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  • #205771
    Ralf
    Keymaster

    That happens because vorpX emulates a mouse for head tracking in CP2007. When you play with a gamepad the game gets confused whether a gamepad or mouse/kb is used und thus switches between the both help overlays. A handful of games let’s you pick the help overlay to display manually, but I don’t think CP2077 is among them.

    The only way to avoid that in case of CP2077 would be to enable the gamepad override in the vorpX menu and then configure vorpX’s gamepad > mouse/kb emulator to your liking. Normally that’s just meant for games that can’t handle simultaneous mouse and gamepad input at all though, so my recommendation would be to live with the glitch instead. If possible, native gamepad input is always preferable.

    #205733
    Ralf
    Keymaster

    I’ll definitely check whether something similar will be possible for Cyberpunk 2077. Can’t say anything useful in that respect though since I haven’t really done any research yet.

    On a sidenote: tinkering with timing functions almost certainly trips off anticheat software. Only use stuff like that in pure single player games without any online component.

    #205720
    Lawrence1962
    Participant

    To play the Cyberpunk 2077 Addons in Alternate Frame Geometry would be great !

    elliotttate
    Participant

    The 3D in RDR2 looks absolutely fantastic with Alternate Frame Geometry! Is that something we might see more of (I’d love to see Cyberpunk 2077 get support).

    Ralf, I believe you did RDR2’s with Vulkan? Is that easier to support? Something that’s quite exciting is DXVK (but not only for Linux use). It works out of the box with almost every Windows game too. Many games that use older DX APIs, you can get a bit faster performance. I got roughly the same when running Cyberpunk 2077 in Vulkan.

    elliotttate
    Participant

    Ralf, thanks for all you do with VorpX! I was hoping maybe you could shed more light into what exactly causes warping to occur when looking around in some games and why other games don’t have that issue.

    Many of the Source games are examples of a perfect image and looks like normal VR. Cyberpunk 2077 (even with all the custom resolutions set) looks good until you turn your head. You then get a slight warping of the image as you turn from left to right.

    What exactly is that? And if I were to mod the game, what exactly would I need to change to fix that completely? FOV is one big culprit, but no matter how that’s tweaked, that doesn’t completely go away. Is it just the need to adjust the horizontal and vertical FOV separately that would fix that? I assume all the need barrel distortion for the headset is already being accounted for. What else than the vertical / horizontal FOV would need to be adjusted to make that perfect? Thanks!

    SavPMA
    Participant

    How do I use my touch controllers with VorpX in Cyberpunk 2077?(or any game really)? I cannot find a tutorial on it anywhere. Thank you!

    mr_spongeworthy
    Participant

    I’m having a new issue I haven’t encountered before: I’m getting Steam VR crashes when playing Cyberpunk 2077 and Greedfall consistently and repeatedly when I’m trying to spit the output to my Pimax 5K+ through vorpX. They do NOT crash when using vorpX to spit them to my generic 3D display (Steam VR is not running in this case, and therefore can’t crash.) I’m playing other titles just fine vorpX -> Pimax, including some relatively demanding ones (Outer Worlds etc.) The only difference off the top of my head (beyond those being entire different game-engines) is that I’m playing these in Virtual Cinema mode, not as full VR titles.

    Things it is not: it’s not overclocking or overheating issues. My rig runs very cool and I can push both the GPU and CPU to 100% with zero stability issues under extended testing (both benchmarking and real-world.) For example, Cyberpunk 2077 routinely pegs my GPU at 98-100% usage and runs between 45-60fps with vsync on (I’m using RT on a 2080 Super) and my temps remain below 70c. CPU usage under *any* game scenario isn’t enough to even make my system blink (liquid cooled 5900x running stock frequencies as there is zero point in overclocking it at this point.) So I’ve made very, very sure that I’m running a stable configuration in terms of the hardware; it’s only when adding vorpX -> HMD that this issue appears.

    Any obvious things I could be doing wrong? I’ve been wondering if it’s a vram thing, but that should maybe cause a hitch in performance, not a lockup.

    #205226

    In reply to: Vorpx in the news

    mr_spongeworthy
    Participant

    Ralf says to my question of a DLSS option:

    “Impossible to answer at this point, but I’m cautiously optimistic. If not, I’ll definitely check whether something can be done.”

    DLSS support would be an second news article on roadtovr and uploadvr !

    In what regards does DLSS not currently function? In my case I definitely notice improvements in performance (and slight degradations in clarity if I use aggressive settings, especially combined with a low native resolution) when turning on DLSS in Cyberpunk 2077 and running through vorpX. I have had vorpX totally drop out of stereoscopy a few times however, and it’s been crashing Cyberpunk 2077 like crazy, so maybe these are related to my use of DLSS?

    Or are we talking about adding DLSS to vorpX *itself* somehow, so that it can be applied across titles regardless of whether they directly support DLSS?

    Anyway, good to see vorpX in the news and getting a little attention. To date most of my favorite “VR” games are titles I play through vorpX.

