Ralf

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Viewing 15 posts - 9,916 through 9,930 (of 10,114 total)
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  • Ralf
    Keymaster

    Hi Maichevski,

    I’ll look into the invert Y option. Seems to make sense to keep things consistent.

    MMB Remapping: Yes this will be possible with the next update. The original idea was to keep things simple, but this particular option is requested pretty often, so it will be included.

    in reply to: Ralf Any ETA on updates to Vorpx… #11158
    Ralf
    Keymaster

    A first maintenance update is scheduled for the start of next week. But don’t beat me if it gets delayed by a few days. ;)

    in reply to: waiting time serial key #11149
    Ralf
    Keymaster

    Hi Dom,

    You should have received your key already. Please send a mail to support |at| vorpx com describing your issue, and we sort that out. Did you send your request code?

    in reply to: Waited 48 hours, haven't received key yet. #11139
    Ralf
    Keymaster

    Hi ABoni,

    Please send an e-mail to support |at| vorpx com describing the issue, ideally with your Order-ID, and we will sort this out as soon as possible. Did you send your request code? Shouldn’t take anywhere near that long to get an activation.

    in reply to: Many dx9 games don't have 3D options #11137
    Ralf
    Keymaster

    Yes, that is normal. Unsupported games have no stereoscopic 3D, everything else works though. In most (almost all) cases there should be a message displayed on startup whenever that is the case.

    Hope that helps.

    in reply to: Different Views in each eye #11116
    Ralf
    Keymaster

    For some people using aspect ratios other than 16:10 doesn’t seem to work as expected, since their Rifts do not scale these resolutions up to fullscreen. This results in behaviour similar to what you describe.

    In this case you should either stick to the standard resolution (1280×800) or activate GPU scaling in the control panel of your graphics card. This way the GPU can scale down the resolution to 1280×800 so that the Rift receives the resolution it expects regardless of the game resolution.

    Hope that helps.

    in reply to: Registration does not work #11115
    Ralf
    Keymaster

    Hi Helvie,

    please send a mail to support |at| vorpx com describing your issue if you haven’t done so already. Maybe you received a faulty key.

    in reply to: MMB needs to be remappable to keyboard hotkey #11109
    Ralf
    Keymaster

    Remapping of the middle mouse button will be possible in the next update. Actually it isn’t really hardcoded in a strict sense already, so the re-mapping option is easy to add.

    in reply to: How do you change to Z-buffer 3D #11097
    Ralf
    Keymaster

    FSX is a slow game, and rendering everything twice makes it even slower. Even a fast Core i7 runs usually below 60fps in Geometry 3D mode in FSX.

    To switch 3D modes, hit [DEL] to open the menu. The menu option is called “3D Reconstruction”. Be aware that the Z-Buffer 3D doesn’t look as natural as the Geometry 3D mode, the price for being twice as fast.

    Hope that helps.

    Ralf
    Keymaster

    For gamepad input (when the internal gamepad emulation is used) this will be included in the next version. Doing it for mouse input might not be possible, but I’ll think about it.

    in reply to: Binding VR keys #11070
    Ralf
    Keymaster

    >> which the other drivers don’t have and is ideal for games like Deus Ex
    >> Human Revolution which uses a lot more keys

    That’s exactly what it is meant for :)

    You can enter your own descriptions, of course. Don’t know what the bug is yet, but most likely it’s something incredibly stupid. Happens sometimes…

    in reply to: Bioshock Infinite #11068
    Ralf
    Keymaster

    Another thing to try: Some graphics cards come with monitoring/overclocking utilities (MSI Afterburner for example). Could anyone with the crash and one of these tools please check whether disabling (ideally uninstalling) it does make any difference? It’s just a guess, but sounds worth a try. Thanks in advance.

    VSync shouldn’t make a difference. Already tried Vsync on and off, guessing that maybe very high framerates might trigger the problem. Apparently that is not the case.

    in reply to: Binding VR keys #11067
    Ralf
    Keymaster

    Normally you should be able to do this directly in the in-game menu (VR-Keys Page) by clicking on some buttons and then pressing a key. For some reason this doesn’t work in the current build though…

    Last minute bug. It worked fine for months, will be fixed soon.

    in reply to: Skyrim , Fallout and similar #11065
    Ralf
    Keymaster

    Let’s not start to argue about this. As already said a shader fix system is in place, and used for some things, obviuosly not for Skyrim shadows (so far).

    These mods fix things in games that a company like nVidia thinks are OK. That might tell you something. ;)

    in reply to: OUTLAST #11063
    Ralf
    Keymaster

    Same answer as always to this question :) : I’ll look into it, but no promises.

Viewing 15 posts - 9,916 through 9,930 (of 10,114 total)

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