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  • phat4l
    Participant

    Note, I forgot to mention in the original post, but the Graphic settings in Cyberpunk 2077 are set to Low with Raytracing disabled.

    phat4l
    Participant

    Hi all,

    I am really hoping someone may be able to offer me some trouble shooting suggestions as I am really tearing my hair out with this problem at the moment and have spent hours trying to resolve it without success. I have previously used VorpX reasonably successfully with a handful of titles when I first got my VR Headset a couple of years ago – at the time I had a 1080 Ti.

    I have had a bit of a break from VR, but was getting back into it over Christmas, and I now have a 3080 and a Reverb G2 headset. This should be able to run most titles very effectively with VorpX, but I am having massive performance issues in just about every title, and especially in Cyberpunk 2077, which is the main title I wanted to run VorpX for. Most titles I am getting FPSs in the region of 20 – 40, even at very low resolutions. With Cyberpunk 2077 the situation is even worse, the displayed FPS is in the mid-20s, but the actual display is far worse – if I move my head it can take several seconds before the rendered view updates to the new position (although animations, etc. can still be seen running in the background presumably at the displayed FPS).

    Things I have tried without seeing much of a difference:

    • The regular version of VorpX
    • The new beta version of VorpX (and using the option to fully reset everything to factory defaults)
    • The standalone Cyberpunk 2077 mod
    • Both OpenXR and SteamVR modes (little difference between them)
    • Install of the latest NVIDIA driver with clean install selected (even though this means I am going to need to set up all the custom resolutions again :( )
    • Using Task manager to disable every non-essential program that could conceivably be interfering (the only thing still running was GOG Galaxy as it is needed to launch Cyberpunk, but I have disabled the overlay)

    Is there anything else that I can possibly try in order to resolve this problem, or at least narrow down what might be causing it?

    Thanks,

    Alex

    #214396
    ZyMoTiC
    Participant

    Hi Ralf,

    I have tried with both the latest (v21) and beta (v23) version now. With both the problem consists. Or is v21 not the latest? It is the one I got send by email when I paid.

    When I launch the game, I’m in the VorpX VR environment, but the game is a flat screen in front of me. I am not using cinema mode, but the correct VR mode.

    This is what I am using on my 2 week old PC:
    – Windows 11
    – latest nvidia drivers for my 3060ti
    – latest version of Oculus software
    – an Meta Quest 2 with latest software
    – latest version of Cyberpunk 2077
    – connecting PC via Oculus App + Link (cable)

    #214369
    thfr
    Participant

    Hello. I am trying to use this mod, but for some reason, I cannot switch the game into full VR mode.

    When I launch the game, I end up in the VorpX VR environment, but the game itself is only a flat screen in front of me. I tried everything in the DEL menu, i.e. I am not using cinema mode, but the correct VR mode. Any idea what might cause the problem?

    I am using:
    – a fresh installation of Windows 10
    – latest nvidia drivers
    – latest version of Oculus software
    – an Oculus Quest 1 with latest software
    – latest version of Cyberpunk 2077 (via Steam, but not using SteamVR, I selected the Oculus App setting during VorpX setup)
    – connecting PC via Oculus App + Link (cable)

    Everything seems to work fine, other than not being able to have real 3D VR instead of a flat screen in a VR room.. :-(

    #214224
    beemzy
    Participant

    Try moving [CP2077]\bin\x64\plugins\vpxCP2077.asi to another folder (or change file ext name eg rename to “vpxCP2077.asiDISABLED”

    Havent done this in a while but this is what I wrote in my own notes on this

    #214210
    mr_spongeworthy
    Participant

    I hope to try the Gervant first person update for Witcher 4.0 today. I’ll report back later if things work well.

    BTW, I *think* that with full eye-candy and RT on this title actually runs a tiny bit worse than Cyberpunk 2077. I haven’t tested extensively yet, but that’s my impression so far.