    #205213
    Ralf
    Keymaster

    This isn’t really about evolving or opinions, it’s a conflict of goals between what VR is and the exaggerated Stereo 3D that S3D enthusiasts like you prefer.

    The strength of the 3D-effect in reality (as well as virtual reality) is defined by the distance between your eyes. “More 3D” than that is simply wrong in terms of replicating reality. If you consider the 3D effect in native VR games not immersive enough, you must also consider reality not immersive enough… Now one could argue who cares, it’s all virtual, but as far as Z3D is concerned, it can only do so much before things start to fall apart due to its inherent artifacts.

    To cater for the needs of S3D enthusiasts in G3D mode vorpX typically allows a 3D-effect that corresponds to having your eyes 30cm apart, i.e. about five times stronger than what is realistic, but with Z3D something like that is just too glitchy unfortunately. I will however revisit a bunch of older profiles and adjust their base parameters to match how the RE8 and CP2077 profiles work.

    #205200

    In reply to: Vorpx in the news

    Dave
    Participant

    If Ralf develops such a thing for Cyberpunk 2077 and Witcher 3, he will attract a lot of attention again !

    #204980

    In reply to: do you play flat games

    Deadaus
    Participant

    To tell you the truth, I bought VorpX just to play Cyberpunk 2077 in VR. After playing with the settings, I truly like playing the game more in Cinemas mode with 3d enabled and a huge screen in my loft. What makes this software good is you can create custom resolutions and use them for your nice big screen separate from what your monitor resolution can show. Once I have completed Cyberpunk, I am waiting for Resident evil village as my next game.

    Deadaus
    Participant

    I am trying to optimize the 3d cinemas z-normal mode of Cyberpunk 2077. I am using a Quest 2 headset via Link and my computer is I-8700K OC to 5GHz, RTX3080 and 32GB Ram. My monitor is older at 1920X1080 60Hz. I have created custom resolution higher than my monitor and have been using the higher 2400×2160 and 60Hz which really help sharpen the image.

    I have been monitoring my GPU load, etc using GPU-X while playing the game and trying to dial in a GPU below 100% to prevent fps lost. I am aiming for around 80% for not to complicated a scene which can spike up to 99%.

    I have set my Quest 2 refresh rate to 72Hz (Auto) but my main monitor is only 60Hz. Does vorpX cap the refresh rate to the main monitor or does it use the Quest 2 refresh rate. Obviously, you want to cap the fps (settings in Cyberpunk) to the max refresh rate to prevent screen tarring. Can I set the custom resolution and select a refresh rate equal to the Quest 2 at 72Hz even though my monitor is 60Hz?

    bobarctor
    Participant

    Hello everyone, hello Vorpx team and thank you for this totally amazing software.

    I’m a brand new user and did sucessfully booted cyberpunk 2077in VR mode with mixed result, but at least its working and the rest is tweaking for optimisation.
    But I have a trouble with dark souls PTD edition : I can’t really get passt the main menu, because the game lauches in a pretty terrible state, like 2 fps, slow as hell (like 4 minutes to get past the splash screens and getting to the main menu) and often visualy glitchy (alternating the display and a white screen really quickly in both headset and screen display, sometime only on the screen display).

    Of course, without vorpx the game run as intended (no mod installed, not even the fps and resolution unlocks).
    I think my rig should be able to run it like a breeze (I5-10400F + GTX 2060 + 16GB ram) since it can run cyberpunk 2077, a very very much more demanding game.

    I tried to look on the forums here, but I only saw a few people saying the game don’t work anymore for them after a 2018 vorpx update.

    So I just wanted to know if someone experienced the same problem, and if the allegedly breaking update has been solved since. Going to try with DS2 meanwhile.

    Thanks for your attention.

    #204591
    Ralf
    Keymaster

    All good. I can just tell you what I saw in the headset with my own eyes while doing the CP2077 profile when I tried with DLSS, which was bad enough to think I should warn you that it doesn’t come close to rendering at native res.

    Best try yourself to turn it on/off. With your goal being the best possible image sharpness, I’d be a bit surprised if you’d consider DLSS the way to go, but all the better for you if you do. If it looks OK to you, no problem at all as far as I’m concerned.

    #204572
    Ralf
    Keymaster

    Do you even read my replies? You have to raise the game’s resolution for a crisper image. Native games like Alyx at high settings typically render at resolutions of ~2000×2000. If you want comparable image clarity, you have to set a comparable game resolution.

    That will be difficult to achieve though at a VR compatible framerate for a game as demanding as CP2077, so you’ll have to make some compromises in the graphics details and/or resolution department (or buy a RTX3090 ;) ).

    DLSS: Again: works fine on a monitor or TV, but not so much in VR since your eyes are much closer to the imgae. DLSS actually renders at a much lower resolution than you have set and then upscales the image. That works quite well on a TV or monitor at 4K, but no so well with the fairly huge pixels in a VR headset at a resolution like 1600×1200 where the imperfections of the upscaling process are far more obvious.

Viewing 15 results - 376 through 390 (of 527 total)

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