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RalfKeymaster
Now were getting to the easier parts:
The zoomed in image can be resolved by following the hint in the first vorpX window that appears when you start Skyrim. The keyword here is FOV. Check the “How to get the most out of vorpX guide” in the documentation for more about this in general.
Menus: vorpX has a special feature to deal with this called EdgePeek (press or hold the middle mouse button). Additional information about this and other useful things can be found in the “quick reference” of the documentation.
Reading both sections of the documentation will help you a lot in regard to learning what vorpX can do. Most basic usage related questions that came up over the last 10 months are covered there.
RalfKeymasterOk, seems to be a Windows 8.1 issue. Windows 8 apparently changed the orientation handling, or maybe the Oculus driver reports something else in Windows 8, who knows.
Using Landscape Flipped works here, both for the desktop and ingame (only tested Skyrim briefly)
Sorry for the confusion, we skipped the usual pre-release testing cycle to get this release out as soon as possible. I knew that wasn’t a very good idea…
RalfKeymasterWe have already submitted the current build to BitDefender as a false positive. It may take a while until they do something though unfortunately.
You will have have to disable/uninstall BitDefender in the meantime.
Sorry for the inconvenience, but this clearly is a BitDefender issue. Not much we can do apart from notifying them about the false positive.
As a BitDefender user you should also submit this as a false positive.
RalfKeymasterThat’s a great hint. Thanks. I will check this with a R290 tomorrow.
RalfKeymasterMake sure that the Rift is set to portrait mode and the game is set to the native resolution of your DK2 (1920×1080) before you use it with vorpX. Not sure what else to recommend.
If you use mods, please try a fresh Skyrim install.
RalfKeymasterPlease try to setup the Rift as primary monitor together with the “Use system settings” display option in vorpX. This is the most compatible option.
Skyrim may also work in “Direct to Rift” mode, but many other games will not.
RalfKeymasterIs the camera active (blue light)? Also please reset the Skyrim profile in the vorpX config app, maybe you have accidentally disabled the positional tracking.
Currently I can’t think of any other reason that may cause this, but I will investigate.
RalfKeymasterPlease make sure that Geometry 3D is enabled. To check the head tracking out it’s best to walk to something close by. You may not really notice it while standing in the wide open world.
If G3D is enabled and you get the calibration window on startup, positional tracking is active.
RalfKeymasterIf the auto optimization does not work for whatever reason or other methods fail, you can still use the “3D FOV Enhancement” in the vorpX menu.
Also manually editing the ini files is an (not too hard) option. Googling for FOV and the game name will give you easy to follow tutorials for most games. If you follow these tutorials correctly, you can change the FOV in most games.
If everything else fails, using one of the letterbox aspect ratio modes is worth a try (they produce black bars at the top and the bottom of the image though)
Not sure what else to recommend, all of this is mentioned in the documentation for easy reference too.
RalfKeymasterThe F-Keys only work in the specific game that is mentioned in the game settings optimizer. This is not a global setting. It has to be done game by game. More games will be added to the optimizer over time.
Other methods to enhance the FOV or deal with issue otherwise are covered in the “How to get the most out of vorpX guide” in the documentaion and in the sticky above with the same title. In Geometry 3D you can use the 3D FOV Enhancement in the vorpX ingame menu.
One general hint: The game settings optimizer may not work with, let’s say, unofficial versions of a game.
RalfKeymasterFOV is the correct keyword here. The ingame FOV has to be set to a value higher than normal to get a natural looking image.
In Geometry 3D you can also change the FOV by using the 3D FOV Enhancement setting in vorpX.
The various methods how to do this are covered in the “How to get the most out of vorpX guide” in the documentation.
RalfKeymasterYou may have to disable the ingame overlay in UPlay. Also switching from DX11 to DX9 or vice versa is worth a try.
RalfKeymaster@ johnb: Thanks for posting the image, At least I can understand the issue now. Not sure at all though what might cause this. When set to portrait in Windows the image should appear in landscape orientation (hope that makes sense). If I undefstand you correctly, in your case the display is landscape, but the rendered image is rotated by 90deg. Very odd. Can you please send me a description of your PC hardware and a dxdiag.txt to support |at| vorpx com? Maybe this is an issue with certain graphics cards/drivers. You can create a dxdiag.txt with the dxdiag tool in Windows.
At least in Skyrim using Direct to HMD mode might be a workaround. That is not officially supported by vorpX, but should work in a few games, among them Skyrim.
@ marek: Please follow the advice given in the first vorpX window that appears when you start Skyrim. The FOV has to be set to value around 120, otherwise the image is zoomed in. You can make the 3D effect stronger in the vorpX ingame menu if you think it’s to weak. Just be aware that this also alters the sense of scale.
RalfKeymasterGlad this is solved. Did sound pretty bad.
RalfKeymasterMaybe an issue with DotNet. Try to reinstall DotNet 3.5.
Also deleting the following folder might be worth a try: C:\Users\[Username]\AppData\Local\Oculus. This will most likely solve the issue.
The AppData directory may be hidden, you have to enable ‘Show hidden files’ in Windows Explorer to see it.
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