Dave

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Viewing 15 posts - 46 through 60 (of 172 total)
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  • in reply to: AC: Valhalla #199959
    Dave
    Participant

    My English is crap, and don’t have any knowledge in coding or developing but i really really love vorpx and helixvision and give me way too many thoughts about it.

    in reply to: AC: Valhalla #199950
    Dave
    Participant

    Ralf, you need a solution for the numerous upcoming dx12 games, for each one a handmade official vorpx profile is too much work for a single developer. This will become more and more a problem of vorpx in the next 2 -3 years. In 5 years there will be dx13 and after that dx14, this is a very big problem for vorpx. A solution is may be a Creation Kit or SDK to create dx12 profiles by user like RJK_, dellrifter22, dborosev. A tool with a self-explanatory GUI but all functions to create that profiles. Useless without pre-knowledge, in favor of simplicity for vorpx enthusiasts.

    in reply to: AC: Valhalla #199943
    Dave
    Participant

    @Ralf

    Is it not possible to create a experimental profile, that supports Z3D in AC Valhalla exclusively in Britain without Z3D in the Prolog in Denmark ? That profile can’t be a official vorpx profile, but may you please upload it with a disclaimer in the vorpx profiles cloud ?

    in reply to: AC: Valhalla #199942
    Dave
    Participant

    Vorpx supports some games with build-in 3D, in that profiles Z3D and G3D is deactivated and hidden, for example the last couple Tomb Raider Profiles. This Profiles support Side-by-Side 3D input, as well as the vorpx Desktop Viewer. Start games that are officially supported(!) by Reshade’s Depth3D in SBS Mode and hook it with the Tomb Raider Profiles or other profiles that are similar (Deus EX ?), and enjoy the full vorpx features with an alternative 3D-Driver for example Depth3D or TriDef.

    The Depth3d VR Companion App is Crap, use vorpx for full comfort !

    What i wish for the future is a similar vorpx profile that supports DX12 !

    in reply to: Cyberpunk 2077 #199866
    Dave
    Participant

    my settings

    Resolution: 2880×2400

    Graphic settings:

    all Shadows Medium
    RTX Medium, Reflexions on, but RTX shadows off
    DLSS Auto
    Colour Precision High
    Slow hdd mode (even if SSD)
    NPC Density Medium
    FOV 115

    Vorpx:
    Fluidsync On

    Nvidia Control Panel:
    Sharpen 1.0 (extra sharpening for G2)

    Mods:

    1. Realistic Driving Experience
    (Try to drive in First Person in Edge Peak with lower 3D)

    2. Better Minimap Transparent

    in reply to: Hitman 3 (DX12 only) #199849
    Dave
    Participant

    we have to wait for the next vorpx release, but in the absence of many other AAA alternatives, i hope not so long

    in reply to: Hitman 3 (DX12 only) #199812
    Dave
    Participant

    Someone already testet the dx12 profiles of Gears of War 5, Horizon Zero Dawn, Death Stranding, Red Dead Redemption 2 or Cyberpunk 2077 ?

    The profiles of Hitman 1+2 won’t work because they are dx11 profiles.

    in reply to: Cyberpunk 2077 #199339
    Dave
    Participant

    to investigate if related interfering background programs let crash CP77 do a clean boot:

    https://support.microsoft.com/en-us/help/929135/how-to-perform-a-clean-boot-in-windows

    after that you can re-activate your programs step by step to identify the problem

    Are you using Reshade or any other mods ?

    in reply to: Cyberpunk 2077 #199333
    Dave
    Participant

    Disable the GOG overlay

    Delete the cache

    %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\.

    Reset CP77 Profile and do vorpx factory reset in vorpx config tool

    Reset all Cyberpunk graphic settings to default and try borderless window

    What’s your Headset and GPU ?

    in reply to: Cyberpunk 2077 #199284
    Dave
    Participant

    How many users does vorpx have ? There are 3 Million SteamVR Users in the statistics and i think many of them own vorpx, but how many user has vorpx in one month ?

    in reply to: Cyberpunk 2077 #199281
    Dave
    Participant

    I will pay 40$ for a vorpx license yearly, if Ralf hires a second developer to give us more stuff like the CP77 Profile. The vorpx community is small but most of us are adults, and could support Ralf to keep vorpx alive. The competitor product to vorpx is in struggle for survival because of the introduction of DX12 and Nvidia RTX 3000 and needs more support of the community and i hope this does not happen to vorpx one day, too.

    in reply to: Cyberpunk 2077 #199262
    Dave
    Participant

    yes that’s true, vorpx does a great job. The Z3D is fantastic, and close to G3D. I’m going to finish all sidequests before starting Act 3, because the game is a work of art, but that’s exactly why the technical condition is annoying. But all in all its the best vorpx experience since Red Dead Redemption 2.

    Even people who don’t like vorpx in general, praise the vorpx experience in Cyberpunk 2077. It is very close to regular VR Games, that is the reason why they like it.

    in reply to: Cyberpunk 2077 #199224
    Dave
    Participant

    thx ralf !

    in reply to: Cyberpunk 2077 #199217
    Dave
    Participant

    100% Zoom needs a FOV 135 and that causes massively graphic issues. That is the reason why the zoom is limited to 80%.

    in reply to: Cyberpunk 2077 #199214
    Dave
    Participant

    After 17 hours playing in Night City, mainly sidequests, i’m fed up with this catastrophic graphic engine. The game is a work of art, but the technology behind that is junk !

    To prevent most of the Frame Rate Drops, i have to reduce the resolution and graphic settings more than it would be necessary most of the time of the game.

    The only way to keep a very high pixel density is to choose a 1:1 resolution like 1920×1920, 2160×2160 or 2400×2400, the game supports that in borderless window without any restrictions, but Z3D is flickering and has other visual problems.

    @Ralf

    May you please check 1:1 resolutions and tell me what i’m doing wrong ?

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