Dave

Forum Replies Created

Viewing 15 posts - 46 through 60 (of 162 total)
  • Author
    Posts
  • in reply to: Cyberpunk 2077 #199866
    Dave
    Participant

    my settings

    Resolution: 2880×2400

    Graphic settings:

    all Shadows Medium
    RTX Medium, Reflexions on, but RTX shadows off
    DLSS Auto
    Colour Precision High
    Slow hdd mode (even if SSD)
    NPC Density Medium
    FOV 115

    Vorpx:
    Fluidsync On

    Nvidia Control Panel:
    Sharpen 1.0 (extra sharpening for G2)

    Mods:

    1. Realistic Driving Experience
    (Try to drive in First Person in Edge Peak with lower 3D)

    2. Better Minimap Transparent

    in reply to: Hitman 3 (DX12 only) #199849
    Dave
    Participant

    we have to wait for the next vorpx release, but in the absence of many other AAA alternatives, i hope not so long

    in reply to: Hitman 3 (DX12 only) #199812
    Dave
    Participant

    Someone already testet the dx12 profiles of Gears of War 5, Horizon Zero Dawn, Death Stranding, Red Dead Redemption 2 or Cyberpunk 2077 ?

    The profiles of Hitman 1+2 won’t work because they are dx11 profiles.

    in reply to: Cyberpunk 2077 #199339
    Dave
    Participant

    to investigate if related interfering background programs let crash CP77 do a clean boot:

    https://support.microsoft.com/en-us/help/929135/how-to-perform-a-clean-boot-in-windows

    after that you can re-activate your programs step by step to identify the problem

    Are you using Reshade or any other mods ?

    in reply to: Cyberpunk 2077 #199333
    Dave
    Participant

    Disable the GOG overlay

    Delete the cache

    %LOCALAPPDATA%\CD Projekt Red\Cyberpunk 2077\cache\.

    Reset CP77 Profile and do vorpx factory reset in vorpx config tool

    Reset all Cyberpunk graphic settings to default and try borderless window

    What’s your Headset and GPU ?

    in reply to: Cyberpunk 2077 #199284
    Dave
    Participant

    How many users does vorpx have ? There are 3 Million SteamVR Users in the statistics and i think many of them own vorpx, but how many user has vorpx in one month ?

    in reply to: Cyberpunk 2077 #199281
    Dave
    Participant

    I will pay 40$ for a vorpx license yearly, if Ralf hires a second developer to give us more stuff like the CP77 Profile. The vorpx community is small but most of us are adults, and could support Ralf to keep vorpx alive. The competitor product to vorpx is in struggle for survival because of the introduction of DX12 and Nvidia RTX 3000 and needs more support of the community and i hope this does not happen to vorpx one day, too.

    in reply to: Cyberpunk 2077 #199262
    Dave
    Participant

    yes that’s true, vorpx does a great job. The Z3D is fantastic, and close to G3D. I’m going to finish all sidequests before starting Act 3, because the game is a work of art, but that’s exactly why the technical condition is annoying. But all in all its the best vorpx experience since Red Dead Redemption 2.

    Even people who don’t like vorpx in general, praise the vorpx experience in Cyberpunk 2077. It is very close to regular VR Games, that is the reason why they like it.

    in reply to: Cyberpunk 2077 #199224
    Dave
    Participant

    thx ralf !

    in reply to: Cyberpunk 2077 #199217
    Dave
    Participant

    100% Zoom needs a FOV 135 and that causes massively graphic issues. That is the reason why the zoom is limited to 80%.

    in reply to: Cyberpunk 2077 #199214
    Dave
    Participant

    After 17 hours playing in Night City, mainly sidequests, i’m fed up with this catastrophic graphic engine. The game is a work of art, but the technology behind that is junk !

    To prevent most of the Frame Rate Drops, i have to reduce the resolution and graphic settings more than it would be necessary most of the time of the game.

    The only way to keep a very high pixel density is to choose a 1:1 resolution like 1920×1920, 2160×2160 or 2400×2400, the game supports that in borderless window without any restrictions, but Z3D is flickering and has other visual problems.

    @Ralf

    May you please check 1:1 resolutions and tell me what i’m doing wrong ?

    in reply to: Cyberpunk 2077 #199158
    Dave
    Participant

    A recommendation I would give is to use “slow hdd mode” in the game’s options, even if you are using an SSD, it can help stuttering massively. Frame Rate Drops are still there, but it is all in all smoother because of changed streaming settings in the engine.

    in reply to: Cyberpunk 2077 #199027
    Dave
    Participant

    For example the 45/90 or 40/80 are not settings of fluidsync itself. Fluidsync simply divides your refresh rates 80hz or 90hz of your headset by two, and that are 45 or 40 which are upscaled by Fluidsync to 90fps or 80fps. It is not the same full quality of real 90fps or 80fps but you can play the games without judder with Fluidsync, even though you reach only half of the fps your G2 needs without Fluidsync. If your Reverb G2 supports 60hz you can play your games in 30fps upscaled to 60fps, in 80hz Mode with 40fps upscaled to 80fps and in 90hz with 45fps upscaled to 90fps.

    Change your refresh rates of your G2 in the WMR settings, and press Alt + F to show your fps after booting into Night City. The first Value are your real fps and the second value your upscaled fps. In my setup the graphic settings are changed to settings which are most of the time stable 40fps upscaled to 80. The second Value of 80fps has to be stable most of time, too.

    WMR call it Motion / Vector reprojection it is related to

    https://en.wikipedia.org/wiki/Asynchronous_reprojection

    in reply to: Cyberpunk 2077 #199018
    Dave
    Participant

    The higher FOV in the new profile needs some performance, but have you reseted the CP77 profile before starting the game in vorpx control app as suggested by Ralf ?

    in reply to: Cyberpunk 2077 #199016
    Dave
    Participant

    90hz in G2 and 45fps limit in CP77 will work, too !

    Fluidsync simply double the fps by upscaling, and will work in 60/120, too. But you need nearly stable 60fps to get stable 120fps with Fluidsync

    In Cyberpunk with average 40-45fps, FluidSync at 45/90 is the best choice.

    Press ALT + F to benchmark your fps.

    (If you can’t get stable 90fps, than reduce the resolution to 2880×2160, that is very sharpen, too !)

Viewing 15 posts - 46 through 60 (of 162 total)

Spread the word. Share this post!