiple games, there almost certainly is an injection conflict with some other program on your PC.
Hottest candidates are: virus scanners, any sort of CPU/GPU utilities, game video recording/streaming software, chat programs and generally everything that can show notifictations in games.
Best way to trouble shoot this is to disable/uninstall background processes that are not required. Especially the types listed above.
RalfKeymasterUtter nonsense. I’m answering questions here almost every day, which you could easily have noticed yourself if you had spent 30 seconds for reading before posting.
For the unlikely case that you didn’t just want to troll, but are actually interested in Dishonored 2, please read my answer two posts above. Nothing has changed since then.
RalfKeymasterIf there is no option in the launcher or the game itself, it’s DX9 only. I thought a DX11 renderer was added at some point, but I might have been mistaken.
RalfKeymasterDiablo 3 has Geometry 3D with DirectX 9.
IIRC they added a DX11 rendering path at some point, which does not have G3D, so you may have to switch back to DX9.
RalfKeymasterThat’s how stereo vision works, in VR as well is in reality. The higher the distance between the “eyes” is (that’s what happens when you raise the the 3D strength), the smaller the world looks. The G3D 3D strength is usually dialed in to provide a natural scale at (or around) the default 1.0. Be careful when you change it!
Would be exactly the same in reality. If your eyes were 30cm apart, the real world would also look tiny.
Hence the disclaimer text in the vorpX menu: more does not always mean better. :)
RalfKeymasterDid you check the pinned FAQ post on top of this sub forum?
My activation key cannot be verified.
Please double check whether the request code in the license dialog is the same as in the key e-mail. If not, send us your new request code. Also please make sure to enter the data in the name field correctly. It has to look exactly like in the key e-mail. Use copy and paste to avoid typos. The key e-mail has an example image attached that illustrates how it’s supposed to look.
RalfKeymasterFor VR a high framerate is as important as perfect stereo 3D, one could even argue it’s more important – especially for longer sessions. With Z3D you may lose the fully natural stereo 3D, on the other hand you gain a VR compatible framerate. It’s obviously best to have both, but if you can’t for a specific game, I wouldn’t hesitate a second to recommend Z3D for the better framerate.
Your brain gets accustomed to the different depth effect after a (short) while, stereopsis is just one out of many cues your brain uses for depth perception, it learns a lot faster than you may believe. Very interesting read in this regard: https://en.wikipedia.org/wiki/Depth_perception
RalfKeymasterZ3D is a post processing 3D effect that works very different than Geometry 3D. The tradeoff here is far better performance vs. fully natural 3D.
The perceived world scale depends directly on the strength of the stereo 3D (the distance between the to virtual eyes/cameras). Unfortunately a camera distance that provides fully natural stereo 3D with Z3D would introduce heavy visual artifacts, so the strength is capped at an amount that still looks good.
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