Ralf

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Viewing 15 posts - 9,946 through 9,960 (of 10,003 total)
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  • in reply to: Halo CE PC and Halo 2 PC vorpX Support #2063
    Ralf
    Keymaster

    Hi Kris,

    Halo 1 is DirectX8, so unfortunately it won’t work for the first release version (might change in the future), but I will look into Halo 2, which uses DX9, I believe. No promises though. ;)

    in reply to: Pay now / Alpha or Beta version? #2062
    Ralf
    Keymaster

    As much as I can understand that some of you are getting impatiant, complaining every few days won’t speed up anything. I would really like to work exclusively on vorpX, but like most of you I have to work for (serious) money too, which is eating away nearly all of my time ATM.

    Getting something ready for a broader audience has still high priority, but things take as long as they take. Sorry. :)

    @ Mr Geddings : No problem if you want to complain, but please do so in a civilized manner. And please don’t open new theads with the same complaint over and over again. Use this one for further discussion of this matter. Thanks.

    in reply to: Kickstarter? #1865
    Ralf
    Keymaster

    Hi Jomm, welcome!

    I thought about that, but unfortunately Kickstarter ist not really an option for commercial software. To my understanding software projects (with the exception of games) have to be open source.

    in reply to: Support of dx8 games possible? #1748
    Ralf
    Keymaster

    It would certainly be easier to leave all features intact this way. But whether it’s easier overall, well, most likely not. As you experienced yourself with the ENB wrapper, doing a wrapper that with broad compatibility isn’t as easy as it might sound. Definitely something to consider though.

    in reply to: Support of dx8 games possible? #1746
    Ralf
    Keymaster

    Generally it’s possible, although not by using the same shaders as DX9+ uses, which would have to be simplified severely.

    I’m not even sure anymore whether DX8 supported HLSL or not, I don’t think so. But since I had to do some assembler shader programming for vorpX’s geometry mode lately for the first time after a long time anyway, it would even be fun in a way to do that some more.

    So, no promises. But I will look at it after the initial release.

    in reply to: Latest? #1744
    Ralf
    Keymaster

    Depending on the amount you are willing to pay, I might consider to work faster. ;)

    Seriously, everything is still on track. As soon as I know for a date sure, I will communicate it.

    in reply to: vorpX – Pre-Release Thread #1715
    Ralf
    Keymaster

    Yeah, I originally hoped it would be possible to find a good one size fits all visible area, but obviously it’s not. Making the circles just larger, so that they are perfect for you has a negative effect for others and vice versa.

    So there will be a setting to adjust the size of the visible area to everyones eyesight perfectly.

    in reply to: Pay now / Alpha or Beta version? #1666
    Ralf
    Keymaster

    @ MrGeddings : In terms of software development cycles 4 weeks is ‘extremely shortly’ after. ;) vorpX will be released as soon as it is ready for a public release. Rest assured that having something ready for you guys as fast as possible has high priority, that’s also the reason why website updates are a bit behind.

    @ daniel, Valez: The introduction price will be $40, as announced in an previous interview – or 50 cent for each supported game, is that really that steep?. The $45 are a slight typo in the RoadToVR article.

    in reply to: Pay now / Alpha or Beta version? #1612
    Ralf
    Keymaster

    Mine arrived a few weeks ago. I still don’t have a fixed release date for vorpX though, sorry.

    in reply to: vorpX – Pre-Release Thread #1455
    Ralf
    Keymaster

    @ mike : We had numerous articles in Germanys IT-press from people who used vorpX. And I mean the true press, magazines and websites with more than 100.000 readers. People played with vorpX for hours. There are videos showing it in action. If that is possible with vaporware, I would be happy to wait for that kind of vaporware. ;)

    @ mhe : That’s always important, and it’s in many ways more helpful to get feedback from people who are primarily interested in the gaming experience, than feedback from people who are more focused on tech-specs.

    in reply to: Cyber woman with corn #774
    Ralf
    Keymaster

    How on earth did you come up with that search term? :)

    in reply to: vorpX – Pre-Release Thread #567
    Ralf
    Keymaster

    @all: I can understand that you are a little impatiant, and I’m really glad that you follow the development so closely. The devkit was only released a few weeks ago. I got mine for barely two weeks, and we’re already in beta right now. Not exactly slow development I would say. Things are tested and ironed out, and a few convenience features are added.

    You won’t have to wait too long anymore, but it is important to reach a certain level of polish before software is released to a wider audience.

    in reply to: Tracker emulation #563
    Ralf
    Keymaster

    >> And nice short interview in C’t magazine by the way

    Except for the photo. Not that I look like George Clooney in reality, but this picture… ;)

    I will look into TrackIR emulation eventually, but I’m not sure whether there is a legal way to do this. AFAIK they have some measures in place that prevent emulation in a legally correct way.

    in reply to: vorpX – Pre-Release Thread #546
    Ralf
    Keymaster

    Mine arrived last Monday. The basic adjustments in vorpX are done, only a few secondary features aren’t fully implemented. The driver is currently in beta testing to make sure that everything works as smooth as possible for the first public release. Still no fixed release date has been set though.

    in reply to: vorpX – Pre-Release Thread #524
    Ralf
    Keymaster

    It’s done, when it’s done. ;)

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