    #214149
    JDB
    Participant

    Hello community,
    I was wondering if the C-API is going to receive gesture info like the gestures from Cyberpunk 2077.
    It would be convenient to be able to detect a given gesture and respond from mod code.
    I hope to hear back

    #214058
    Ralf
    Keymaster

    You should have received a profile database update a while ago, which in case of CP2077 comes with an updated hooking flag for 1.6+. If you didn’t get it for some reason (e.g. firewall blocking, profile updates disabled), you can download the profile manually from the cloud.

    predcaliber
    Participant

    Hi all,

    I installed the Cyberpunk 2077 standalone mod and everything is ok.
    However, the game only starts in theatre mode where I see a big flatscreen instead of the actual VR version. In steam I can disable this theater mode, but is there also a thing for GOG?

    #213998
    beemzy
    Participant

    I mean is it possible to save the settings as a separate backup file? This way if I need to reinstall the game then I can reload my settings from before

    eg would copying the .vpa and .ini files in: [Cyberpunk 2077]\bin\x64\plugins\vpxCP2077\Data\
    be one way to make a backup of the settings?

    BTW I am loving the gestures, they are really the next best thing to 6DOF interactions

    #213992
    beemzy
    Participant

    Is it possible to save the user’s vorpx menu settings (for CP2077 standalone mod)?

    #213983
    lordxanthrax
    Participant

    Hey everyone, having a bit of an annoyance.
    The game plays fine in all modes, no flatline errors.
    However, I’m getting real crisp fps, but then suddenly (right now I have it reproducible in my save where in the tutorial where Jackie drops you off at home, he goes “Sweet dreams!” and it will ALWAYS crash out to desktop) it crashes out to desktop. In oculus mode it does the black screen hourglass and takes me back to home, in steamvr mode it sends me back to steamvr home.

    I have crash logs from both vorpx and a gpu-crash that is ultimately what I think is the cause. It’s a 6700XT.

    gpu-crash:
    Breadcrumbs: Command list ‘[ 17708: 51] [000001E003E120E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17710: 51] [000001E00C0A29E0 Default] <<-merge [000001E0105563B0 Default] Skin_Post_and_Forward_Opaque’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 30] [000001E003CB7740 Default] <<-merge [000001E003436A10 Default] GBuffer_Discard’: Finished [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17711: 54] [000001E01621A6D0 Default] <<-merge [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 55] [000001E013E96110 Default] HologramDepth_and_Distortion’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 56] [000001E01FC2FDC0 Default] Transparents’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 57] [000001E0217A9790 Default] Transparents_WeaponAndScreen’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 58] [000001E00BF15870 Default] TXAA_Blurs’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 59] [000001E0107A5600 Default] Forward_NoTXAA’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 60] [000001E0218DF420 Default] PostFX’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 61] [000001E0066973F0 Default] RenderFinal2D’: Not started [2]
    Breadcrumbs: Command list ‘[ 17711: 62] [000001E01B2F0A50 Default] EndRender’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 1] [000001E003CB6B10 Default] <<-merge [000001E000183A20 Default] FrameTick’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 2] [000001E000183A20 Default] FrameTick’: Not started [3]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 3] [000001E0187CDC90 Default] UpdateGlyphCacheTexture’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 4] [000001E0131E7200 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 5] [000001E011625FE0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 6] [000001E008B92EB0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 7] [000001E0129E61D0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 8] [000001E0019B9250 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 9] [000001E01FBDB0E0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 10] [000001E0270B9670 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 11] [000001E00CA95960 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 12] [000001E0167BB4F0 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 13] [000001E00EBE0A00 Default] ProcessDrawBuffer’: Not started [2]
    Breadcrumbs: —-
    Breadcrumbs: Command list ‘[ 17712: 14] [000001E013286280 Default] <<-merge [000001E01B5E4B80 Default] StorageData’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 15] [000001E01B5E4B80 Default] StorageData’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 16] [000001DFFF52E610 Default] StartRender’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 17] [000001E01530D5B0 Default] WindUpdateAndRainMap’: Not started [2]
    Breadcrumbs: Command list ‘[ 17712: 18] [000001E019982A00 Default] RenderPrep’: Not started [3]
    Breadcrumbs: Command list ‘[ 17712: 19] [000001E004D8C650 Default] PrepareGloballyAccessibleSystems’: Not started [6]
    Dumping Breadcrumbs Complete

