Ralf

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  • in reply to: Standalone Cyberpunk VR not launching with steamVR #209970
    Ralf
    Keymaster

    Game updates usually break the Cyber Engine Tweaks modding framework that the mod is based on.

    If the latest mod version doesn’t already inlude the latest CET, you can install it manually:

    https://wiki.redmodding.org/cyber-engine-tweaks/getting-started/installing

    in reply to: Cyberpunk VR Update Thread #209968
    Ralf
    Keymaster

    Great, thanks for the post.

    If it doesn’t have any effect on your framerate, setting the ‘Clarity’ option in vorpX to ‘Medium’ will give you another subtle image quality boost since it enables a higher quality (yet more demanding) upscaling algorithm. Doesn’t change much, but if it doesn’t have any effect on FPS, it can’t hurt either.

    in reply to: Cyberpunk VR Update Thread #209959
    Ralf
    Keymaster

    Thanks for checking. Not really an issue luckily, everything that makes sense in respect to enhancing image quality via post fx is built-in already.

    Using the internal FSR (‘Super Resolution’) upscaling is actually the best way to do it anyway since it is applied at exactly the right point time during the rendering process, so that instead of first applying an image enhancing upscaler/sharpening filter and then degrade the image quality again by doing another (bilinear) scaling operation later, there is only one scaling operation performed with the FSR upscaler.

    One of the things where a fully custom built rendering pipeline has its advantages over building something on top of existing components.

    in reply to: Cyberpunk VR Update Thread #209956
    Ralf
    Keymaster

    May or may not work, didn‘t try. If not: vorpX (and thus the mod) has some post processing filters built in that cover typical Resahde use cases: top notch FSR sharpening/upscaling as well as gamma/saturation controls. You can configure them on them on the image page of the menu.

    More complex (and thus demanding) shader chains aren’t really a good idea in a game as demanding as Cyberpunk anyway.

    in reply to: Cyberpunk VR Update Thread #209952
    Ralf
    Keymaster

    @ Amidream:

    Please install the latest mod version:

    Download

    If it still doesn’t work afterwards, install the latest CET manually:

    https://wiki.redmodding.org/cyber-engine-tweaks/getting-started/installing

    in reply to: Cyberpunk VR Update Thread #209943
    Ralf
    Keymaster

    Yep.

    in reply to: Cyberpunk VR Update Thread #209941
    Ralf
    Keymaster

    I actually bought a criminally overpriced 5K from some original Kickstarter backer to get Pimax support up and running as soon as possible back when everyone assumed that might become the new hot shit…

    Can’t remember currently how I set sync settings for Pimax per default. I think I do something super conservative because of the PiTool weirdness. You might want to tinker with that. vorpX works as intended when the ALT+F FPS counter shows XX/90 (provided your headset runs at 90Hz). That way the Pimax interpolation doesn’t get in the way. Better to sacrifice a few game FPS for stable headset FPS. True in general, but even more so for Pimax.

    in reply to: Cyberpunk VR Update Thread #209938
    Ralf
    Keymaster

    That sounds as if the mod doesn’t really kick in. Will probably happen every time the game recieves an update. While that doesn’t affect the mod itself, the Cyber Engine Tweaks modding framework that the mod uses apparently requires an update after each game update.

    Please first make sure that your Cyberpunk is up-to-date, including today’s hotfix. Then install the latest mod version from the link above. If it still doesn’t work afterwards, install the latest CET manually:

    https://wiki.redmodding.org/cyber-engine-tweaks/getting-started/installing

    in reply to: Cyberpunk VR Update Thread #209929
    Ralf
    Keymaster

    2022/02/28

    An updated installer for the latest Cyberpunk hotfix is now available. Note that the mod itself hasn’t been changed, the installer just includes a new version of the Cyber Engine Tweaks modding framework. Hence you will see a ‘version newer than expected’ warning. The mod works fine despite this warning.

    Latest version available here:
    Download

    in reply to: Xbox EliteController no input #209927
    Ralf
    Keymaster

    Don’t have a Elite controller here, but IIRC it comes with a special remapping software/control panel? Just a guess, but imaginable that it somehow interferes with vorpX’s input handling. Never heard of that before, but possible.

    Ralf
    Keymaster

    You can disable it globally in the steam options.

    in reply to: Standalone Cyberpunk VR not launching with steamVR #209925
    Ralf
    Keymaster

    PiTool should be no problem. Pimax headsets do work normally, so it has to be something else.

    Potentially interfering tools include pretty much everytjing that can display an overlay in games.

    If you have other mods installed, it may also be worth a try to remove them.

    Ralf
    Keymaster

    That’s weird. If the uninstaller failed for some reason remove the following file manually:

    [CP2077]\bin\x64\plugins\vpxCP2077.asi

    If you don’t have any other mods installed that use the Cyber Engine Tweaks modding framework, you can also delete [CP2077]\bin\x64\version.dll.

    in reply to: Cyberpunk VR Update Thread #209920
    Ralf
    Keymaster

    Thanks for the heads-up.

    The latest Cyber Engine Tweaks update from today will almost certainly help. I’ll check right away and if necessary upload a new installer that includes it.

    Installing the latest CET manually should also do the trick. Let me know if not.
    https://wiki.redmodding.org/cyber-engine-tweaks/getting-started/installing

    in reply to: Cyberpunk VR Update Thread #209913
    Ralf
    Keymaster

    My memoirs will be out in about 25 years or so. They may contain an interesting story involving the last week.

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