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RalfKeymasterIf I understand what you mean correctly, I’d consider it the other way around. Head aiming makes ADS an order of magnitude easier than it is normally in the game where you have to aim with the controller. That actually does break the game’s balancing. There should at least be some kind of challenge involved other than just looking in a direction, pressing the ADS button and shooting with near 100% precision.
RalfKeymasterNot quite 2D, but almost. That’s not a technical limitation or bug though, it’s done on purpose. Think about how ADS works in reality: it’s 2D either, you close one eye and aim with the other one, which of course you can still do if you want to.
In VR however one has two options: option 1 is making ADS work like reality, so you would have to close one eye and use the other one to aim, option 2 is reducing stereo a fair bit so you can aim down sights with both eyes. Both options are 2D, the second one is much more comfortable though. It also doesn’t require any configuration, since some would otherwise prefer the left eye while others would prefer the right eye.
RalfKeymasterWorth a shot for Pimax users to switch the sync from ‘Default’ to ‘Favor FPS’ and see how well that goes. That enables multithreading with Pimax headsets. For all other headsets ‘Default’ and ‘Favor FPS’ are the same.
You can turn off TAA with the CyberEngine tweaks mod framework that the VR mod happens to use. If you didn’t have it installed prior to installing the VR mod, you can open its option menu with the page down key, otherwise with the key you assigned yourself earlier.
The image looks extremely bad though without TAA, so you will only do that once to see how bad it looks. ;) It might be possible to work around the related glitch. I’ll check that shortly. You could also switch to Z3D, although that comes with its own artifacts. All extra benfits of the mod like 6DOF tracking, decoupled walk/look etc. also work with Z3D.
RalfKeymasterGot the logfile now. Thanks.
There is definitely something odd going on, an exception at a point I never have seen before. Unfortunately I don’t really have a clear idea what may cause it.
It would be great if you could briefly check whether removing the nVidia GPU from your PC helps. Nothing in the logfile indicates directly that might be the problem, but since it’s the only thing that looks unusual in your system config, there is at least a certain chance that the issue is related to having both a Radeon and an nVidia GPU in the machine.
Also please try whether uninstalling Virtual Desktop helps. That might definitely get in the way potentially.
There are also a whole bunch of other tools and utilities running in the background. Just to make sure none of those causes some weird conflict, it’s worth a shot to try without any of these tools running. E.g. the Razer stuff, the mouse utility, Discord. For testing purposes exit as much as possible that you have running in the background.
RalfKeymasterJust a heads-up that the Pimax default is single threaded on purpose. This is Pimax exclusive though to deal with potential judder caused by Pimax’s ‘Brainwarp’ software layer when running multithreaded.
For all other headsets the default is the same as ‘Favor Framerate’, i.e. multithreading is on per default. So no need to tinker with the sync settings to gain more FPS.
RalfKeymaster@ Demosthenes
That is clearly a case that would have to be considered. :)
@ CrackerBrand00
Moving the voting from the config app to ingame sounds like a good idea. Would probably lead to more qualified votes than currently. I’ll definitely keep that in mind. User votes in general have a bunch of drawbacks though, hence the idea to have something in addition to them where I actually review profiles.
RalfKeymasterYou should see the normal Windows cursor. If not try to press ALT+C, that inverts the cursor visibility in case it was detected wrong. Shouldn’t really be necessary, but maybe that helps.
RalfKeymasterUnfortunately the links don’t seem to be public. I can’t access them.
Probably best to send the archive as a simple e-mail attachment to support at vorpx com.
RalfKeymasterSounds as if the SteamVR desktop theater is enabled. vorpX normally deactivates it, but maybe that failed for some reason. You can disable it manually either globally in the Steam options or per game in a game’s properties window.
RalfKeymasterVR controllers don’t act as pointers with the desktop viewer, sorry. You should be able to use the right thombstick to move the pointer however when the controllers are set to mouse/keyboard emulation in the vorpX menu (should be the default). Does that also not work?
RalfKeymaster@ chachi123
Two things I can think of:
If you have any tools running that hook into the graphics pipleline (GPU tools, recording tools, overlays), try without. Unlikely that those would get in the way with the desktop viewer, but who knows.
If your system by any chance has multiple GPUs, the desktop would have to run on the same GPU that your headset is connected to.
If you can’t solve the issue, I’d like to take a peek at your log files and system config. You can create a trouble shoot data archive in the config app. Please send that to support at vorpx com. With some luck maybe I can spot something unusual.
RalfKeymasterJust keep in mind that when you render at a lower res, then upscale/sharpen and afterwards upscale/sharpen again, you don’t really get a better image. You not only upscale the image, you also amplify imperfections, ultimately doing more harm than good. These algorithms aren’t some kind of magic that can make a poster out of a stamp (figurativly speaking) by stacking them on top of each other multiple times.
For a really crisper image there is no way around increasing the actual resolution. Unfortunately with your GTX1080 raising the actual game resolution beyond the ‘Nice’ default in the options menu is a tough cookie in this case though. Probably will tank the famerate into unpleasent regions.
RalfKeymastervorpX has FSR upscale and sharpening built in. Another round of sharpening before that is possible, but probably not the best idea. Applying multiple upscale/sharpening effects on top of each other usually does more harm than good.
Instead adjust the ‘Clarity’ setting in the mod options to your liking (Image page). Per default it does sharpening only to keep the performance impact low, setting it to ‘Medium’ fully enables the more complex FSR upscaling. The upsacle/sharpening kernels are intergrated into the image processing pipeline at the best possible points in time, so there is no better way to apply sharpening than with the Clarity option in the menu.
RalfKeymasterVD requires SteamVR, but the mod doesn’t require VD. The best way for Oculus headsets is selecting ‘Oculus’ in the config app and then using Oculus Link (wired) or AirLink (wireless). Only use VD if for some reason you can’t make Link/AirLink work.
RalfKeymasterAiming down sights should work under all circumstances now.
As far as normal aiming is concerned, I learned that shooting without ADS is much less precise in the game, which is why ADS is so important in the first place.
SteamVR supersampling is of no relevance for vorpX. For a higher resolution use the ‘Resolution Quality’ setting in the mod options menu.
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