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RalfKeymasterWhile obviously more immersive in FullVR, in general the gestures can also be used in immersive/cinema mode.
RalfKeymasterJust a little heads-up for anyone waiting for the promised next version today: release has been postponed until next week. The motion controller gesture stuff turned out to be so much fun that I’d like to add a few more gestures and a little tutorial.
Will be worth the wait. Promise.
On a sidenote: While gesture support makes most sense in the context of a more in-depth mod like this where I have information about what state the game is in, the general system is also applicable to ‘normal’ vorpX profiles. So expect motion controller steering in some racing games in the future as well as grenade throwing etc. in one or the other first person shooter profile.
RalfKeymasterThe original version is still the better pick for vorpX. While ‘remastered’ may sound like ‘better’, that is not the case in terms of vorpX here. The profile for the original has the more advanced DirectVR capabilities
Jan 15, 2022 at 12:48pm in reply to: BioShock Remastered: hooking fails with SteamVR / Valve Index #209077
RalfKeymasterThe original version is still the better pick for vorpX. While ‘remastered’ may sound like ‘better’, that is not the case in terms of vorpX here. The profile for the original has the more advanced DirectVR capabilities.
RalfKeymasterGuys, I perfectly understand that you’d like to play everything on day one, but in general having a bit of patience usually pays off. There are so many games with good profiles that you don’t really miss anything by waiting a bit.
Throwing random games at vorpX without a good profile isn’t really the best way to experience them. I’m sure for a game like this either I or an experienced profile creator will see what they can do.
RalfKeymasterApparently they recently added nVidia DLSS as antialising option, which you might have enabled. Choosing either FXAA or TAA will fix the issue.
I’ll make sure the setting gets set to a working AA method automatically for the next update.
RalfKeymasterYes, it displays a tray icon in the taskbar. When you right click it, you can either pause or exit vorpX.
If you can’t see the tray icon, click the little arrow left of the clock. Per default Windows hides tray icon in a little extra menu. You can move tray icons you want to be visible permanently via drag and drop to the taskbar and vice versa.
RalfKeymasterControllers are per default set to gamepad emulation. If you changed that, please change it back. No mapping woes whatsoever with controllers in gamepad mode.
RalfKeymasterI don‘t think that will work, there is no point in using this in a game that supports DLSS directly in the game though. Raising the resolution a notch or two in the mod settings menu and enabling DLSS in the game options does exactly the same thing.
RalfKeymasterOne more reason to use your motion controllers instead of a gamepad, part 2.
Aiming down sights can now be invoked with realistic motion controller gestures. Much more fun than I thought. Sometimes you just gotta try stuff even if you think it probably won’t be good enough.
Will be available with the next update.
RalfKeymasterDo yo have the extra Cyberpunk mod installed? If so, you have to uninstall for playing on your monitor. The mod is independent from vorpX and hooks into the game regardless whether vorpX is enabled or not.
If you don’t have the mod installed, you can exit vorpX from its tray icon’s right click menu.
As far as the menu is concerned, make sure the game is running in the foreground, otherwise no hotkeys are registerd.
RalfKeymasterThat sounds severly weird, never of it before. Please check whether positional tracking is enabled in the vorpX menu (head tracking page). If so, check whether disabling it resolves the issue.
RalfKeymasterThe mod is not intended to be played like a native roomscale game. If you want to play standing, the best approach is standing in place. Use the controllers to turn the body, turning your head just turns the head, like your real head.
If you want linked look/body rotations, just stick to the normal vorpX profile for the time being. I‘ll check whether both methods can be combined later as an option. No promises though.
RalfKeymasterYou have to enter the same mail address into the download form that you used to register vorpX. The address you used to register here on the forum is not in the license database. The system does not send links to unknown mail addresses.
RalfKeymasterDo you by any chance use an older version of the game than 1.31? You can check that in the game’s main menu.
This is much more than a normal vorpX profile, it’s a dedicated mod that is not compatible with earlier game versions. It relies on a Cyberpunk modding framework that only works with 1.31.
Normally you shouldn’t have to enter/exit EdgePeek manually, the mod detects what state the game is in and switches EdgePeek on/off automatically.
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