Ralf

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  • in reply to: Support of dx8 games possible? #1746
    Ralf
    Keymaster

    Generally it’s possible, although not by using the same shaders as DX9+ uses, which would have to be simplified severely.

    I’m not even sure anymore whether DX8 supported HLSL or not, I don’t think so. But since I had to do some assembler shader programming for vorpX’s geometry mode lately for the first time after a long time anyway, it would even be fun in a way to do that some more.

    So, no promises. But I will look at it after the initial release.

    in reply to: Latest? #1744
    Ralf
    Keymaster

    Depending on the amount you are willing to pay, I might consider to work faster. ;)

    Seriously, everything is still on track. As soon as I know for a date sure, I will communicate it.

    in reply to: Pay now / Alpha or Beta version? #1666
    Ralf
    Keymaster

    @ MrGeddings : In terms of software development cycles 4 weeks is ‘extremely shortly’ after. ;) vorpX will be released as soon as it is ready for a public release. Rest assured that having something ready for you guys as fast as possible has high priority, that’s also the reason why website updates are a bit behind.

    @ daniel, Valez: The introduction price will be $40, as announced in an previous interview – or 50 cent for each supported game, is that really that steep?. The $45 are a slight typo in the RoadToVR article.

    in reply to: Pay now / Alpha or Beta version? #1612
    Ralf
    Keymaster

    Mine arrived a few weeks ago. I still don’t have a fixed release date for vorpX though, sorry.

    in reply to: Cyber woman with corn #774
    Ralf
    Keymaster

    How on earth did you come up with that search term? :)

    in reply to: Tracker emulation #563
    Ralf
    Keymaster

    >> And nice short interview in C’t magazine by the way

    Except for the photo. Not that I look like George Clooney in reality, but this picture… ;)

    I will look into TrackIR emulation eventually, but I’m not sure whether there is a legal way to do this. AFAIK they have some measures in place that prevent emulation in a legally correct way.

    in reply to: Pay now / Alpha or Beta version? #516
    Ralf
    Keymaster

    No fixed release date yet, sorry. I don’t have my Rift yet (awaiting it shortly though), so I still can’t exactly tell how long the final adjustments will take.

    in reply to: Games with mods #515
    Ralf
    Keymaster

    Most mods should work just fine with vorpX. There might be exceptions to this, if a mod changes the way a games renderer works internally, that’s hard to predict. But if at all, that would only by a very small percentage of mods.

    Ralf
    Keymaster

    It’s not officially supported, but most likely it will work. The last time I (briefly) tried it, it seemed to work fine. No guarantees though. :)

    Ralf
    Keymaster

    That’s one of the reasons (but not the only one) why vorpX has two differnt modes to create the 3d effect. See the latest blog post for details: http://www.vorpx.com/more-headtracking-z-buffer-vs-geometry-3d

    in reply to: Launch date #481
    Ralf
    Keymaster

    @ Mike: I hope to get my Rift with the next batch that is sent out. Headtracking is fully supported in vorpX of course.

    in reply to: User Interfaces / Text #465
    Ralf
    Keymaster

    To quote the FAQ: :)

    “Additionally to ‘making games 3d’ vorpX offers various features to tackle many of the issues that arise when playing games on the Rift that are not designed for it.”

    in reply to: Anti-Cheat Support in VorpX? #460
    Ralf
    Keymaster

    Online gaming is not recommended for now, since unfortunately I have no way of telling how anti-cheat systems react. I tried to reach out to Punkbuster regarding a possible validation process, but haven’t heard back from them so far. Maybe once vorpX is available it will be easier to get in touch.

    That being said, vorpX’s base mechanism is similar to Fraps, the Steam overlay or image enhancers like SweetFX etc. which are used by many people online without any problems. If game companies would start banning everyone who uses some kind of DirectX intercepting program, they would have to ban a lot of people for no reason. I just can’t guarantee anything.

    in reply to: Ready to buy! where is it :) #451
    Ralf
    Keymaster

    I didn’t receive my devkit so far, which is needed for some adjustments, so I still can’t give an exact date for now, sorry. I’m expecting it in the not too distant future though.

    in reply to: 3D Vision & TrackIR #447
    Ralf
    Keymaster

    Right now the Rift support is the top priority, sorry. Once everything is fully ironed out in that regard, I might take a look at other options.

    I’m not quite sure whether 3D-Vision support is possible at all though.

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