Ralf

Forum Replies Created

Viewing 15 posts - 9,931 through 9,945 (of 10,004 total)
  • Author
    Posts
  • in reply to: I bought it, now the wait starts again ;-p #10466
    Ralf
    Keymaster

    @ golem: Please make sure that vorpX is not blocked from the internet by your firewall and/or virus scanner/security software. That might be the problem.

    If you are sure, that everything is fine in this regard, please send a mail to support |at| vorpx com

    @ nedo: You’ll receive your registration as soon as possible. :)

    in reply to: Notification? #10444
    Ralf
    Keymaster

    A decent e-mail notification system is something that is still missing here, sorry. Good idea though to use this thread. I will answer to it again when vorpX is out, so you’ll at least be notified this way.

    in reply to: Just wanted to apologize for being impatient #10434
    Ralf
    Keymaster

    @ yautja_cetanu : Let me just reiterate what I always said: If you are waiting for the 110% perfect solution, wait for native titles. Only those will be specifically designed for VR. Simple as that. Although I’m not quite sure whether I understand why you ordered a devkit then. ;)

    If on the other hand you want to *have fun* with a multitude of games not specifically made for VR, and you want to have this fun right now, without rather academic comparisons to a theoretically perfect game that isn’t even announced yet, vorpX offers plenty of fun for you. That’s the promise of vorpX, nothing more, nothing less.

    in reply to: Price #10433
    Ralf
    Keymaster

    @ grix: payment is handled by an international digital distribution service. And just to clarify this: if there would be one price for all, it would have to be the higher one, so nothing to gain here. Sorry. :)

    in reply to: Battlefield 3 Support #10424
    Ralf
    Keymaster

    Headtracking is supported for almost everything, including BF3 of course. Geometry 3D for DX11 titles isn’t 100% there yet, but that will change, *maybe* even before the public beta release, but most likely some time later.

    Unless you have a high end rig, BF3 is one the titles where the main advantage of the Z-Buffer mode (SPEED!) outweighs its disadvantages by far anyway.

    On a sidenote: I know that people have different opinions about this, and there’s nothing wrong with that, of course. Always beware of people who try to sell their opinions as truth. But as far as I’m concerned, constant 60fps are *much* more important than the kind of stereoscopy. I even play some titles with perfectly working Geometry 3D in Z-Buffer mode because of this.

    Stereoscopy adds to the immersion, but it’s not the most important thing. Don’t believe me? Just close one eye and see whether you are still immersed in the real world or not. ;) The great thing about VR is being able to move and act inside the virtual world as naturally as possible. That is what really sets the Rift apart from playing games on a monitor, and that is what makes the experience so special. The kind of stereoscopy is just a (small) part of the equation.

    in reply to: Screen overview feature #10423
    Ralf
    Keymaster

    >> cool so it includes a controller mapper too?

    Yep, very nice for playing titles without gamepad support. No need for extra software, and configurable directly in the game. Btw: you can also use the Rift tracker for simulating gamepad axis movement, which can give you headtracking in games without mouselook (usually driving games and such). Not 100% perfect in some cases, depending on the way a game handles gamepad input, but clearly better than nothing.

    >> but I think you said you have an option to make the “circles” bigger or
    >> smaller too which will be nice.

    That is the case. You can scale the circles all the way up until they touch the screen edges. The best setting though is the smallest size that does not let you see the circles in the Rift. So just don’t crank it up, thinking bigger is always better. ;) The optimal size is very dependent on individual eyesight.

    These are just two of the many smaller and bigger things that make vorpX more than just a 3d-driver. It really is specifically geared towards VR in many things.

    in reply to: Price #10414
    Ralf
    Keymaster

    Quite simple: the reason for this are the considerably lower sales taxes in many parts of the US. This makes it possible to sell slightly cheaper over there. If you live elsewhere, your local tax rate applies, regardless of the currency you pay something in. So unfortunately that wouldn’t change anything.

    in reply to: support x3 and then x rebirth #10411
    Ralf
    Keymaster

    A profile for X3 (demo version) was just added :) . Provided that there aren’t huge differences between the demo and the final game, it should work just fine.

    in reply to: Customizable Screen Settings? #8474
    Ralf
    Keymaster

    In general, yes. There might be (and are) cases though where someone would want to adjust more than that, so that is possible too. But not mandatory, of course. Usually it’s just plug and play.

    in reply to: Customizable Screen Settings? #8260
    Ralf
    Keymaster

    Yes. You can customize everything that is needed to make vorpX’s output a perfect fit for your individual eyesight (and in your case lensmod). Standard settings do work great for most people, but if needed, there are enough advanced tweaking options to spend half a day experimenting with them. ;)

    in reply to: Screen overview feature #8218
    Ralf
    Keymaster

    Yes, using a X-Box 360 gamepad is possible. Even for games that don’t have gamepad support. A good chunk of time went into this, since I think playing with a gamepad helps to improve immersion.

    How many vorpX features you want to map to the gamepad is your choice, so I would say it’s usually possible to find a good mapping for every game.

    in reply to: Screen overview feature #7242
    Ralf
    Keymaster

    Yes, something like that is there. And there is lot more that is focusing on making games actually playable on the Rift instead of just adding 3D.

    That’s the intention behind vorpX, and that’s why it’s called ‘3D Driver and more’.

    in reply to: Just wanted to apologize for being impatient #6454
    Ralf
    Keymaster

    No need to apologize. :)

    in reply to: Pay now / Alpha or Beta version? #6453
    Ralf
    Keymaster

    @ Happy: Thanks for your continued interest in vorpX, although you already seem to know that other solutions are superior. ;) We all know your opinion by now though. Please advertise other products elsewhere, especially if you have nothing more to say than just assumptions based on nothing. Thank you.

    in reply to: Pay now / Alpha or Beta version? #4746
    Ralf
    Keymaster

    A firm release date for a vorpX beta version will be announced within the next few weeks. Please keep an eye (or both if you like) on the announcement sticky above.

    @ All, and especially Mr. Geddings: The forum was so utterly cluttered with ‘release it already’-threads that it got next to unusable. Because of this those threads were all merged into this one and every new thread regarding this will be merged into this one too. Nothing wrong with discussing the matter, but please discuss it here instead of opening the same thread over and over again. Thanks. :-)

Viewing 15 posts - 9,931 through 9,945 (of 10,004 total)

Spread the word. Share this post!