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RalfKeymasterTry to run the game windowed. As stated above, if you run games fullscreen, your monitor has to support the resolution in question. If for example you have a 1920×1080 monitor, you likely won’t be able to run games with 1600×1200 unless you run them windowed.
RalfKeymasterYour second request did not reach us for some reason. The only key request from you is dated June, 13th and was answered almost instantly.
RalfKeymasterThey aren’t bounced. They aren’t even sent. Error message is:
Requested action not taken: mailbox unavailable
invalid DNS MX or A/AAAA resource recordProbably some non RFC-standard conform DNS configuration on your web/mail server.
This happens when using our normal mail provider as well as with a backup mail server that I also tried.
RalfKeymasterYou can choose any resolution you want in the game options. The default recommendation of 1280×1024 is a compromise between quality and performance. for the best possible quality choose 1600×1200 or 1920×1440. Just keep an eye on performance, especially new games might not run fast enough with higher resolutions. If your monitor does not support these resolutions, running games windowed may help.
In a handful of games (e.g. Skyrim) you can also upscale internally in vorpX. The according option is called Internal Resolution Upscale and can be found on the image page of the vorpX ingame menu if it is avilable for a game.
RalfKeymasterWhile the last updates were mostly focused on tech updates due to frequently changing runtimes and new headsets, future versions will have more new games added again. The wishlist thread is constantly monitored and everything is taken into consideration. There are also other criteria though like popularity, technical viability and how well a game is suited for vorpX.
RalfKeymasterYou can choose any resolution you want. The default recommendation is a general compromise between performance and quality. For Skyrim you can choose a higher res though (e.g. 1600×1200 or 1920×1440). It’s CPU bound with vorpX, so a higher res doesn’t impact performance too much.
Alternatively you can use the “Internal Resolution Upscale” option in the vorpX ingame menu (image page). For Skyrim and a few other games vorpX has this ability.
With a decent Core i5/i7 and an unmodded Skyrim on medium to high settings you should get ~50fps in most parts of the map with dips below that in towns (especially Whiterun). For significantly better performance Z-Buffer 3D is the way to go.
RalfKeymasterGeometry 3D does 100% the exact same thing as ‘normal’ VR games. It renders two views of the scene offset by a small distance and displays one image to for each eye. That’s also the reason why it’s slower than Z3D, which applies 3D as a post effect.
If it still does not look correct with Geometry 3D, your FOV might not be set correctly. Please double check that.
RalfKeymasterYour key has been sent in the meantime. If it still didn’t reach you, please let me know.
RalfKeymasterYour key was sent half a dozen times, but unfortunately the e-mail address you provided on the purchase page (stuff@co…) does not work. Every mail sent to this address was returned with an error.
I will send the key again to the address you used to register here. If it still does not reach you, let me know.
RalfKeymaster@ borum : For 1:1 head tracking you need to adjust the head tracking sensitivity on the head tracking page of the vorpX ingame menu like described in the Essential Hints guide in the vorpX help. If you didn’t do so already, please read this guide. It also contains other vital infos.
If you use Geometry 3D, vorpX renders everything twice just like native apps do. With the FOV set up correctly, you get the exact same kind if 3D like in VR games. Z-Buffer 3D however uses a different approach that doesn’t look as good, but on the other hand is a lot faster. So you can to choose whether you prefer performance or perfect stereo 3D.
@ poppabear : For commercial licensing options please contact support |at| vorpx com.
RalfKeymasterYour key has been sent. Let me know if it didn’t reach you.
RalfKeymasterYour key has been sent. Let me know if it didn’t reach you.
RalfKeymaster@ RAGEdemon: No way around the Oculus runtime. Without it it’s impossible to render to the Rift. You can imagine that similar to a DirectX game not working without the DirectX runtime being available.
RalfKeymasterI understand that OSVR works with SteamVR. As soon as OSVR headsets gain any significant traction in the VR market, which will hopefully happen soon, things will change for us. Until then we can’t provide support for OSVR in any way. Sorry again.
RalfKeymastervorpX itself is agnostic of SLI/Crossfire. Since it hooks into the rendering pipeline you should always expect the possibility of issues though. If that isn’t the case for you, there is no need to disable it, but there is no guarantee that it works correctly.
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