    Dumping DRED
    DRED: Checking DRED 1.2 output
    DRED: Auto-Breadcrumbs Output1:
    DRED: Page Fault Allocation Output:
    DRED: PageFaultVA: 0000000000000000
    DRED: Existing Allocations:
    DRED: Freed Allocations:
    DRED: Finished DRED output
    Dumping Breadcrumbs Complete

    vorpx crash:
    WRN: Hook: Source module mismatch (di8_GetDeviceStateW), expected: C:\Windows\system32\dinput8.dll, actual: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
    INF: ProgState: First Time Init 1
    INF: VorpAPI: Initializing
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVRDirectModeManager: base init
    INF: TrackerOpenVR: Init
    INF: OpenVRDirectModeManager: base initialized.
    INF: DirectModeManager: headset render target size final: 2336×2786
    INF: UIRendererDX11: Initialized
    INF: OpenVRDirectModeManager: renderer initialized.
    INF: Engine3D: Scene Initialized: 102
    INF: RendererDX11: Initialized (2336×2786). Multisampling off.
    INF: VRControllerManager: Init
    INF: OpenVRInputHandler: Initializing controller 3 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 0
    INF: OpenVRInputHandler: Initializing controller 4 using VRInput
    INF: OpenVR ControllerManager: new controller found, type: 2, num: 1
    INF: OpenVR ControllerManager: Initialized
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Engine3D: Scene Initialized: 13
    INF: BufferGrabber: Switching Sync Mode: 2 > 3
    INF: SettingsUI: Init
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    ERR: App: TopCrashHandler: unhandled exception BREAKPOINT at 0x0
    ERR: App: TopCrashHandler: module: Cyberpunk2077.exe, offset: 0x2CFB453
    ERR: App: TopCrashHandler: unhandled exception end
    INF: Main: Detaching from cyberpunk2077.exe
    INF: Main: Fast Exit
    INF: GameResolutionHelper: final res: 1684×1548, windowed:true, allow large:true, allow custom:true, cinema:false
    INF: Main: Fast Exit Success

    #213876
    Maricksville
    Participant

    Hey there,

    Ive recently installed the Cyberpunk VR Mod however have had numerous issues that Im trying to resolve, mainly being excessive jittery resolution and the Oculus screens dsyncing.

    The process Ive gne through to play the game is as follows:

    – installed the VRMod via the setup file
    – selected Oculus as the device
    – Connect to PC via Oculus Airlink
    – Run Steam VR from Oculus Airlink control panel
    – Run Cyberpunk from Steam on PC
    – VRMod config screen loads and is insanely jittery. If i progress to the game the lenses dsync – one lens displays a static image, the other lens displays the game

    – tried to use Oculus Link as opposed to Airlink, no difference

    – Tried using VR Desktop from Oculus headset, started SteamVR from VR Desktop
    – launched game, advised no Oculus headset connected
    – In the PC Oculus app selected Oculus as the default OpenXR runtime

    Have tried changing settings such as DirectVR to Z-Normal and Z-Adapative, set resolitions to Low and always have the same issue. The display is jittery like crazy or the lenses wont sync.

    System Specs are:

    AMD Ryzen 5 5600G
    16384MB RAM
    DirectX 12
    NVIDIA GeForce RTX 3060 12GB
    Monitor running at 1920 x 1080

    Any help in setup and the best process to launch the game would be great

    #213845
    matteo39
    Participant

    wonderful mod, the cyb2077 vorpx mod…thank you ralf…

    #213844
    Ralf
    Keymaster

    You can temporarily disable the mod by moving [CP2077]\bin\x64\plugins\vpxCP2077.asi to your desktop (and back to re-enable it).

Viewing 15 results - 196 through 210 (of 527 total)

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