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The 3D in RDR2 looks absolutely fantastic with Alternate Frame Geometry! Is that something we might see more of (I’d love to see Cyberpunk 2077 get support).
Ralf, I believe you did RDR2’s with Vulkan? Is that easier to support? Something that’s quite exciting is DXVK (but not only for Linux use). It works out of the box with almost every Windows game too. Many games that use older DX APIs, you can get a bit faster performance. I got roughly the same when running Cyberpunk 2077 in Vulkan.
Ralf, thanks for all you do with VorpX! I was hoping maybe you could shed more light into what exactly causes warping to occur when looking around in some games and why other games don’t have that issue.
Many of the Source games are examples of a perfect image and looks like normal VR. Cyberpunk 2077 (even with all the custom resolutions set) looks good until you turn your head. You then get a slight warping of the image as you turn from left to right.
What exactly is that? And if I were to mod the game, what exactly would I need to change to fix that completely? FOV is one big culprit, but no matter how that’s tweaked, that doesn’t completely go away. Is it just the need to adjust the horizontal and vertical FOV separately that would fix that? I assume all the need barrel distortion for the headset is already being accounted for. What else than the vertical / horizontal FOV would need to be adjusted to make that perfect? Thanks!
How do I use my touch controllers with VorpX in Cyberpunk 2077?(or any game really)? I cannot find a tutorial on it anywhere. Thank you!
I’m having a new issue I haven’t encountered before: I’m getting Steam VR crashes when playing Cyberpunk 2077 and Greedfall consistently and repeatedly when I’m trying to spit the output to my Pimax 5K+ through vorpX. They do NOT crash when using vorpX to spit them to my generic 3D display (Steam VR is not running in this case, and therefore can’t crash.) I’m playing other titles just fine vorpX -> Pimax, including some relatively demanding ones (Outer Worlds etc.) The only difference off the top of my head (beyond those being entire different game-engines) is that I’m playing these in Virtual Cinema mode, not as full VR titles.
Things it is not: it’s not overclocking or overheating issues. My rig runs very cool and I can push both the GPU and CPU to 100% with zero stability issues under extended testing (both benchmarking and real-world.) For example, Cyberpunk 2077 routinely pegs my GPU at 98-100% usage and runs between 45-60fps with vsync on (I’m using RT on a 2080 Super) and my temps remain below 70c. CPU usage under *any* game scenario isn’t enough to even make my system blink (liquid cooled 5900x running stock frequencies as there is zero point in overclocking it at this point.) So I’ve made very, very sure that I’m running a stable configuration in terms of the hardware; it’s only when adding vorpX -> HMD that this issue appears.
Any obvious things I could be doing wrong? I’ve been wondering if it’s a vram thing, but that should maybe cause a hitch in performance, not a lockup.
I am trying to optimize the 3d cinemas z-normal mode of Cyberpunk 2077. I am using a Quest 2 headset via Link and my computer is I-8700K OC to 5GHz, RTX3080 and 32GB Ram. My monitor is older at 1920X1080 60Hz. I have created custom resolution higher than my monitor and have been using the higher 2400×2160 and 60Hz which really help sharpen the image.
I have been monitoring my GPU load, etc using GPU-X while playing the game and trying to dial in a GPU below 100% to prevent fps lost. I am aiming for around 80% for not to complicated a scene which can spike up to 99%.
I have set my Quest 2 refresh rate to 72Hz (Auto) but my main monitor is only 60Hz. Does vorpX cap the refresh rate to the main monitor or does it use the Quest 2 refresh rate. Obviously, you want to cap the fps (settings in Cyberpunk) to the max refresh rate to prevent screen tarring. Can I set the custom resolution and select a refresh rate equal to the Quest 2 at 72Hz even though my monitor is 60Hz?
Hello everyone, hello Vorpx team and thank you for this totally amazing software.
I’m a brand new user and did sucessfully booted cyberpunk 2077in VR mode with mixed result, but at least its working and the rest is tweaking for optimisation.
But I have a trouble with dark souls PTD edition : I can’t really get passt the main menu, because the game lauches in a pretty terrible state, like 2 fps, slow as hell (like 4 minutes to get past the splash screens and getting to the main menu) and often visualy glitchy (alternating the display and a white screen really quickly in both headset and screen display, sometime only on the screen display).Of course, without vorpx the game run as intended (no mod installed, not even the fps and resolution unlocks).
I think my rig should be able to run it like a breeze (I5-10400F + GTX 2060 + 16GB ram) since it can run cyberpunk 2077, a very very much more demanding game.I tried to look on the forums here, but I only saw a few people saying the game don’t work anymore for them after a 2018 vorpx update.
So I just wanted to know if someone experienced the same problem, and if the allegedly breaking update has been solved since. Going to try with DS2 meanwhile.
Thanks for your attention.
