Ralf

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Viewing 15 posts - 9,931 through 9,945 (of 10,114 total)
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  • in reply to: Vorpx config stopped working #11062
    Ralf
    Keymaster

    Portal 2 will be looked into. One of those cases that aren’t reliably reproducible, unfortunately.

    in reply to: Moved: Reply To: How to Get the Most Out of vorpX? #11061
    Ralf
    Keymaster

    The only places where any asymmetrical distortion is applied to the image are the ‘Smart’ AR-Correction and the 2D-FOV-Enhancement. I’ll check whether there might be cases where one of these is applied although it is not supposed to.

    Sorry for not having something more specific for your problem at the moment.

    in reply to: Skyrim , Fallout and similar #11060
    Ralf
    Keymaster

    Those mods aren’t meant for vorpX, so you shouldn’t be too surprised. Actually I’m surprised that they do anything at all. As far as I know, they are specifically for nVidia 3DVision.

    in reply to: Moved: Reply To: How to Get the Most Out of vorpX? #11054
    Ralf
    Keymaster

    The default/recommended settings.

    in reply to: Skyrim vorpx dont start #11052
    Ralf
    Keymaster

    Please no support requests here, use the General forum for these. Thanks.

    To answer your question: Please make sure that no d3d9.dll exists in your Skyrim folder (for example from an ENB series mod). If you verified that and it still doesn’t work, you could try to create a vorpX desktop shortcut to TESV.exe in your Skyrim folder (right click the vorpX tray icon, choose “Create Desktop Shortcut”, browse to your Skyrim Folder).

    in reply to: Moved: Reply To: How to Get the Most Out of vorpX? #11051
    Ralf
    Keymaster

    Did you set Skyrims FOV to the recommended 100 via the console? You might also want to experiment with this value a little bit.

    ‘Smart’ AR-Correction is the only AR-mode that introduces top/bottom distortion. Maybe you have enabled the 2D-FOV-Enhancement, which also introduces distortion and should only be used as a last resort when no other FOV-Enhancement option is available.

    in reply to: Skyrim , Fallout and similar #11047
    Ralf
    Keymaster

    Some of those issues are inevitable. Larger ones (Skybox) will be looked into. A subsystem for handling such shader specific issues is in place. Please remember that this vorpX beta, more game specific fixes will be added over time.

    Shadows might stay disabled. Shadows in modern games are an issue in every 3d injection driver.

    See the “How to get the most out of vorpX” guide for the ‘fisheye warping’, it’s explitely mentioned there. This is a side effect of the ‘Smart’ Aspect Ratio Handling. Just choose another AR-Mode.

    in reply to: Binding VR keys #11043
    Ralf
    Keymaster

    There currently is a bug that makes mapping the keys impossible. Appears they get mapped but reset to the old value immediately after that… The same bug applies to the gamepad mapping.

    This will get fixed in the next update.

    in reply to: Deus Ex Human Revolution #11042
    Ralf
    Keymaster

    @ tonka : current mousewheel handling does indeed not work for a few games. Might not be easily solvable, but will be looked into.

    You can also set the image zoom in the menu, but that’s a bit cumbersome of course in cases where you want to zoom in and out more often.

    in reply to: newsletter #11021
    Ralf
    Keymaster

    Updates are distributed automatically.

    in reply to: games support #11020
    Ralf
    Keymaster

    Exit vorpControl (right click tray icon, then “Exit”), then try the shortcut again. Again: no guarantees that this will work, since the game is not supported.

    in reply to: games support #11018
    Ralf
    Keymaster

    Hi korun,

    While that is true in general, there are no guarantees. Some games might need special settings to hook. You could try to create a vorpX shortcut for the games main .EXE (“Create Desktop Shortcut” from vorpX’s tray right click menu), maybe that works. But no guarantees with this too. Also be aware that there will be no Stereo3D for unsupported games.

    in reply to: Resolution #11015
    Ralf
    Keymaster

    The safest resolution is the native Rift resolution (1280×800).

    Besides that, you can try every other resolution you want, and see how that works out. The ideal resolution for vorpX would be a resolution with 1:1 aspect ratio. If you want to experiment with custom resolutions and GPU scaling, you can try to get that working somehow.

    If you destroy your Rift or graphics card while doing so, you’re on your own though.

    in reply to: Resolution #11006
    Ralf
    Keymaster

    Hi Sporphis,

    Downsamplig improves the visual quality (but also makes the image slightly blurrier).

    You might also want to try 4:3 or 5:4 resolutions which make things easier for vorpX’s Aspect Ratio Correction. There is a possibility though that those aren’t shown correctly on your Rift. If the image looks odd with 4:3/5:4 resolutions, stick to 16:10.

    in reply to: Still waiting for activation code after about 24H #11005
    Ralf
    Keymaster

    Hi Jimbob,

    if something like that happens, especially now that things have settled down here, something must have gone wrong. Please resend your e-mail with the request key that is shown on first startup of vorpX Control. You will then receive your activation key as soon as possible. Shouldn’t take anything near 48hrs. at the moment.

    Sorry for the inconvenience.

Viewing 15 posts - 9,931 through 9,945 (of 10,114 total)

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